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Old 06-30-13, 06:25 PM   #21
Dridzt
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Sorry I wasn't clear, I only picked the iPlastic scheme to make comparison easier.
The same issues are present with the WoWBeauty one.

Take your time, I think we don't need to be repeating with every post how much your work is appreciated.
There's no pressure here.
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Old 07-01-13, 07:30 AM   #22
fRodzet
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Just updated it Dridzt
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Old 07-02-13, 12:18 PM   #23
vBirke
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fRodzet is on vacation with some mates and won't be back till the 16th(2 weeks from now).
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Old 07-04-13, 05:15 PM   #24
Nischi
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Okay so this looks great, but I have no idea how to use it, it says that I Should "Copy/Paste the extracted .zip file to your packages." But how do I do that? I've just begun developing addons so I don't know things that most take for granted I suppose. I've extracted the zip and its a lot of files ,but none that I can start with.
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Old 07-04-13, 06:01 PM   #25
Dridzt
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Originally Posted by Nischi View Post
Okay so this looks great, but I have no idea how to use it, it says that I Should "Copy/Paste the extracted .zip file to your packages." But how do I do that? I've just begun developing addons so I don't know things that most take for granted I suppose. I've extracted the zip and its a lot of files ,but none that I can start with.
This package is not an addon for the game.
It is a package for a specific text editor (like notepad but more advanced) that's useful to addon developers.
As a gamer it will offer you nothing.


If I misunderstood and you're interested in developing addons for WoW and using Sublime as your text editor then you can find the place to extract this package by opening your Sublime Text editor and going through Preferences -> Browse Packages (from the editor menus).
At the folder that will open you'll probably see some existing folders like <Package Control> or <User>.
Create a folder along-side those, name it <WoWDevelopment> (no angle brackets) and extract the package files in there.
It should be
Code:
'path_to_user_profile'\Packages\WoWDevelopment\Reference
                                              \Scheme
                                              \(bunch of files)
Then when you edit a .lua addon file using Sublime you can Ctrl+Shift+P (or Tools -> Command Palette if using the menu) and type WoW.
The top entry should allow you to select and apply the syntax highlighting.

If on the other hand you're interested in AddOns for World of Warcraft then
(a) welcome to the site
(b) have a look through the various addon categories
(c) take a look here for a handy guide about installing AddOns for WoW as well as this thread for links to other helpful info.

Last edited by Dridzt : 07-04-13 at 06:09 PM.
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Old 07-05-13, 02:07 AM   #26
Nischi
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Oh great...I just made a fool of myself... I thought what you had was a whole package including Sublime. I understand from your answer that I of course need it installed to begin with...I'm so sorry. Thanks tho for your answers

And yes I'm new here, but only as a "developer" if you can call me that, I've been updating an old abandoned favorite of mine. As an addon user, I've been here for a long time, love the site
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Old 07-07-13, 09:18 AM   #27
pelf
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I saw it in the dropdown, but you didn't select it. What happens when you choose an event name? What gets printed?

Also, excuse me if this was mentioned; I didn't see it. I see you've got plans for types. What about parameters to functions that must be one of a set of values?

Examples:
chatType in SendChatMessage
filter in UnitAura (Though, this one acts like bitwise flags.)

You could even support...

frameType in CreateFrame

...if only for the base UI types.
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Old 07-07-13, 11:09 AM   #28
vBirke
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Originally Posted by pelf View Post
I saw it in the dropdown, but you didn't select it. What happens when you choose an event name? What gets printed?

Also, excuse me if this was mentioned; I didn't see it. I see you've got plans for types. What about parameters to functions that must be one of a set of values?

Examples:
chatType in SendChatMessage
filter in UnitAura (Though, this one acts like bitwise flags.)

You could even support...

frameType in CreateFrame

...if only for the base UI types.
I think fRodzet is planning on adding this aswell He will get back to you when his back home
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Old 07-14-13, 04:19 AM   #29
dotorion
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Installed, put in the correct folder, and removed the -master from the folder name.

I get an error when starting up ST2:


This was on a fresh install of Sublime Text 2 x64 on Windows 7 Prof. x64 if that helps.

In any case, thanks for working on this
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Old 07-14-13, 04:57 AM   #30
Dridzt
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Originally Posted by dotorion View Post
Installed, put in the correct folder, and removed the -master from the folder name.

I get an error when starting up ST2:


This was on a fresh install of Sublime Text 2 x64 on Windows 7 Prof. x64 if that helps.

In any case, thanks for working on this
Shorten your path.
Rename <SublimeWoWDevelopment> in your packages to <WoWDev> for example.
It's probably you hitting the path limit on that amazing DOS core of Windows64bit.
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Old 09-15-13, 08:05 PM   #31
Stanzilla
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Did he die?
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Old 01-09-14, 05:26 PM   #32
Stanzilla
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Pretty sad that his not developed anymore
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Old 01-09-14, 06:09 PM   #33
MoonWitch
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It's not too complex, just need to update to 5.4 and such. Make sure we've not missed events.

Also is the wow chocolate theme used often? (That's the one thing that annoys me)
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Old 01-09-14, 09:15 PM   #34
Stanzilla
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I found some bugs, too. Like for example it does not detect it as a concat when you don't have a space between the dots and the string.

Code:
frame:RegisterUnitEvent("UNIT_PET", unit.."pet")
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