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Old 10-06-10, 07:43 AM   #1
Haleth
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Game menu buttons

On live, the game menu buttons (video options, interface options, exit game...) were treated as normal buttons and could be changed with SetNormalTexture(), SetHighlightTexture(), etc. In 4.0.x, this seems to be no longer the case.

Does anyone know what happened to them? I'm quite fond of my shiny options menu.
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Old 10-08-10, 12:17 AM   #2
tukz
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Originally Posted by Haleth View Post
On live, the game menu buttons (video options, interface options, exit game...) were treated as normal buttons and could be changed with SetNormalTexture(), SetHighlightTexture(), etc. In 4.0.x, this seems to be no longer the case.

Does anyone know what happened to them? I'm quite fond of my shiny options menu.
Code:
		-- reskin all esc/menu buttons
		local BlizzardMenuButtons = {
			"Options", 
			"SoundOptions", 
			"UIOptions", 
			"Keybindings", 
			"Macros",
			"Ratings",
			"AddOns", 
			"Logout", 
			"Quit", 
			"Continue", 
			"MacOptions"
		}
		
		for i = 1, getn(BlizzardMenuButtons) do
			local TukuiMenuButtons = _G["GameMenuButton"..BlizzardMenuButtons[i]]
			if TukuiMenuButtons then
				SkinButton(TukuiMenuButtons)
				_G["GameMenuButton"..BlizzardMenuButtons[i].."Left"]:SetAlpha(0)
				_G["GameMenuButton"..BlizzardMenuButtons[i].."Middle"]:SetAlpha(0)
				_G["GameMenuButton"..BlizzardMenuButtons[i].."Right"]:SetAlpha(0)
			end
		end
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Old 10-08-10, 04:29 AM   #3
Haleth
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Ahh, that way Thank you Tukz.

Wonder why they felt the need to change this.

Last edited by Haleth : 10-08-10 at 04:52 AM.
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