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09-30-10, 02:27 PM | #1 |
ouf UnitHealth("unit") pet health error
I am get a error on my party pet Health and cannot figure out what i am doing wrong.
Can Some one please help me. I am using the ouf off git site and i am testing it on the ptr. Code:
684x oUF-1.4.3\elements\health.lua:78: Usage: UnitHealth("unit") oUF-1.4.3\elements\health.lua:78: in function <oUF\elements\health.lua:76> Locals: self = <unnamed> { 0 = <userdata> ForceUpdate = <function> @ oUF\elements\health.lua:69: frequentUpdates = true PostUpdate = <function> @ oUF_AMF\common.lua:67: value = <unnamed> {} __owner = oUF_PartyUnitButton4Pet {} bg = <unnamed> {} colorClass = true } UnitHealth = <function> defined =[C]:-1 Path = <function> @ oUF\elements\health.lua:65: Code:
<Ui xmlns='http://www.blizzard.com/wow/ui/' xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:schemaLocation='http://www.blizzard.com/wow/ui/ ..\..\FrameXML\UI.xsd'> <Button name='oUF_MT' inherits='SecureUnitButtonTemplate' hidden='true' virtual='true'> <Frames> <Button name='$parentTarget' inherits='SecureUnitButtonTemplate'> <Size> <AbsDimension x='100' y='25'/> </Size> <Anchors> <Anchor point='TOPLEFT' relativePoint='TOPRIGHT' relativeTo='$parent'> <Offset> <AbsDimension x='4' y='0'/> </Offset> </Anchor> </Anchors> <Attributes> <Attribute name='unitsuffix' type='string' value='target'/> <Attribute name='useparent-unit' type='boolean' value='true'/> <Attribute name='type1' type='string' value='target'/> <Attribute name='initial-unitWatch' type='boolean' value='true'/> </Attributes> </Button> </Frames> </Button> <Button name="oUF_PARTY" inherits="SecureUnitButtonTemplate" hidden="true" virtual="true"> <Frames> <Button name="$parentPet" inherits="SecureUnitButtonTemplate"> <Anchors> <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMLEFT" relativeTo="$parent"> <Offset> <AbsDimension x="-8" y="0"/> </Offset> </Anchor> </Anchors> <Attributes> <Attribute name="unitsuffix" type="string" value="pet"/> <Attribute name="useparent-unit" type="boolean" value="true"/> <Attribute name="type1" type="string" value="target"/> <Attribute name="initial-unitWatch" type="boolean" value="true"/> </Attributes> </Button> </Frames> </Button> <Script file='config.lua'/> <Script file='AMF_Tags.lua'/> <Script file='common.lua'/> <Script file='oUF_AMF.lua'/> <Script file='oUF_AMFMT.lua'/> <Script file='oUF_AMFPARTY.lua'/> </Ui> Code:
local _, ns = ... local config = ns.config local colors = oUF.colors -- menu function local shortVal do local format = string.format function shortVal(value) local returnValue = '' if value > 1e6 then returnValue = format('%dm', value / 1e6) elseif value > 1e3 then returnValue = format('%dk', value / 1e3) else returnValue = format('%d', value) end return returnValue end end local function updateThreatStatus(self, event, u) if (self.unit ~= u) then return end local s = UnitThreatSituation(u) if s and s > 1 then local r, g, b = GetThreatStatusColor(s) self:SetBackdropColor(r, g, b, 1) -- self:SetBackdropBorderColor(r, g, b, 1) else self:SetBackdropColor(0, 0, 0, 1) -- self:SetBackdropBorderColor(.0, .3, 0, 1) end end local addMenu do local format = string.format local gsub = string.gsub local upper = string.upper local function SpawnMenu(self) local dropdown = _G[format('%sFrameDropDown', gsub(self.unit, '(.)', upper, 1))] if dropdown then ToggleDropDownMenu(1, nil, dropdown, 'cursor') elseif (self.unit:match('party')) then ToggleDropDownMenu(1, nil, _G[format('PartyMemberFrame%dDropDown', self.id)], 'cursor') else FriendsDropDown.unit = self.unit FriendsDropDown.id = self.id FriendsDropDown.initialize = RaidFrameDropDown_Initialize ToggleDropDownMenu(1, nil, FriendsDropDown, 'cursor') end end function addMenu(self) self.menu = SpawnMenu self:RegisterForClicks('anyup') self:SetAttribute('type2', 'menu') end end ns.addMenu = addMenu local PostUpdateHealth = function(Health, unit, min, max) if(UnitIsDead(unit)) then Health:SetValue(0) Health.value:SetText"RIP" elseif(UnitIsGhost(unit)) then Health:SetValue(0) Health.value:SetText"GHO" elseif(not UnitIsConnected(unit)) then Health.value:SetText"OFF" elseif(c == 'worldboss') then Health.value:SetText(shortVal(min).." "..(round(min/max, 2)*100)) else Health.value:SetText(shortVal(min)) end end -- post update power function local function PostUpdatePower(Power, unit, min, max) if(not UnitIsConnected(unit)) then Power.value:SetText() Power:SetValue(0) elseif(UnitIsDead(unit) or UnitIsGhost(unit)) then Power:SetValue(0) Power.value:SetText() else Power.value:SetText(shortVal(min)) end -- color power text by power type local _, ptype = UnitPowerType(unit) if(colors.power[ptype]) then r, g, b = unpack(colors.power[ptype]) end Power.value:SetTextColor(r, g, b) end -- health bar function local function addHealthBar(self) local health = CreateFrame('StatusBar', nil, self) health:SetPoint('TOPRIGHT', self, 'TOPRIGHT', 0, -1) health:SetPoint('TOPLEFT', self, 'TOPLEFT', 0, -1) health:SetStatusBarTexture(config.TEXTURE) health:SetHeight(config.HEALTHHEIGHT) health.PostUpdate = PostUpdateHealth health.colorClass = true health.frequentUpdates = true local healthBG = health:CreateTexture(nil, 'BORDER') healthBG:SetAllPoints(health) healthBG:SetTexture(1 / 3, 1 / 3, 1 / 3) health.bg = healthBG health.value = health:CreateFontString(nil, "OVERLAY") health.value:SetFont(config.FONT, config.FONTSIZE, "OUTLINE") health.value:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -4, -8) health.value:SetTextColor(0,1,0) self.Health = health end ns.addHealthBar = addHealthBar function addPowerBar(self) local power = CreateFrame('StatusBar', nil, self) power:SetPoint('BOTTOMRIGHT', self, 'BOTTOMRIGHT', 0, 8) power:SetPoint('BOTTOMLEFT', self, 'BOTTOMLEFT', 0, 8) power:SetPoint('TOP', self.Health, 'BOTTOM', 0, -2) power:SetStatusBarTexture(config.TEXTURE) power:SetHeight(config.POWERHEIGHT) power.colorTapping = true power.colorDisconnected = true power.colorPower = true power.colorReaction = true power.PostUpdate = PostUpdatePower local powerBG = power:CreateTexture(nil, 'BORDER') powerBG:SetAllPoints(power) powerBG:SetTexture(1 / 3, 1 / 3, 1 / 3) power.bg = powerBG power.value = power:CreateFontString(nil, "OVERLAY") power.value:SetFont(config.FONT, config.FONTSIZE, "OUTLINE") power.value:SetPoint("BOTTOMLEFT", self, "BOTTOMLEFT", 4, -8) power.value:SetTextColor(0,1,0) self.Power = power end ns.addPowerBar = addPowerBar local function addName(self) self.Name = self:CreateFontString(nil, "OVERLAY") self.Name:SetFont(config.FONT, config.FONTSIZE, "OUTLINE") self:Tag(self.Name, '[difficulty][classification] [afkdnd][raidcolor][abbrevname]') self.Name:SetPoint("BOTTOM", self, "BOTTOM", 0, -8) end ns.addName = addName local function addThreat(self) self:RegisterEvent("UNIT_THREAT_LIST_UPDATE", updateThreatStatus) self:RegisterEvent("UNIT_THREAT_SITUATION_UPDATE", updateThreatStatus) end ns.addThreat = addThreat -- raid icon function local function addRaidIcon(self) local raidicon = self.Health:CreateTexture(nil, 'OVERLAY') raidicon:SetPoint('TOP', self, 'TOP', 0, 8) raidicon:SetSize(16, 16) self.RaidIcon = raidicon end ns.addRaidIcon = addRaidIcon -- DebuffHighlight function local function addDebuffHighlightBackdrop(self) local debuffBackdrop = { Alpha = 1, Filter = false, } self.DebuffBackdrop = debuffBackdrop end ns.addDebuffHighlightBackdrop = addDebuffHighlightBackdrop -- Healcomm bar function local function addHealCommBars(self, allowOverflow) local healcommbar = CreateFrame('StatusBar', nil, self.Health) healcommbar:SetStatusBarTexture(config.TEXTURE) healcommbar:SetStatusBarColor(0, 1, 0, 0.25) healcommbar:SetPoint('LEFT', self.Health, 'LEFT', 0, 0) self.allowHealCommOverflow = allowOverflow self.HealCommBar = healcommbar end ns.addHealCommBars = addHealCommBars -- Range function local function addRange(self) local range = { insideAlpha = 1, outsideAlpha = 2 / 3, } self.Range = range end ns.addRange = addRange Code:
ocal _, ns = ... local config = ns.config local colors = oUF.colors local Style do local addHealthBar = ns.addHealthBar local addPowerBar = ns.addPowerBar local addRaidIcon = ns.addRaidIcon local addMenu = ns.addMenu local addName = ns.addName function Style(self, unit) print(self) -- Shared layout code. self:RegisterForClicks('AnyUp') self:SetScript('OnEnter', UnitFrame_OnEnter) self:SetScript('OnLeave', UnitFrame_OnLeave) addMenu(self) self:SetBackdrop(config.BACKDROP) self:SetBackdropColor(0, 0, 0) self:SetAttribute('initial-scale', .7) self:SetAttribute('initial-height', config.UNITHEIGHT) self:SetAttribute('initial-width', config.UNITWIDTH) addHealthBar(self) addPowerBar(self) addName(self) self.disallowVehicleSwap = true end oUF:RegisterStyle('oUF_AMFPARTY', Style) oUF:Factory(function(self) self:SetActiveStyle('oUF_AMFPARTY') local party = self:SpawnHeader('oUF_Party', nil, 'party,raid', --'showParty', true, 'showParty', true, 'template', 'oUF_PARTY', 'yOffset', -20) party:SetPoint("CENTER", UIParent, "CENTER", -450, -150) end) |
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WoWInterface » Featured Projects » oUF (Otravi Unit Frames) » ouf UnitHealth("unit") pet health error |
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