
nUI Release News
(nUI 5.07.26)
nUI 5.07.26 has been released for the WoW 5.0.5 patch. This release is a compilation of all of the work that Xrystal has done to keep nUI5 going pending the MoP release. And, as before, my sincere thanks to her for keeping nUI alive and running down the issues in the legacy code while I work on nUI6. I hope everyone will take a sec to pop in on the forums and show Xrystal some nUI love.
This update is intended as a filler to carry one over the month between the 5.0.5 patch and the MoP content going live on September. nUI5 *is* end-of-life and no further updates are intended between now and the MoP release when nUI6 is slated to go live. This patch should address most of the issues folks were having in the 5.07.25 patch.
Please post bug reports at
http://forums.nUIaddon.com and follow Xrystal's posts for patches to nUI5 while I remain head down on nUI6.
Lastly, I wanted to take a moment to send out a thanks to the nUI community with regard to the computer issue. I hesitate to call anyone in particular out, but I do have to pass along an extra special thank you to Manchine who went way above and beyond the call of duty providing an I7 based custom game build he had. It's my understanding he builds custom gaming rigs, so if someone is looking for such, I would be more than happy to pass along the reference to him. I have been able to use the additional donation support from the community to set up the development environment on this rig and make a couple of minor tweaks to Manchine's build to support my development needs. I am both speechless and humbled by the support the community has shown and am, happily, back up to full speed (computationally) as of this morning. I honestly feel like a kid on Christmas morning and am downright excited to be able to WoW again and work on nUI on a real development system. My humblest thank you to everyone who contributed to the cause.
Happy questing!
K. Scott Piel
Author of nUI
http://www.nUIaddon.com
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Version 5.07.26 (Release)
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* When configuring which unitpanel layout to display include a test for group size to make sure it doesn't default to raid10 rather than party if you have 5 or less people.
* Added the new status tests for extrabar and overridebar to the registerstatedriver statement. Ultraxion fights should now work great. Finally.
* Removed extrabar from the registerstatedriver statement as it has to exist alongside the main action bar.
* Removed redundant file path for texture icons in button bag to remove green boxes.