I am having an issue where my frame moves if the scale value is changed. I'm not sure if this would be corrected by using frame:ClearAllPoints() or where to use that if it would.
Another issue is that if the frame is unlocked while in use then locked it hides the frame. I know why it does that(the toggleLock function). My question for that is do I need to create a new function to call to show the frame, or just call the existing one for displaying holy power?
pastey
It's set up to show 3 charge holy power when unlocked for user placement, then to go hidden when locked. Just trying to fix this in case someone decides to move it while in combat.