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Old 03-26-2009, 05:04 AM   #1
Mahiro
A Murloc Raider
 
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Interface Author - Click to view interfaces
Join Date: Jan 2006
Posts: 9
Question gHUD2

hi, im working on a complete rewrite of gHUD http://www.wowinterface.com/download...8124-gHUD.html and looking for some feedback and suggestions.

i worked for some time now on the menu layout and functionality and would like to know what you think of it before i start implementing all the options.
here is a preview how the menu looks at the moment:


the basic idea of the menu is that you create/remove the units in a special tab (Create Frame), then it will be added/removed in the "Units" list below it where the unit can be selected for editing.
this will bring up the "UnitOptions" in the list below which will open the tabs to edit what you selected there.

here is a list of the things i plan to implement, if you miss anything or think there is something every hud should have let me know.
you are also welcome to write what you dont like about it, this will be very important to improove the addon.

----------------------------
TODO:
---------------------------- (basic)
  • profiles
  • reset all
  • clickcasting
  • tooltips
  • unit dropdown menus
  • hide original frames
  • menu scale
  • update interval
  • menu is open (show frames/ show unitstring)
---------------------------- (unit specific)
  • player frames
    • xp/reputation bar
    • pvp indicator
    • combo points
    • runes
    • pvst bar
  • target frames
    • elite/boss/worldboss indicator
  • targettarget frames
    • elite/boss/worldboss indicator
  • focus frames
  • pet frames
  • party frames
    • linked frames (gap/scaling)
  • partypet frames
    • linked frames (gap/scaling)
  • raid frames
    • linked frames (gap/scaling)
  • custom frames
---------------------------- (for all units)
    • snap frames to other frames
    • copy settings form other frames
    • fading for objects
    • per frame reset
    • borders (offset/toggle)
    • free movable or per coordinates
    • anchoring system (parent/point/rpoint/strata/position)
    • layout (horizontal/vertical, fill direction)
    • strings (name/max/deficit(max,min,format,mode)/percent/current/class/level)
    • show/hide frame layers
    • debuff indicator
    • aggro indicator
    • unit level
    • fade frames (oor/ooc/full/lost)
    • custom textures
    • portraits
    • color system (dead/ghost/disconnected/trivial/tapped/class/powertype)
    • castbar
    • rangebar
    • flash (layers(in, out, holdin, holdout))
    • dimensions(scale/height/width)
    • enable mouse
    • frame lock
    • font system (font/size/flags/format/orientation)
--------------------------------------------------------
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Old 05-27-2009, 10:04 AM   #2
Hyrel_Stone
A Kobold Labourer
Join Date: May 2009
Posts: 1
you have enable mouse is that click through?
other than that it sounds like you have it all under control.
looking forward to it
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