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Old 02-05-12, 08:30 AM   #1
frohanss
An Aku'mai Servant
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Join Date: Mar 2011
Posts: 31
Grouping / Sorting Question

Hello,

Im trying to make a layout where it doesn't "merge all players".

If a player is missing in group 3 i whant it to leave a open spot in group 3 instead of just continue group 4 in that spot.

Code:
	local raid25 = oUF:SpawnHeader("oUF_Raid25", nil, "custom [@raid26,exists] hide; [@raid11,exists] show; hide",
		"showRaid", true,  
		"showPlayer", true,
		"showSolo", Viks["unitframes"].RaidShowSolo,
		"showParty", Viks["unitframes"].ShowParty,
		"xoffset", 5,
		"yOffset", 5,
		"groupFilter", "1,2,3,4,5,6,7,8",
		"groupBy", "GROUP",
		"groupingOrder", "1,2,3,4,5,6,7,8",
		"sortMethod", "GROUP",
		"maxColumns", 8,
		"unitsPerColumn", 5,
		"columnSpacing", 2,
		"point", "LEFT",
		"columnAnchorPoint", "Bottom",
		"oUF-initialConfigFunction", ([[
		self:SetWidth(%d)
		self:SetHeight(%d)
		]]):format(cfg.RH25width, cfg.RH25height))
		self:SetActiveStyle("Raid")
		raid25:SetPoint("CENTER", UIParent, 5, 205)
Tryed different settings but no luck so far.

Anyone?

Regards
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