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Unread 11-09-05, 07:08 PM   #21
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Not a problem. I ran into a similar thing with party member's levels. I was originally trying to retrieve the information when the PARTY_MEMBERS_CHANGED event fired, but the client didn't have the information yet so it was returning 0. UNIT_LEVEL generally fires a tenth of a second later, but keep in mind that the LUA engine is NOT multithreaded. Or at the very least, the event portion is not.
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Unread 11-10-05, 12:05 AM   #22
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Join Date: Aug 2005
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just an update, finally got some testing in, and the event is definately the way to go. thanks for the help from both of you on this issue. glad to finally have the last bug fixed from this mod update project
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