Well, phooey. I originally tried adding button.cd:Hide() to auraIcon in oUF_Ammo. That's the name of the function that overloaded PostCreateAuraIcon.
Here is what I tried for that:
Code:
local function auraIcon(self, button, icons, index, debuff)
button.cd:SetReverse()
button.icon:SetTexCoord(.07, .93, .07, .93) --zoom icon
button.overlay:SetTexture(bordertexture)
button.overlay:SetTexCoord(0,1,0,1)
button.overlay.Hide = noHide
button.cd:Hide()
end
All I did was add that last line. Thanks for the help!