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Unread 01-11-12, 06:50 PM   #1
spiel2001
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Viewport bug

Tom --

I'm going to post several here as I confirm them along with the details I can get from the users. When you're sick of me posting them, let me know and I'll stop ~grin~

Simple code snippet to set a fair approximation the viewport being shown...

(pardon me if I do something stupid... not at my computer and doing this off the top of my head)

Code:
local height = UIParent:GetTop() - UIParent:GetBottom();
local width  = UIParent:GetRight() - UIParent:GetLeft();
local frame = CreateFrame( "Frame", "testFrame", UIParent );

frame:SetHeight( 512 * height / 768 );
frame:SetWidth( width );
frame:SetPoint( "BOTTOMLEFT", UIParent, "BOTTOMLEFT", 0, 0 );
frame:SetPoint( "BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, 0 );

WorldFrame:SetPoint( "BOTTOM", frame, "CENTER", 0, 0 );
.
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Last edited by spiel2001 : 01-11-12 at 06:59 PM.
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Unread 01-11-12, 06:52 PM   #2
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Running custom rig from iBUYPOWER, Windows 7 Home Premium 64-bit, AMD Phenom II X6 1090T processor at 3.20 GHz, 8 GB ram, ATI Radeon HD 5700 series vidcard, DX11.


Uther, Horde, Uldum, above Vir'naal Oasis. Happens anytime the lake there is in my field of view, regardless if I can see it or not. If I move the camera so it's facing somewhere other than that area, it's perfectly fine.

(note the black bar at the bottom of this screen shot -- that's the viewport. The bottom of the world frame is the top of the black bar, so there should be *no* 3D elements appearing below the top edge of that black bar -- however, you'll see several 3D elements well below the bottom of the world frame)
.
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Views:	346
Size:	1.72 MB
ID:	6706  
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What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
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My day job: http://www.presidio.com/

Last edited by spiel2001 : 01-11-12 at 07:07 PM.
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Unread 01-11-12, 07:05 PM   #3
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Here's another one but without a screen shot -- but it's at least semi-descriptive and matches up with the other examples I have.

Unfortunately, I removed your addon because it was making it impossible to play in Throne of TIdes. The whole instance had mis-aligned graphic layers. All ground effects and target circles were not visible as they were being rendered under the ground level. I died many times due to this alone. Also, in a few groups one character was half underground, where the character next to them (both part of my party) was positioned correctly, but their nametag and raid marker were being rendered in the middle of their body. Very Odd.

I miss this addon greatly. I am a supporter and hope it gets fixed soon.

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What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



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Unread 01-11-12, 07:06 PM   #4
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Another lacking the detail or screen shots I asked for, but does give location, etc.

I can reproduce this problem in Uldum. Currently I'm seeing it happen at 61.1, 30.0 while facing SW. It does appear to be directionally linked. If I change my direction (whether it's the camera or the character's direction) it changes. I've seen it happen on my Tyrael's Charger or Celestial Steed and it's the mount that it happens to, not my character. It seems that it's happening on the east end of Ramakhen as well, at 55.5, 34.3.
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What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
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Unread 01-11-12, 07:32 PM   #5
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Here's another (wish they would provide screen shots as I asked /sigh)

PC: Home build
Windows 7
Nvidia GTX 260 ( I think)
Alliance
Vir' Naal, Uldum 59.7- 34.3
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



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Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
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Unread 01-11-12, 07:38 PM   #6
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Here's one with more detail and some screen shots...

Dell Vostro 220 w/EVGA GTX 460

Alliance Priest

Dungeon: Throne of the Tides

As you can see in the attached images, with viewport enabled, my weapon enchant displays below ground. When viewport is disabled, everything shows correctly. If I still has my shadow spec, I would show you how bad it really is.

However, when in shadow spec, I could only see the top of my priest's head. On the elevator, it was like my shadow was standing on my shoulders while is was underground. Everyone else in the group also displayed above me. This happened throughout the dungeon.

So, if you're looking for a zone for testing, Throne of the Tides is the one.
(first shot is with viewport disabled, second with it enabled -- note missing enchant emitters with the viewport turned on -- the shoulder emitter is just barely visible in the ground)

.
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Name:	Viewport Disabled.jpg
Views:	345
Size:	116.6 KB
ID:	6707  Click image for larger version

Name:	Viewport Enabled.jpg
Views:	348
Size:	135.0 KB
ID:	6708  
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
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