Release News
(v6.04.03.07 Alpha Release)
This is an alpha pre-release of nUI6 for testing use only. Please note that it is early production code and is both (a) incomplete and (b) certain to contain errors.
Redistribution of this code to anyone, by any means, for any purpose is strictly prohibited!
This alpha release should be installed *WITH* nUI5
disabled and inactive.
A preview of the unit frames and action bars in this alpha release can be found here...
The new HUD and cooldown bar can be seen here...
NOTE: The quest watch frame was temporarily removed for this alpha release
The purpose of this alpha release is to continue testing the unit frame data engine and the basic unit frame layout as well as the basic functionality in the action bars, pet bar, shape shift bar, possession bar and micro menu bar. With that in mind, much of the unit frame and action bar display functionality is intentionally omitted in this release in order to get a good test of the data collection engine without the overhead of all of the graphics rendering and to prove taint stability and action execution without conflict from added features
You will *not* be able to manually change unit frame panels in the alpha... this is on purpose to fully test the panel auto switching function. The manual switching will be enabled at a later time.
In addition, this alpha does not contain auras (buffs/debuffs) on purpose as both are graphics rendering intensive. With that in mind, the default Blizz player, pet and target unit frames are enabled along with their aura displays.
This alpha does not include combo points or runes, so the default Blizzard options have been enabled for both.
This alpha contains unit frame panels for solo questing, five man parties and ten, fifteen, twenty, twenty-five and forty man raids. It does not contain arena panels.
All action bars are present and should function normally for casting spells and macros.
This update does include a basic HUD
What I am and am not asking the alpha testers for...
Do not tell me about things that were in nUI5 and are not in nUI6. That's intentional and expected... the only thing we are concerned with is the base functionality of the nUI6 unit frames and action bar themselves.
I do want to know what your experiences are with the performance of the new frames, memory usage for nUI6, any nUI6 errors that are generated (including taint) and any data errors you see in terms of health, power, etc.
If you have any comments, bug reports or other information to post on this alpha, please do so at the nUI support forum...
http://forums.nUIaddon.com
The current support level for nUI is...
16.4% of this month's target goal
The previous month's support level was...
30.9% of the goal
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Best regards...
K. Scott Piel
Author of nUI
kscottpiel@nUIaddon.com
http://www.nUIaddon.com
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Version 6.04.03.07 (Alpha)
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* Fixed a minimap anchoring bug that caused the map to lose it's anchor point
* Added integration with Titan Panel (requires an update to TitanPanel -- that has not
been released yet -- which includes a new API added to Titan for nUI to work with it)
* Fixed another pet bar display logic error when dismounting in combat
* Fixed a taint error in the quest watch frame integration module
* Restored right-click menus to unit frames (set focus still does not work - Blizz bug)