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04-23-13, 03:24 AM   #28
Resike
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Join Date: Mar 2010
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Originally Posted by zork View Post
SDPanthom wrote an explanation on that here aswell: http://www.wowinterface.com/forums/s...7&postcount=10

Regarding your fix. Does the function only has to be called once per texture prior to any SetRotation calls?

If you have to call it after every SetRotation you will be screwed. What if you rotate the texture in a way that your math. prefixed (+-) are wrong because points have switched places.
I don't want to rotate textures after the fix, only to mirror them. Whats the point rotate texture which is incapable of it. Well, you can rotate it, but it's going to be glitchy. I only made the fix so the texture going to be look okay on 0 degree, and you can properly mirror it too.

But the version you said, seems intresting too, to cut the edges after every rotation, and you can change the -+ values based on the rotation degree, i might try to code it later.

Last edited by Resike : 04-23-13 at 03:29 AM.
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