Just a little follow up...I did a little ingame testing and the UnitDebuff funtion returns the texture for the ability(like Cide told me), as Interface/Icon/Ability_Sap for example. I haven't been able to stack 5 debuffs but I thought I saw that as the limit of number of debuffs so that n as 1 refers to the first debuffs texture, so on and so forth.
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