Reply
 
Thread Tools Display Modes
Old 11-05-2009, 06:39 PM   #21
derickso
A Wyrmkin Dreamwalker
Join Date: Apr 2009
Posts: 58
Quote:
Originally Posted by Brainn View Post
you need to rebuild the window:
RDXDK.RebuildWindow(path)
I tried this and it didn't seem to work, is there some special function that is called when you hit "OK" to close an AuraFilter window? I looked at the source and didn't see anything but I may have missed it.
derickso is offline   Reply With Quote
Old 11-05-2009, 10:55 PM   #22
Dgrimes
A Theradrim Guardian
 
Dgrimes's Avatar
Interface Author - Click to view interfaces
Join Date: Oct 2008
Posts: 61
You can try this instead.
Code:
 RDXDB.NotifyUpdate(path)
Point the path to the unitframetype object. (At least that is what I did for my MGS UI and it worked.)
__________________
What was is, what will be was.
Dgrimes is offline   Reply With Quote
Old 11-06-2009, 12:17 AM   #23
derickso
A Wyrmkin Dreamwalker
Join Date: Apr 2009
Posts: 58
Quote:
Originally Posted by Dgrimes View Post
You can try this instead.
Code:
 RDXDB.NotifyUpdate(path)
Point the path to the unitframetype object. (At least that is what I did for my MGS UI and it worked.)
Tried that, and notifying the aurafilter object and the window, no luck. Maybe Sigg has some ideas?
derickso is offline   Reply With Quote
Old 11-06-2009, 11:22 AM   #24
sigg
Featured Artist
 
sigg's Avatar
Featured
Join Date: Aug 2008
Posts: 252
You have the data and you have the instance.

You have to modify both.

Code:
function SetTalentedBindings()
	local od = RDXDB.GetObjectData("shakar_Heal2:badAuras");

	if ( GetActiveTalentGroup() == 2 ) then
		use table.remove and table.insert to change the content of the od table
	else
		use table.remove and table.insert to change the content of the od table
	end

	local inst = RDXDB.GetObjectInstance("shakar_Heal2:badAuras");
	if inst then RDXDB.WriteFilter(inst, od); end
end

Last edited by sigg : 11-06-2009 at 11:24 AM.
sigg is online now   Reply With Quote
Old 11-08-2009, 11:29 PM   #25
derickso
A Wyrmkin Dreamwalker
Join Date: Apr 2009
Posts: 58
Still no luck Here is the exact code:

Code:
function SetTalentedBindings()
   local od = RDXDB.GetObjectData("shakar_Heal2:badAuras");

   if ( GetActiveTalentGroup() == 2 ) then
      RDXDB.SetSymLinkTarget("shakar_Heal2:bindings_sym", "shakar_Heal2:current_bindings_disc")
      local found = false;
      for i=1, #(od.data) do if (od.data[i] == 6788) then found = true; end; end;
      if (found == false) then table.insert(od.data, 6788); end;
   else
      RDXDB.SetSymLinkTarget("shakar_Heal2:bindings_sym", "shakar_Heal2:current_bindings")
      for i=1, #(od.data) do if (od.data[i] == 6788) then table.remove(od.data, i); end; end;
   end
  local inst = RDXDB.GetObjectInstance("shakar_Heal2:badAuras");
  if inst then RDXDB.WriteFilter(inst,od); end
end

WoWEvents:Bind("PLAYER_ENTERING_WORLD", nil, SetTalentedBindings, "RDX_TALENTBINDINGS");
WoWEvents:Bind("PLAYER_TALENT_UPDATE", nil, SetTalentedBindings, "RDX_TALENTBINDINGS2");
Any other ideas?

Last edited by derickso : 11-08-2009 at 11:32 PM.
derickso is offline   Reply With Quote
Old 11-15-2009, 05:22 PM   #26
sigg
Featured Artist
 
sigg's Avatar
Featured
Join Date: Aug 2008
Posts: 252
The new SYMLINK object :
You have 4 symlink type object :
simple: the symlink object is linked to one object
talent: the symlink object is dependant to your group talent, you have to declare 2 link objects.
class: the symlink object is dependant to your class, you have to declare 10 link objects.
name&realm: The symlink is dependant of your name and realm. This symlink will automatically created the symlink object.

Derickso, the talent symlink will fit your need.

The function RDXDB.SetSymLinkTarget is now deprecated.

Sigg
sigg is online now   Reply With Quote
Old 11-15-2009, 06:28 PM   #27
derickso
A Wyrmkin Dreamwalker
Join Date: Apr 2009
Posts: 58
Quote:
Originally Posted by sigg View Post
The new SYMLINK object :
You have 4 symlink type object :
simple: the symlink object is linked to one object
talent: the symlink object is dependant to your group talent, you have to declare 2 link objects.
class: the symlink object is dependant to your class, you have to declare 10 link objects.
name&realm: The symlink is dependant of your name and realm. This symlink will automatically created the symlink object.

Derickso, the talent symlink will fit your need.

The function RDXDB.SetSymLinkTarget is now deprecated.

Sigg
This is great, thanks Sigg.
derickso is offline   Reply With Quote
Old 11-18-2009, 03:36 PM   #28
Brainn
A Fallenroot Satyr
Join Date: Apr 2009
Posts: 27
Quote:
Originally Posted by sigg View Post
There is a big change.

The roster type concept.
You have to select the roster type for your windows in the datasource feature :
RAID
RAIDPET
RAID&RAIDPET
ARENA
ARENAPET
ARENA&ARENAPET
BOSS (available only with 3.3 upcoming)

New layouts is coming soon.

I am really happy with this change, it will be really better.

Sigg
is this allready implemented for ptr-testing ? specificaly the boss-thingy would be nice
Brainn is offline   Reply With Quote
Old 11-18-2009, 04:22 PM   #29
sigg
Featured Artist
 
sigg's Avatar
Featured
Join Date: Aug 2008
Posts: 252
No not yet.

But it is planned
sigg is online now   Reply With Quote
Old 11-22-2009, 05:41 PM   #30
sigg
Featured Artist
 
sigg's Avatar
Featured
Join Date: Aug 2008
Posts: 252
RDX manage chatframe and chatframe editbox.

Please disable any other chat addon.

You can right click on a window chatframe to open the default blizzard option panel.

Do not use the button Create new chat window from blizzard option panel.

Enjoy
Sigg
sigg is online now   Reply With Quote
Old 11-24-2009, 02:05 PM   #31
Brainn
A Fallenroot Satyr
Join Date: Apr 2009
Posts: 27
just upgraded to latest svn (rev. 237), the new chatframe stuff seems kinda...featureless to me ? is moving/sizing the chat-frames all that it currently does or am i missing something ? if yes, are there more features planned ? like... optional timestamps, class-colored nicks, "chat copy" and stuff like that, or should we use other addons for those functions ?
Brainn is offline   Reply With Quote
Old 11-24-2009, 02:34 PM   #32
sigg
Featured Artist
 
sigg's Avatar
Featured
Join Date: Aug 2008
Posts: 252
Yes it is planned and coming.

Sigg
sigg is online now   Reply With Quote
Reply

Go BackWoWInterface » Featured Projects » OpenRDX » OpenRDX Community » OpenRDX: Community Chat » Big changes in SVN

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off




The Network:
EQInterface | EQ2Interface | LoTROInterface | MMOInterface | War.MMOUI | WoWInterface | VGInterface | Allakhazam | Thottbot | Wowhead | Zam


©2009 MMOUI / ZAM Network
vBulletin - Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.