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Unread 10-21-12, 08:27 AM   #1
FreeLancA
A Murloc Raider
Join Date: Oct 2012
Posts: 4
Party screen

Hi, I unable to use some of the mouseover macros for the lower two members of my party. The top ones and myself work fine, also the lower one when selected and macro's from the selected player box work.

I'm a shammy healer btw.

Chain heal, greater healing wave works, but riptide doesn't. Only with the lowermost positioned two members.

Any ideas?

Thank you for your time.
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Unread 10-21-12, 09:14 AM   #2
Xrystal
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Could it be a range thing? That would be the only reason why one spell would work in a macro compared to another that I could think of.

I don't recall the unit frames changing in a long while and I used to shammy heal back in ICC days with little problems. It might have been sheer coincidence that I never used riptide on the bottom frames but for over a year is a bit doubtful.
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Unread 10-27-12, 10:16 PM   #3
FreeLancA
A Murloc Raider
Join Date: Oct 2012
Posts: 4
and another thing.. :)

just did my 1st 25 man, got the same issue with all raid members under the top most one.

I have the mouse-over macros bound to the mouse-wheel up/down, would this make a difference?

Left/right mouse-wheel work fine however.

Range is not the cause.

Example of macro:

#showtooltip Riptide
/run UIErrorsFrame:Clear()
/cast [target=mouseover] Riptide

all macros are much the same, just spells changed.

Thanks.
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Unread 10-27-12, 10:27 PM   #4
FreeLancA
A Murloc Raider
Join Date: Oct 2012
Posts: 4
Thumbs up Ah ha!

Experimented in a 5-man.

Swapped riptide (currently on mouse-wheel forward) with chain heal (currently on mouse-wheel left)

Then the riptide worked on lower placed members & the chain heal didn't.

the lower member placards don't respond to mouse-wheel forward/backward bindings it would seem.

Is this something that can be coded for please?



Thanks for your time.
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Unread 10-28-12, 12:36 AM   #5
FreeLancA
A Murloc Raider
Join Date: Oct 2012
Posts: 4
potential issue #2

Unrelated but... does anyone else get the oddity where the top 30-40% of the screen will make water disappear.
Scrolling the camera up and down over a watery edge will cut through the animation, showing the sandy bottom at screen top, and watery graphic goodness on the lower part of the screen.

Odd eh?
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Unread 10-28-12, 02:26 AM   #6
Xrystal
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I never really used mouse wheel as an option as it seemed unnecessary. I used to simply hover and pressed the number for mouseovers and left and right click when clicking buttons on target or focus.

I'm still not sure why only the bottom part of the party is affected by this as nUI has a single block of code for a unit and each unit uses that same block of code ( as far as I have seen anyway - scott will have to confirm ).

There did used to be a problem however with getting certain parts of the unit frame to recognise the mouse was over it so possibly by sheer coincidence you are hitting that problem on the bottom frames.

As to the water issue that is a viewport problem. try using nUI's toggle to turn it off. /nui viewport. You will have to type it twice for it to trigger as it seems the first time you use it each time it toggles it off.
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Unread 10-28-12, 08:31 AM   #7
spiel2001
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*lightbulb moment*

nUI uses the mousewheel up/down for controlling the minimap zoom. I bet nUI is stealing your assignment of the mousewheel to spells (I never would have considered doing that, so it never occurred to me... I have always used the mousewheel for zoom control in the 3D world and on the minimap.
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Unread 10-28-12, 09:07 AM   #8
Xrystal
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how could you not think of that scott .. oh wait .. neither had I rofl .. I only ever used the scroll for zoom too haha
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