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Unread 11-16-09, 01:06 AM   #321
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See posts above, your doing the same error as Gandoch. This commit was how oUF checked for it internally before. The issue has however been fixed inside the ColorGradient function now.
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Unread 11-18-09, 05:18 PM   #322
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TargetofTarget frame not working on the PTR, using oUF release from 8/24/09

Code:
[18:17:41] Interface\AddOns\oUF\ouf.lua:218: attempt to index global 'TargetofTargetFrame' (a nil value)
[C]: ?
Interface\AddOns\oUF\ouf.lua:218: in function <Interface\AddOns\oUF\ouf.lua:170>
Interface\AddOns\oUF\ouf.lua:369: in function `Spawn'
Interface\AddOns\oUF_Lyn\layout.lua:745: in main chunk
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Unread 11-18-09, 05:29 PM   #323
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Already fixed on git.
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Unread 11-18-09, 05:56 PM   #324
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Originally Posted by haste View Post
Already fixed on git.
fantastic, works perfectly. i must also compliment you on your choice of versioning software, git is very nondeveloper friendly.
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Unread 11-19-09, 04:43 PM   #325
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Hi,

I have a simple question, so..

Can I zoom out/rotate a character portrait (3D) in portrait frame?
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Unread 11-20-09, 10:26 AM   #326
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Originally Posted by Derkyle View Post
I'd prefer not having to modify the oUF_Core files. Otherwise I would have to alert others to do the same. Which is why I suggested it here as a proposed addition.
Consider this fixed with 48ce8b1.
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Unread 11-20-09, 05:16 PM   #327
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Originally Posted by xtothx View Post
Hi,

I have a simple question, so..

Can I zoom out/rotate a character portrait (3D) in portrait frame?
With the current stable version it's pretty "hard" to do. I however added some pre and post hooks with 36dc00c.
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Unread 11-30-09, 01:51 PM   #328
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I'm locking this thread based on the same reason as the layout discussion. Single posts are easily search-able and we can actually refer to previous postings that way.

Edit: I also moved the last page of posts or so into their own set of thread.
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