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Unread 02-26-12, 09:17 AM   #1
Aalwein
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function to check if pet is ferocity or tenacity

Does anyone know if there is a function for check what type of pet you have out? Something like:

PetClass() - returns Ferocity, Tenacity, or Cunning

If not, is there a function to check to see if a spell exists? For example, I could run SpellExists('Dash') and if it returns 1 that means it's Ferocity or Cunning, if it returns 0 that means it's Tenacity.

I'm basically trying to make a macro that I can run that will toggle between passive and defensive/assist - defensive if I have a Tenacity pet out, assist if I have a Cunning or Ferocity pet out. I've got something like this in mind:

Code:
/petfollow [@pettarget,exists]
/petpassive [@pettarget,exists]
/script if PetClass() = 'Tenacity' then
  /petdefensive [@pettarget,noexists] else /petassist [@pettarget,noexists]
If I can just check to see if a spell exists, I'd just do a function check to see if "Thunderstomp" exists and go from there.
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Unread 02-26-12, 09:27 AM   #2
p3lim
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The closest you can get is the following:
Code:
/petpassive [pet:Wolf]
/petdefensive [pet:Bear]
/petassist [pet:Cat]
http://www.wowwiki.com/Making_a_macro#Conditionals
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Unread 02-26-12, 11:16 AM   #3
Aalwein
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Oh that will work well enough. I could just put a few lines with each type of pet I use. Thank you for pointing me there.
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Unread 02-26-12, 01:02 PM   #4
SDPhantom
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Originally Posted by Aalwein View Post
Code:
/petfollow [@pettarget,exists]
/petpassive [@pettarget,exists]
/script if PetClass() = 'Tenacity' then
  /petdefensive [@pettarget,noexists] else /petassist [@pettarget,noexists]
If I can just check to see if a spell exists, I'd just do a function check to see if "Thunderstomp" exists and go from there.
Note a couple things. First, /script runs the argument as Lua code, which throws errors if you try to mix macro commands in it. Also you can use /cast for a spell that isn't available to you currently, the game will cast it if you have it or completely ignore the command if you don't.
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Unread 02-26-12, 10:01 PM   #5
Aalwein
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So a macro as such:

Code:
/petfollow
/petpassive [@pettarget,exists]
/petdefensive [@pettarget,noexists,pet:Scorpid/Turtle]
/petassist [@pettarget,noexists,pet:Cat/Wolf/Ravager]
where I can add more pets as I need works great.

For anyone wondering, this is my button to call off my pet should the need arise. I can spam it in combat to call my pet to my side and put it back into its defensive or assist state. I have /petattack bound to my Hunter's Mark.
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