A Molten Giant
Join Date: Dec 2009
Posts: 784
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Originally Posted by Qupe
I'm using a version of Wanderlust that I've modified (haphazard and inexperienced-ly modified).
I've moved the addon to the top left corner and the mouse over tooltips for dungeons/raid finder/pvp queue are aligned like the addon is still in the top right corner (ie moving off-screen to the left).
I really don't have a lot of lua know-how and basically am able to blindy stumble over code to change what I want.
I need to anchor the mouse over tooltips to act like the addon is in the top left corner and I don't know how to make that happen.
Code as follows (not sure how to make it "lua code" as opposed to the basic "code" bubble):
Code:
--[[Local horror]]
local Scale = 0.9
local r, g, b, a = 0, 0, 0, 1
local BGThickness = 1
local OffsetX, OffsetY = 16, -16
local Point, AnchorPoint = "TOPLEFT", "TOPLEFT"
local trackingsize = 14
local trackingfontflag = "THINOUTLINE"
local trackingowncolor = {0.41, 0.8, 0.94}
--[[ Loading ]]
Wanderlust = CreateFrame("Frame", "Wanderlust", UIParent)
Wanderlust:RegisterEvent("ADDON_LOADED")
Wanderlust:SetScript("OnEvent", function(self, event, addon)
if(addon~="Wanderlust") then return end
--[[ Carbonite hint ]]
local total = 0
local SetTextureTrick = function(self, elapsed)
total = total + elapsed
if(total > 2) then
Minimap:SetMaskTexture("Interface\\Buttons\\WHITE8X8")
Wanderlust:SetScript("OnUpdate", nil)
end
end
Wanderlust:SetScript("OnUpdate", SetTextureTrick)
--[[ Location and scale ]]
Minimap:ClearAllPoints()
Minimap:SetScale(Scale)
Minimap:SetPoint(Point, UIParent, AnchorPoint, OffsetX / Scale, OffsetY / Scale)
MinimapCluster:EnableMouse(false)
--[[ Background ]]
Minimap:SetBackdrop({bgFile = "Interface\\ChatFrame\\ChatFrameBackground", insets = {
top = -BGThickness / Scale,
left = -BGThickness / Scale,
bottom = -BGThickness / Scale,
right = -BGThickness / Scale
}})
Minimap:SetBackdropColor(r, g, b, a)
--[[ Click func ]]
local oldOnClick = Minimap:GetScript("OnMouseUp")
Minimap:SetScript("OnMouseUp", function(self,click)
if(click=="RightButton") then
ToggleDropDownMenu(1, nil, MiniMapTrackingDropDown, "cursor", 0, 0)
elseif(click=="MiddleButton") then
if (not CalendarFrame) then LoadAddOn("Blizzard_Calendar") end Calendar_Toggle()
else
oldOnClick(self)
end
end)
--[[ Tracking ]]
MiniMapTracking:ClearAllPoints()
MiniMapTracking:SetParent(Minimap)
MiniMapTracking:SetPoint('TOPLEFT', 0, -2)
MiniMapTracking:SetAlpha(0)
MiniMapTrackingBackground:Hide()
MiniMapTrackingButtonBorder:SetTexture(nil)
MiniMapTrackingButton:SetHighlightTexture(nil)
MiniMapTrackingIconOverlay:SetTexture(nil)
MiniMapTrackingIcon:SetTexCoord(0.065, 0.935, 0.065, 0.935)
MiniMapTrackingIcon:SetWidth(20)
MiniMapTrackingIcon:SetHeight(20)
Wanderlust.tracking = CreateFrame("Frame", nil, Minimap)
-- Wanderlust.tracking:SetPoint("BOTTOM", 0, 20)
-- local t = Wanderlust.tracking:CreateFontString(nil, "OVERLAY")
-- t:SetFont("Fonts\\FRIZQT__.ttf", trackingsize, trackingfontflag)
-- t:SetPoint("RIGHT")
-- t:SetPoint("LEFT")
--t:SetTextColor(unpack(trackingowncolor))
-- local function UpdateTrackignText()
-- for i = 1, GetNumTrackingTypes() do
-- local name, texture, active = GetTrackingInfo(i)
-- if(active) then
-- t:SetText(name)
-- Wanderlust.tracking:SetWidth(t:GetStringWidth()>140 and 140 or t:GetStringWidth())
-- Wanderlust.tracking:SetHeight(t:GetStringHeight())
-- return
-- end
-- end
-- t:SetText("")
-- end
--[[ Instance Difficulty - should work now finally]]
local _, class = UnitClass("player")
local color = RAID_CLASS_COLORS[class]
local id = CreateFrame("Frame", nil, UIParent)
id:SetPoint("TOP", Minimap, "TOP")
id:RegisterEvent("PLAYER_ENTERING_WORLD")
id:RegisterEvent("PLAYER_DIFFICULTY_CHANGED")
local idtext = id:CreateFontString(nil, "OVERLAY")
idtext:SetPoint("TOP", Minimap, "TOP", 0, -4)
idtext:SetFont("Interface\\addons\\sharedmedia\\fonts\\iflash705.ttf", 8, "OUTLINEMONOCHROME")
idtext:SetTextColor(1,1,1)
function indiff()
local inInstance, instancetype = IsInInstance()
local _, _, difficultyIndex, _, _, playerDifficulty, isDynamic = GetInstanceInfo()
if inInstance and instancetype == "raid" then
if isDynamic and difficultyIndex == 4 then
if playerDifficulty == 0 then
idtext:SetText("25H")
end
end
if isDynamic and difficultyIndex == 3 then
if playerDifficulty == 0 then
idtext:SetText("10H")
end
end
if isDynamic and difficultyIndex == 2 then
if playerDifficulty == 0 then
idtext:SetText("25")
end
if playerDifficulty == 1 then
idtext:SetText("25H")
end
end
if isDynamic and difficultyIndex == 1 then
if playerDifficulty == 0 then
idtext:SetText("10")
end
if playerDifficulty == 1 then
idtext:SetText("10H")
end
end
if not isDynamic then
if difficultyIndex == 1 then
idtext:SetText("10")
end
if difficultyIndex == 2 then
idtext:SetText("25")
end
if difficultyIndex == 3 then
idtext:SetText("10H")
end
if difficultyIndex == 4 then
idtext:SetText("25H")
end
end
end
if not inInstance then
idtext:SetText("")
end
end
id:SetScript("OnEvent", function() indiff() end)
-- Minimap:SetScript("OnEnter", function()
-- UpdateTrackignText()
-- MiniMapTracking:SetAlpha(1)
-- Wanderlust.tracking:SetAlpha(1)
-- end)
MiniMapTrackingButton:SetScript("OnEnter",function()
--UpdateTrackignText()
MiniMapTracking:SetAlpha(1)
Wanderlust.tracking:SetAlpha(1)
end)
Minimap:SetScript("OnLeave", function()
MiniMapTracking:SetAlpha(0)
Wanderlust.tracking:SetAlpha(0)
end)
MiniMapTrackingButton:SetScript("OnLeave", function()
MiniMapTracking:SetAlpha(0)
Wanderlust.tracking:SetAlpha(0)
end)
MiniMapTrackingButton:SetScript("OnMouseUp", function(self,click)
if(click=="RightButton") then
ToggleDropDownMenu(1, nil, MiniMapTrackingDropDown, "cursor", 0, 0)
elseif(click=="MiddleButton") then
if (not CalendarFrame) then LoadAddOn("Blizzard_Calendar") end Calendar_Toggle()
end
end)
Wanderlust.tracking.text = t
--[[ Clock ]]
if not IsAddOnLoaded("Blizzard_TimeManager") then
LoadAddOn("Blizzard_TimeManager")
end
local clockFrame, clockTime = TimeManagerClockButton:GetRegions()
clockFrame:Hide()
clockTime:SetFont("Fonts\\FRIZQT__.ttf", 12, "THINOUTLINE")
clockTime:SetTextColor(1, 1, 1)
TimeManagerClockButton:ClearAllPoints()
TimeManagerClockButton:SetPoint("BOTTOM", Minimap, "BOTTOM", 0, 2000)
TimeManagerClockButton:SetScript('OnShow', nil)
TimeManagerClockButton:Show()
TimeManagerClockButton:SetScript('OnClick', function(self, button)
if(button=="RightButton") then
ToggleDropDownMenu(1, nil, MiniMapTrackingDropDown, "cursor", 0, 0)
elseif(button == 'MiddleButton') then
ToggleCalendar()
else
if(self.alarmFiring) then
PlaySound('igMainMenuQuit')
TimeManager_TurnOffAlarm()
else
ToggleTimeManager()
end
end
end)
--[[ Calendar ]]
-- Slahscommand for calendar
SlashCmdList["CALENDAR"] = function()
ToggleCalendar()
end
SLASH_CALENDAR1 = "/cl"
SLASH_CALENDAR2 = "/calendar"
local cal = CreateFrame("Frame", nil, Minimap)
GameTimeFrame:HookScript("OnShow", cal.Show)
GameTimeFrame:SetScript("OnEvent", function(self, event, addon)
if CalendarGetNumPendingInvites() ~= 0 then
clockTime:SetTextColor(0, 1, 0)
else
clockTime:SetTextColor(1, 1, 1)
end
end)
self:UnregisterEvent(event)
end)
function GetMinimapShape() return "SQUARE" end
--[[ Hiding ugly things ]]
local dummy = function() end
local frames = {
"MiniMapVoiceChatFrame",
"MiniMapWorldMapButton",
"MinimapZoneTextButton",
"MiniMapMailFrame",
"MinimapBorderTop",
"MiniMapInstanceDifficulty",
"MinimapNorthTag",
"MinimapZoomOut",
"MinimapZoomIn",
"MinimapBorder",
"GameTimeFrame",
"MiniMapBattlefieldBorder",
"MiniMapLFGFrameBorder",
"GuildInstanceDifficulty",
-- "Boss1TargetFrame",
-- "Boss2TargetFrame",
-- "Boss3TargetFrame",
-- "Boss4TargetFrame"
}
GameTimeFrame:SetAlpha(0)
GameTimeFrame:EnableMouse(false)
GameTimeCalendarInvitesTexture:SetParent("Minimap")
for i in pairs(frames) do
_G[frames[i]]:Hide()
_G[frames[i]].Show = dummy
end
--[[ Mousewheel zoom ]]
Minimap:EnableMouseWheel(true)
Minimap:SetScript("OnMouseWheel", function(_, zoom)
if zoom > 0 then
Minimap_ZoomIn()
else
Minimap_ZoomOut()
end
end)
--[[ BG icon ]]
MiniMapBattlefieldFrame:ClearAllPoints()
MiniMapBattlefieldFrame:SetParent(Minimap)
MiniMapBattlefieldFrame:SetPoint('TOPRIGHT', 2, -2)
MiniMapBattlefieldBorder:SetTexture(nil)
BattlegroundShine:Hide()
--[[ Random Group icon ]]
MiniMapLFGFrame:ClearAllPoints()
MiniMapLFGFrame:SetParent(Minimap)
MiniMapLFGFrame:SetPoint('TOPRIGHT', 2, -2)
MiniMapLFGFrame:SetHighlightTexture(nil)
--[[ Mail icon ]]
-- MiniMapMailFrame:ClearAllPoints()
-- MiniMapMailFrame:SetPoint("BOTTOMRIGHT", Minimap, "BOTTOMRIGHT", 6, -8)
-- MiniMapMailIcon:SetTexture("Interface\\AddOns\\Wanderlust\\mail")
-- MiniMapMailIcon:SetAlpha(0)
Again, if anyone knows how to accomplish this task, I'd be appreciative if you could treat me like an idiot that doesn't understand most of the basics of the language. I really just don't know as much as I sincerely wish I knew.
(I'm also assuming I've hack'n'slashed some of the code to hide the clock and mail frame. If there's a better way to hide those properly I'd be happy to make it happen)
Fast SS, just to clarify (I'm bad at explaining this stuff):
Topleft corner, that tooltip is all over the left edge of the screen =(
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This should do it.
LFGSearchStatus:SetFrameStrata("HIGH")
LFGSearchStatus:SetFrameLevel(25)
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