Originally Posted by Ketho
You would maybe have to check for the overkill parameter
Here is a quick example (borrowing the code from Nibelheim )
Code:
See original post for code
There might be a problem with multiple timed overkill events for the same unit, so you maybe have to add in a throttle for each individual player, or it would all get counted as a kill
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Thank you for your suggestion.
Currently I have it fixed by checking in which zone I am.
If i'm in a raid zone, it only reacts to the UNIT_DEAD event type.
It still has some bumbs and bruises, like party members dying are being read as a kill aswell, but slowly i'm getting there !