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Old 07-02-12, 03:15 PM   #1
zork
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rAddons

Just in case anyone is interested. I'm going to rewrite a lot of my addons for WoW5.0.

Work in progress:
http://code.google.com/p/rothui/sour.../trunk/wow5.0/

The list of updated addons will increase over time.

---------------

List of finished addons (for now):

Roth UI for WoW MoP Beta
http://www.wowinterface.com/download...UIMoPBeta.html

rActionBarStyler for WoW MoP Beta
http://www.wowinterface.com/download...erMoPBETA.html

rActionButtonStyler for WoW MoP Beta
http://www.wowinterface.com/download...erMoPBeta.html

rChat for WoW MoP Beta
http://www.wowinterface.com/download...atMoPBeta.html

rBuffFrameStyler for WoW MoP Beta
http://www.wowinterface.com/download...erMoPBeta.html

rDiabloPlates2 for WoW MoP Beta
http://www.wowinterface.com/download...s2MoPBeta.html

rQuestWatchFrameMover for WoW MoP Beta
http://www.wowinterface.com/download...erMoPBeta.html

rInfoStrings for WoW MoP Beta
http://www.wowinterface.com/download...gsMoPBeta.html

rMinimap for WoW MoP Beta
http://www.wowinterface.com/download...apMoPBeta.html

oUF_Simple
http://www.wowinterface.com/download...leMoPBeta.html

rBBS
http://www.wowinterface.com/download...rkMoPBeta.html

rIngameModelViewer
http://www.wowinterface.com/download...erMoPBeta.html

rFilter3
http://www.wowinterface.com/download...r3MoPBeta.html

---------------

Model viewer files part1
http://imgur.com/a/GKuRx#0
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Last edited by zork : 08-27-12 at 04:35 PM.
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Old 07-02-12, 07:47 PM   #2
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Will be following this, your action bars/buttons/buffs are essential to a lot of UIs
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Old 07-03-12, 10:23 AM   #3
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Just so I'm sure I know what I'm doing, replacing current files with whatever files you put up there for rActionBarStyler for example is enough for initial beta test? Or do graphic (blps) and other media files need replacing as well and gotta wait till that's done first? I guess I'm not sure at what point we can start testing?
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Old 07-03-12, 10:30 AM   #4
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No those are developer only files. Just wait for an updated download. You will be noticed.
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Old 07-03-12, 10:50 AM   #5
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I'm sharing the issues i'm having with my action bars (which are very similar to yours)
- shapeshiftbar needs to be updated due to api changes; the rest semms to be working pretty well but i have still to test vehicle bar and the extraaction button
- rActionbuttonStyler works; the only issue is that everybuitton has a black square around so probably there's something new in the textures
- rBuffFrameStyler works good; dunno if i's an error because i'm not getting anyone but the string formatting for duration simply doesn't work.

Hope it helps you^^ keep up the awesome work.
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Old 07-03-12, 11:02 AM   #6
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No those are developer only files. Just wait for an updated download. You will be noticed.
Sounds good, thanks.
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Old 07-04-12, 02:47 AM   #7
zork
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I'm nearly done with most of the bars.
- What's left is vehicleexit, petbar, totembar and ExtraActionButton1.



Anyone found a spot to test the ExtraActionButton1?
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Old 07-04-12, 02:56 AM   #8
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Originally Posted by zork View Post
I'm nearly done with most of the bars.
- What's left is vehicleexit, petbar, totembar and ExtraActionButton1.

Anyone found a spot to test the ExtraActionButton1?
The new hm scarlet monastery, before houndmaster you can take some kind of bucked full of meat and throw it at mobs. It uses the extraactionbutton.
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Old 07-04-12, 03:59 AM   #9
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Thank you.
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Old 07-04-12, 06:20 AM   #10
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I think the totembar was removed completely in MoP.
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Old 07-04-12, 06:36 AM   #11
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AWESOME!!! Less code to write.
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Old 07-04-12, 09:21 AM   #12
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I can confirm this.

Also, paladin auras have been removed totally from the game and in that bar now are displayed sigils - it need to be 3 slots only.

The only things that bugs me is to know wgere the sigil buff is now displayed :P even with no addons, i cannot see it.
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Old 07-04-12, 10:28 AM   #13
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Originally Posted by zork View Post
- What's left is vehicleexit,
vehicle buttons are now:

OverrideActionBarLeaveFrameLeaveButton -- the leave vehicle button
OverrideActionBarPitchFramePitchUpButton -- pitching up button
OverrideActionBarPitchFramePitchDownButton -- pitching down button

but i cant get the textures to work properly =/ let me know if you figure that bit out :P
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Old 07-04-12, 01:26 PM   #14
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The new OverrideActionBar will take some time. The actionpage transformation that the default bar does has to be copied.
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Old 07-04-12, 01:34 PM   #15
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Is it actually any different from the old VehicleMenuBar? I assume it might be used for pet battles but I don't see anything about it yet.
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Old 07-04-12, 03:13 PM   #16
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It looks the same but under the hood everything changed.
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Old 07-05-12, 03:24 AM   #17
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I'll be checkin' on the old thread

Hey there,
I have been following your project for some time and absolutley love what you have done. I noticed that you are a bit more absent in the other thread so I will try to answer as many of the questions I can for now. So don't worry to much about that thread in the near future Keep up the good work!

Ellesarath Moonsnow
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Old 07-05-12, 10:09 AM   #18
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I can confirm rchat works perfectly in the beta, even my version, which modifies font/font size/editbox textures ( got rid of them). Pretty happy, since this is an addon I REALLY like to use. Keep up the good work, hero =)
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Old 07-05-12, 03:45 PM   #19
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Just thought I'd report that the fixStanceButton1 function does not work on rogues, warlocks, monks and priests at least, it causes taint and the button still moves upon entering combat. This is only after login though; after a reload, it works fine.

On paladins, it works without trouble at all.

Tukz fixed the problem by creating a new bar with new secure buttons using StanceButtonTemplate.

Last edited by Haleth : 07-05-12 at 03:52 PM.
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Old 07-07-12, 07:22 AM   #20
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I think I got the OverrideBar down. Still need to test some stuff but things are looking pretty well.
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