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Old 11-17-12, 07:34 PM   #1
Mechrior
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Pilgrims bounty broken

went to start pilgrims bounty on the current nui release and the action buttons are not appearing for the table quest so you can not eat food or throw it to anyone else.

No error text just not changing, the only one that changes its looks is button = that changes to the arrow graphically but still acts like a spell button its supposed to replace

...:::EDIT:::...
the pet/stance/shapeshift bar is coming up for a split second and then dissapearing when you enter a seat!
...:::EDIT:::...
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Last edited by Mechrior : 11-17-12 at 07:45 PM.
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Old 11-17-12, 09:10 PM   #2
Xrystal
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And you are using the latest nUI version ?

Can you post up a screen shot.
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Old 11-18-12, 05:17 AM   #3
tawaraya
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none of buttons show with nui for pilgrim event. so was wondering if theres a fix to this problem? using latest version
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Old 11-18-12, 05:49 AM   #4
Mechrior
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Originally Posted by Xrystal View Post
And you are using the latest nUI version ?

Can you post up a screen shot.
uninstalled then reinstalled NUI before trying to use the chairs this morning, here is a screen of my UI as it stands, I have tried disabling all other addons before trying and have tried with them enabled, nothing changed.



just took a look by disabling NUI and nothing else and got this:

definatly looks like an NUI error, maybe they changed the frame that is used?
/fstack says the bar is the OverrideActionBar

using /click macro's you can FORCE the actions to work using:

/click OverrideActionBarButton1 - will throw the food for your chair
/click OverrideActionBarButton2 - will eat on of the other foods thrown to you depending on your chair
/click OverrideActionBarButton3 - will eat on of the other foods thrown to you depending on your chair
/click OverrideActionBarButton4 - will eat on of the other foods thrown to you depending on your chair
/click OverrideActionBarButton5 - will eat on of the other foods thrown to you depending on your chair
/click OverrideActionBarButton6 - will eat the food from your chair



using this macro will eat each of the foods you have and holding shift and using it will exit the chair.

/click OverrideActionBarButton1
/click OverrideActionBarButton2
/click OverrideActionBarButton3
/click OverrideActionBarButton4
/click OverrideActionBarButton5
/click OverrideActionBarButton6
/click [mod:shift] OverrideActionBarLeaveFrameLeaveButton
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Last edited by Mechrior : 11-18-12 at 06:29 AM.
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Old 11-18-12, 01:31 PM   #5
Xrystal
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hmm very strange. The override buttons work for the fair and the panda quests. will have to check it out and see whats happening there.
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Old 11-19-12, 08:43 AM   #6
zork
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Maybe I can help. Afaik it is the macro condition that gets you in trouble.

Neither [vehicleui] or [overridebar] are firing. But still the OverrideActionBar shows up in the default UI.

Can be checked with this macro from Phanx:
Lua Code:
  1. /run local s=SecureCmdOptionParse print(s("[extrabar]extrabar"),s("[overridebar]overridebar"),s("[possessbar]possessbar"),s("[vehicleui]vehicleui"))

How come? It turns out that actually what fired is [possessbar].

Now, to fix the problem and not to destroy normal possessbar behaviour it is possible to create a new condition that checks for the vehicle unit. That is: [possessbar,@vehicle,exists]

Here is my DIFF on rABS:
http://code.google.com/p/rothui/sour...verridebar.lua
http://code.google.com/p/rothui/sour.../core/bar1.lua

Not sure nUI is actually using macro conditions. But that is what worked for me.

If you are not using macro conditions and are using function check instead you can use sth like this:
Lua Code:
  1. --function check
  2.         if ((HasVehicleActionBar() and UnitVehicleSkin("player") and UnitVehicleSkin("player") ~= "")
  3.         or (HasOverrideActionBar() and GetOverrideBarSkin() and GetOverrideBarSkin() ~= ""))
  4.         or UnitHasVehicleUI("player") then
  5.           --I am the OverrideActionBar
  6.         else
  7.           --No thank you
  8.         end

The default ActionBarController is using the same check.
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Old 11-19-12, 04:23 PM   #7
Sandwich62
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having same problem

only change to action bar is "leave vehicle" button. If I disable nUI, everything works fine.
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