Okay, so I've been tweaking nUI for the past week. I think I'm almost where I want, but I have still have a bit of a problem.
I'm using nUI_AuraButtons, because screen real estate > buff names. I know all the icons, and it's quicker if it's smaller anyway. Using this addon, the buffs / debuffs seem to be ordered the opposite direction that I think they need to be in, so I reversed the parameters on SortAuras, along with changing the orientation to start from the bottom left (right for debuffs) and work to the center + up.
I can't figure out how to get the pet / vehicle auras to sit on top of the player auras, in the same fashion that the current nUI release does.
I tried (in the pet section of AuraButtons.lua):
relative_to = "$parent_Aura2",
but that just throws an error, saying it's anchoring to itself. Aura1 is the player frame, so I'm not sure how to approach this. I'm getting the naming scheme / frame names and whatnot kinda slow (I'm not used to lua at all).
Last edited by wolvereness : 04-19-10 at 01:03 AM.
Here's what I got, and it seems to float above the friendly buffs. I'd like to know if there's a way to make the pet/vehicle buffs sit right on top of the highest friendly buff currently active, like the default implementation. In the default implementation, it's a "$parent_Aura2", but that throws an anchoring to self error when plugged into the AuraButtons addon.