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Unread 03-18-13, 01:57 AM   #1
bingbaddaboom
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Clean icons in platebuffs

Can someone help me configure PlateBuff lua so that the icons above the namepate does not have a thick blue border, but to look like this
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Unread 03-18-13, 04:10 AM   #2
Phanx
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What do they look like now? Can you post a screenshot of that? Can you show the code you're currently using? Where did you find the screenshot you posted?
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Unread 03-18-13, 04:34 AM   #3
Dawn
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You can do that in frames.lua

here's a pastebin of the file with the changes I made. It was made to an older version, so no promises of a pain free, instantly working copy and paste of the whole thing. Since I don't know if something else was changed in there by the author in a later version.

You should be able to track the differences, though.

http://pastebin.com/2KrgbCSU

E: don't forget to change the font to a font that exists in your addon folder
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Unread 03-18-13, 11:54 AM   #4
bingbaddaboom
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what lines do I put where? =)
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Unread 03-18-13, 11:56 AM   #5
bingbaddaboom
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or just simply how? would be really great to get some help
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Unread 03-21-13, 04:53 PM   #6
Tonyleila
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Originally Posted by Dawn View Post
You can do that in frames.lua
here's a pastebin of the file with the changes I made. It was made to an older version, so no promises of a pain free, instantly working copy and paste of the whole thing. Since I don't know if something else was changed in there by the author in a later version.
You should be able to track the differences, though.
http://pastebin.com/2KrgbCSU
E: don't forget to change the font to a font that exists in your addon folder
Thanks that works but there is a small bug: The buffs jump up and down sometimes


-----------------------------
Originally Posted by bingbaddaboom View Post
or just simply how? would be really great to get some help
Go into platebuffs folder and open frames.lua with a text editor
Replace the wohle text inside it with the text from Dawn.
Then cange font in line 105 and 96
Code:
buffFrame.cd:SetFont("Interface\\AddOns\\dMedia\\Infinity Gears.ttf", size, "THINOUTLINE")
Code:
buffFrame.stack:SetFont("Interface\\AddOns\\dMedia\\Infinity Gears.ttf", size, "THINOUTLINE")
to
Code:
buffFrame.cd:SetFont("Fonts\\ARIALN.TTF", size, "THINOUTLINE")
Code:
buffFrame.stack:SetFont("Fonts\\ARIALN.TTF", size, "THINOUTLINE")
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Last edited by Tonyleila : 03-21-13 at 04:59 PM.
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Unread 03-21-13, 08:56 PM   #7
Dawn
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No jumping for me. Might not be an issue with the code, but maybe how you have set up PlateBuffs options. I changed the default ones (ingame options), which might be the reason I'm not getting the "jumping".
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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