Originally Posted by xandora
Just swapped over to oUF from Pitbull4 and I must say that I'm enjoying the challenge of recreating my old frames by using your layout as a base. I've pretty much managed to work out the basics of sizing and moving buffs and frames but there are a few places where I don't understand it all quite yet.
For example:
Code:
if(unit == 'target') then
...
self.Debuffs:SetHeight(20 * 0.97)
...
self.Debuffs.size = 20 * 0.97
Why are the Heights multiplied here when for the rest of the layout the height is set to exactly 20?
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Very old part of my code, but it was the easiest way to find out what scaling I wanted for my debuffs (to make 10 of them fit within the width of the frame).
I'm re-doing the whole layout for 1.4, a snapshot of that work can be found on github for those who want.