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03-05-13, 03:01 PM   #501
Nibelheim
local roygbi-
 
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Originally Posted by Massiveunit View Post
Hey, love this addon...Thxs for all your hard work!!!! Wanted to give u guys a shout out!!!!
Beast
Seconded. A thank you goes out to Gethe for his continuing contributions to RealUI, and you fabulous lot posting bugs and suggestions, that keeps RealUI running and improving.
 
03-05-13, 03:29 PM   #502
Anj
A Chromatic Dragonspawn
 
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Hey all. The above bugs don't impact the game at all. Aside from some cosmetic bugs, RealUI on 5.2 is working great. Have fun!

Btw Nib, thanks for putting in cargBags_Nivaya!
 
03-05-13, 03:30 PM   #503
Nibelheim
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Originally Posted by Anj View Post
Hey all. The above bugs don't impact the game at all. Aside from some cosmetic bugs, RealUI on R5.2 is working great. Have fun!

Btw Nib, thanks for putting in cargBags_Nivaya!
Good to hear Hopefully I'll get those bag textures corrected soon.
 
03-05-13, 04:17 PM   #504
Fluidic
A Kobold Labourer
Join Date: Nov 2011
Posts: 1
With the new bag mod cargbags is there a way to still display currency on the bag like we used to with ark inventory?
 
03-05-13, 04:54 PM   #505
tresser
A Cyclonian
Join Date: Oct 2010
Posts: 41
i think one of these is because of the bliz raid fram thingie, right? i dunno about the others


4x GridIndicatorCornerIcons.lua:373: attempt to index field "Indicators" (a nil value)
GridIndicatorCornerIcons.lua:373: in function "CleanOptionsMenu"
GridIndicatorCornerIcons.lua:346: in function <GridIndicatorCornerIcons.lua:342>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[1]":9: in function <string>:"safecall Dispatcher[1]":5
(tail call): ?
AffDots-1.20\Libs\AceAddon-3.0\AceAddon-3.0-11.lua:514: in function "InitializeAddon"
AffDots-1.20\Libs\AceAddon-3.0\AceAddon-3.0-11.lua:629: in function <AffDots\Libs\AceAddon-3.0\AceAddon-3.0.lua:621>

Locals:
nil



4x ...\GridIndicatorCornerPlus\GridIndicatorCornerPlus-50100-1.lua:153: attempt to index field "Indicators" (a nil value)
...\GridIndicatorCornerPlus\GridIndicatorCornerPlus-50100-1.lua:153: in function "CleanOptionsMenu"
...\GridIndicatorCornerPlus\GridIndicatorCornerPlus-50100-1.lua:125: in function <...\GridIndicatorCornerPlus\GridIndicatorCornerPlus.lua:120>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[1]":9: in function <string>:"safecall Dispatcher[1]":5
(tail call): ?
AffDots-1.20\Libs\AceAddon-3.0\AceAddon-3.0-11.lua:514: in function "InitializeAddon"
AffDots-1.20\Libs\AceAddon-3.0\AceAddon-3.0-11.lua:629: in function <AffDots\Libs\AceAddon-3.0\AceAddon-3.0.lua:621>

Locals:
nil



2x Mapster\Mapster-1.5.1-8-gcee0d4f.lua:598: attempt to index global "PlayerArrowFrame" (a nil value)
Mapster\Mapster-1.5.1-8-gcee0d4f.lua:598: in function "SetArrow"
Mapster\Mapster-1.5.1-8-gcee0d4f.lua:177: in function <Mapster\Mapster.lua:86>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[1]":9: in function <string>:"safecall Dispatcher[1]":5
(tail call): ?
AffDots-1.20\Libs\AceAddon-3.0\AceAddon-3.0-11.lua:543: in function "EnableAddon"
AffDots-1.20\Libs\AceAddon-3.0\AceAddon-3.0-11.lua:636: in function <AffDots\Libs\AceAddon-3.0\AceAddon-3.0.lua:621>
<in C code>
FrameXML\UIParent.lua:301: in function "UIParentLoadAddOn"
FrameXML\UIParent.lua:375: in function "TimeManager_LoadUI"
FrameXML\UIParent.lua:713: in function <FrameXML\UIParent.lua:678>

Locals:
nil


6x [ADDON_ACTION_BLOCKED] AddOn "cargBags_Nivaya" tried to call the protected function "CompactRaidFrame1:Show()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\CompactUnitFrame.lua:279: in function "CompactUnitFrame_UpdateVisible"
FrameXML\CompactUnitFrame.lua:237: in function "CompactUnitFrame_UpdateAll"
FrameXML\CompactUnitFrame.lua:97: in function <FrameXML\CompactUnitFrame.lua:44>

Locals:
nil
 
03-05-13, 05:04 PM   #506
Nibelheim
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Originally Posted by Fluidic View Post
With the new bag mod cargbags is there a way to still display currency on the bag like we used to with ark inventory?
I can certainly add such a feature in the near future.

Originally Posted by tresser
i think one of these is because of the bliz raid fram thingie, right? i dunno about the others
Yeah. GridCornerIndicators is in need of an update.
 
03-05-13, 05:30 PM   #507
Evabi
A Fallenroot Satyr
Join Date: Mar 2013
Posts: 28
Savage Roar (feral druid) isn't tracked by NibIceHuD right now. It might have gotten a new spell id? I don't have a relevant error message in bugsack.
 
03-05-13, 05:36 PM   #508
Nibelheim
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Originally Posted by Evabi View Post
Savage Roar (feral druid) isn't tracked by NibIceHuD right now. It might have gotten a new spell id? I don't have a relevant error message in bugsack.
Definitely possible. Thanks.

Edit: Hmm, it tracks fine for me. Is your IceHuD tracking everything else ok?

Last edited by Nibelheim : 03-05-13 at 05:51 PM.
 
03-05-13, 05:57 PM   #509
Evabi
A Fallenroot Satyr
Join Date: Mar 2013
Posts: 28
It seems to be tracking everything else just fine. Prior to posting that I had an issue I did a completely fresh install and it is still not showing up.

[edit]

I see savage roar as a short-term buff icon to the left of my character frame when I use the ability

[/edit]
 
03-05-13, 06:01 PM   #510
Jasmer
A Flamescale Wyrmkin
 
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In ArkInventory I had an Heirlooms tab, as well as equipment sets--TANK, DPS, HEAL, PVP, RP1, RP2, RP3, etc (RP server). I haven't had a chance to mess around with CargBags yet, but even though I've created an Heirlooms bag and marked all my heirlooms for that bag they just sit in weapons and armor. I'm gonna play around and see if I can figure out priorities and stuff.

Any way for this addon to just put equipment into bags based on the in-game equipment manager rather than one single "equipment sets" bag? For instance a paladin can have a PvP healing set, a PvE healing set, perhaps a tank and/or dps set, and perhaps several RP outfits, potentially leaving the equipment sets bag just one big giant confusing mess. I could add individual equipment manager sets but I was wondering if it's possible to just have the addon by default just look for equipment sets and sort equipment into bags based on that rather than having to manually create them and update/maintain them as you replace gear. Is it possible to have equipment manager compatibility just built into the addon?
 
03-05-13, 06:03 PM   #511
Evabi
A Fallenroot Satyr
Join Date: Mar 2013
Posts: 28
Also this, which prevented grid from showing up during a sha of anger raid:

Code:
16x Grid-5.2.0.1571\GridLayout.lua:844: attempt to call global "GetRaidDifficulty" (a nil value)
Grid-5.2.0.1571\GridLayout.lua:844: in function "ReloadLayout"
Grid-5.2.0.1571\GridLayout.lua:620: in function "?"
libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[3]":4: in function <string>:"safecall Dispatcher[3]":4
<in C code>
<string>:"safecall Dispatcher[3]":13: in function "?"
libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "SendMessage"
Grid-5.2.0.1571\GridRoster.lua:299: in function "PartyTransitionCheck"
Grid-5.2.0.1571\GridRoster.lua:231: in function "?"
libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[1]":4: in function <string>:"safecall Dispatcher[1]":4
<in C code>
<string>:"safecall Dispatcher[1]":13: in function "?"
libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire"
AdiBags-v1.6.4\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <AdiBags\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals:
nil
I understand that this is grid, and you don't do grid. Just thought I would pass it along.
 
03-05-13, 06:06 PM   #512
Nibelheim
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Originally Posted by Evabi View Post
It seems to be tracking everything else just fine. Prior to posting that I had an issue I did a completely fresh install and it is still not showing up.

[edit]

I see savage roar as a short-term buff icon to the left of my character frame when I use the ability

[/edit]
Very odd. Type /icehud and see if the SavageRoar module is enabled.

Originally Posted by Jasmer View Post
In ArkInventory I had an Heirlooms tab, as well as equipment sets--TANK, DPS, HEAL, PVP, RP1, RP2, RP3, etc (RP server). I haven't had a chance to mess around with CargBags yet, but even though I've created an Heirlooms bag and marked all my heirlooms for that bag they just sit in weapons and armor. I'm gonna play around and see if I can figure out priorities and stuff.

Any way for this addon to just put equipment into bags based on the in-game equipment manager rather than one single "equipment sets" bag? For instance a paladin can have a PvP healing set, a PvE healing set, perhaps a tank and/or dps set, and perhaps several RP outfits, potentially leaving the equipment sets bag just one big giant confusing mess. I could add individual equipment manager sets but I was wondering if it's possible to just have the addon by default just look for equipment sets and sort equipment into bags based on that rather than having to manually create them and update/maintain them as you replace gear. Is it possible to have equipment manager compatibility just built into the addon?
I shall take a looksy into it.
 
03-05-13, 06:07 PM   #513
Nibelheim
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Originally Posted by Evabi View Post
Also this, which prevented grid from showing up during a sha of anger raid:

I understand that this is grid, and you don't do grid. Just thought I would pass it along.
The latest RealUI download has the most up to date Grid. Try that out
 
03-05-13, 06:14 PM   #514
Evabi
A Fallenroot Satyr
Join Date: Mar 2013
Posts: 28
Hopefully this image isn't too big. Reinstalled grid from the r12 B download, thanks.

Same problem with Savage Roar... It is enabled in the icehud settings.

 
03-05-13, 06:31 PM   #515
Nibelheim
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Originally Posted by Evabi View Post
Hopefully this image isn't too big. Reinstalled grid from the r12 B download, thanks.

Same problem with Savage Roar... It is enabled in the icehud settings.
Enter this script into your chat window and let me know the number that gets printed out when you activate Savage Roar.

Code:
/script local f = CreateFrame("FRAME"); f:RegisterEvent("UNIT_AURA"); f:SetScript("OnEvent", function(self, event, ...)	if ... == "player" then local spellid = select(11, UnitAura("player", "Savage Roar")); print(spellid); end end)
 
03-05-13, 06:32 PM   #516
Evabi
A Fallenroot Satyr
Join Date: Mar 2013
Posts: 28
The number that is printed out is:



127538


Interestingly enough, if I create a new "Custom buff/debuff Module" in icehud with Savage Roar as the aura to track, the new bar shows up when I use Savage Roar.
 
03-05-13, 06:44 PM   #517
Nibelheim
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Originally Posted by Evabi View Post
The number that is printed out is:

127538

Interestingly enough, if I create a new "Custom buff/debuff Module" in icehud with Savage Roar as the aura to track, the new bar shows up when I use Savage Roar.
Ahh. I think there's two separate Savage Roar states now, or something? Savage Roar and Savage Roar Feral.

Last edited by Nibelheim : 03-05-13 at 06:47 PM.
 
03-05-13, 06:45 PM   #518
Evabi
A Fallenroot Satyr
Join Date: Mar 2013
Posts: 28
Fixed it: Changed the Spellid in (interface/addons/nibicehud/modules/savageroar.lua) to the new one that popped up with your script.

Should that have changed automatically?

In response to your question about my game client; No, I am on the enUS client.

Code:
-- 'Protected' methods --------------------------------------------------------

function SavageRoar.prototype:GetBuffDuration(unitName)
	local name,_,_,_,_, duration, expirationTime = UnitAura(unitName, GetSpellInfo(127538))
	if name then
		return duration, expirationTime
	else
		return nil, nil
	end
end
 
03-05-13, 06:56 PM   #519
tresser
A Cyclonian
Join Date: Oct 2010
Posts: 41
2x nibRealUI-7.3 r12\Modules\InfoLine.lua:2921: attempt to compare number with nil
nibRealUI-7.3 r12\Modules\InfoLine.lua:2921: in function <nibRealUI\Modules\InfoLine.lua:2881>
nibRealUI-7.3 r12\Modules\InfoLine.lua:2974: in function "OnMouseDown"
nibRealUI-7.3 r12\Modules\InfoLine.lua:3289: in function <nibRealUI\Modules\InfoLine.lua:3289>
nibLibs\Libs\TabletLib\Tablet-2.0\Tablet-2.0-90216.lua:2535: in function <nibLibs\Libs\TabletLib\Tablet-2.0\Tablet-2.0.lua:2533>

Locals:
self = <table> {
OnLeave = <func> @nibRealUI\Modules\InfoLine.lua:3001
Enable = <func> @AffDots\Libs\..\AceAddon-3.0.lua:315
NewModule = <func> @AffDots\Libs\..\AceAddon-3.0.lua:256
CreateFrames = <func> @nibRealUI\Modules\InfoLine.lua:3294
EnableModule = <func> @AffDots\Libs\..\AceAddon-3.0.lua:348
modules = <table> {}
GetModule = <func> @AffDots\Libs\..\AceAddon-3.0.lua:231
IterateEmbeds = <func> @AffDots\Libs\..\AceAddon-3.0.lua:458
defaultModuleLibraries = <table> {}
UpdateFont = <func> @nibRealUI\Modules\InfoLine.lua:3104
SetDefaultModulePrototype = <func> @AffDots\Libs\..\AceAddon-3.0.lua:425
name = "nibRealUI_InfoLine"
IsEnabled = <func> @AffDots\Libs\..\AceAddon-3.0.lua:467
orderedModules = <table> {}
DisableModule = <func> @AffDots\Libs\..\AceAddon-3.0.lua:366
UpdateAllInfo = <func> @nibRealUI\Modules\InfoLine.lua:3591
RegisterMessage = <func> @AffDots\Libs\..\CallbackHandler-1.0.lua:118
UnregisterMessage = <func> @AffDots\Libs\..\CallbackHandler-1.0.lua:181
db = <table> {}
baseName = "nibRealUI"
OnEnable = <func> @nibRealUI\Modules\InfoLine.lua:3783
OnInitialize = <func> @nibRealUI\Modules\InfoLine.lua:3685
IsModule = <func> @AffDots\Libs\..\AceAddon-3.0.lua:238
OnMouseDown = <func> @nibRealUI\Modules\InfoLine.lua:2945
SetDefaultModuleState = <func> @AffDots\Libs\..\AceAddon-3.0.lua:403
RefreshMod = <func> @nibRealUI\Modules\InfoLine.lua:3672
PLAYER_LOGIN = <func> @nibRealUI\Modules\InfoLine.lua:3641
SetEnabledState = <func> @AffDots\Libs\..\AceAddon-3.0.lua:440
Refresh = <func> @nibRealUI\Modules\InfoLine.lua:3605
enabledState = true
UpdatePositions = <func> @nibRealUI\Modules\InfoLine.lua:3129
RegisterEvent = <func> @AffDots\Libs\..\CallbackHandler-1.0.lua:118
UnregisterAllMessages = <func> @AffDots\Libs\..\CallbackHandler-1.0.lua:202
OnEnter = <func> @nibRealUI\Modules\InfoLine.lua:3010
SetDefaultModuleLibraries = <func> @AffDots\Libs\..\AceAddon-3.0.lua:383
UnregisterAllEvents = <func> @AffDots\Libs\..\CallbackHandler-1.0.lua:202
IterateModules = <func> @AffDots\Libs\..\AceAddon-3.0.lua:453
defaultModuleState = true
SendMessage = <func> @AffDots\Libs\..\CallbackHandler-1.0.lua:87
GetName = <func> @AffDots\Libs\..\AceAddon-3.0.lua:300
moduleName = "InfoLine"
UnregisterEvent = <func> @AffDots\Libs\..\CallbackHandler-1.0.lua:181
Disable = <func> @AffDots\Libs\..\AceAddon-3.0.lua:330
}
self = <unnamed> {
0 = <userdata>
type = 4
side = "RIGHT"
ready = true
elapsed2 = 1.5070000868291
icon2width = 11
icon1width = 10
text2 = <unnamed> {}
icon1 = <unnamed> {}
elapsed1 = 0.36300002131611
mouseover = true
icon2 = <unnamed> {}
curwidth = 82.000034332275
text1 = <unnamed> {}
tag = "pc"
}
MicroMenu = <table> {
1 = <table> {}
2 = <table> {}
3 = <table> {}
4 = <table> {}
5 = <table> {}
6 = <table> {}
 
03-05-13, 07:06 PM   #520
Nibelheim
local roygbi-
 
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Gonna upload r12 c with these bug fixes (Info Line, Savage Roar) and the proper borders on the bag frames. No idea why the UI-Backpack-EmptySlot.blp doesn't function as it should on the live client vs the PTR, so until I figure that out the bag slot textures will still look kind of crappy.

Last edited by Nibelheim : 03-05-13 at 07:14 PM.
 

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