if you want the paw to move down, like a vertical statusbar, your gonna have to dabble in :SetTexCoord() and :SetPoint()
Code:
texture:SetTexCoord(0,1,(1-(currvalue/maxvalue)),1)
texture:SetHeight((currvalue/maxvalue)*frame:GetHeight())
frame in the above would be whatever the paw would be anchored too... this makes the texture fill vertically upwards
it may be a good idea to have an image that will always be full, but give it an alpha, and as the main texture depeletes, it leaves a shadow of its full form behind