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Unread 01-08-13, 12:33 AM   #1
Rythal
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Join Date: Aug 2012
Posts: 1,056
Carbonite 5.1.0 is up

Changes: 5.1.0:
- Krasarang Wilds is now a dynamic map changing depending on if your doing 5.0 content or 5.1
- Deeprun Tram zone has been added
- Darkmoon Faire renamed to Darkmoon Island so it shows the name instead of '?'
- Microdungeons are now supported and show on the map properly
- Instances & Scenarios are now dynamic maps created when you zone into one instead of being held in
memory all the time
- First round of Pandaria Gathering Nodes added
- Update Available Message now says what version it thinks is available.


KNOWN CONFLICT:
When your in a microdungeon, npcscan overlay's will display as if your still outside, looking a little odd but harmless.

Last edited by Rythal : 01-08-13 at 12:36 AM.
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Unread 01-08-13, 09:34 AM   #2
arilen
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Join Date: Oct 2009
Posts: 3
Rythal THANK you so VERY much for all your work, I don't know how to play with out carbonite, I started using it almost at the same time I started playing wow.
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Unread 01-08-13, 02:53 PM   #3
Mageleader
A Murloc Raider
Join Date: Nov 2012
Posts: 4
Carbonite 5.1.0 Quest Givers

The option to show quest givers no longer works. you can click on the dot and it with change from faded to yellow to blue but it wont show any of the quest giver locations on the map like it use to. Would really like to see this working again it has helped me a lot with lore master achievements
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Unread 01-08-13, 11:54 PM   #4
aslanruler
A Deviate Faerie Dragon
Join Date: Jun 2010
Posts: 10
Originally Posted by Mageleader View Post
The option to show quest givers no longer works. you can click on the dot and it with change from faded to yellow to blue but it wont show any of the quest giver locations on the map like it use to. Would really like to see this working again it has helped me a lot with lore master achievements
Quest givers are probably part of the quest database which Rythal hasn't yet tackled, that I know of. Since that database is using the old code that Ry is throwing out anyway, any new stuff in the database has to wait until it is updated to run on newer, more efficient code. Would it be nice to have that back? Oh yea, I know exactly what you are talkin about.

btw: I kinda took your post as being about new content. If you were talking about old world stuff, please, do ignore the oblivious one in the room, babbling fit to sink a battleship.
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Unread 01-09-13, 06:56 AM   #5
Rythal
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it could of been referencing new or old, the same bug that was stopping gathering nodes from appearing on the map affected everything drawn on the map.
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Unread 01-09-13, 08:47 AM   #6
Shulkman
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Join Date: Oct 2012
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Big Thanks

I will continue to say it... Big thanks to Rythal for continuing the work. It can't be said enough.
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