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11-14-08, 05:49 AM   #1581
spiel2001
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Unfortunately, no... there isn't a command.

However, all is not lost ~smile~

The quick and dirty "fix" is to exit WoW and go to World of Warcraft\WTF\Account\{your account}\{realm name}\{character name}\SavedVariables and delete the nUI.lua file. That'll get it done, but it will also delete all of the nUI options and settings for that character.

The alternative is, again, to exit WoW and then use a plain text editor (like notepad) to edit that same file. In the file, you'll find something that looks pretty much like this...

Code:
nUI_Data = {
    ["MoverAnchors"] = {
        ["nUI_CaptureBarMover"] = {
            ["Point"] = {
                {
                    ["anchor"] = "CENTER",
                    ["xOfs"] = 54.96659005439708,
                    ["relative_pt"] = "CENTER",
                    ["yOfs"] = 87.88907160029159,
                }, -- [1]
            },
            ["user_placed"] = true,
        },
    },
}
Just delete the ["nUI_CaptureBarMover"] section so it looks like this...

Code:
nUI_Data = {
    ["MoverAnchors"] = {
    },
}
Once you've done that you can save the file and log back into WoW and the capture bars will (should) be back where they belong.

Originally Posted by Moi1463 View Post
Hi, i was using the /nui movers and was in a hurry in a BG and moved the capture bar off my screen and now i can't seem to find it or reset it's position. Is there a command that i can reset it or anything? i've tried to uninstalling the addon and reinstalling it, but still no capture bar. thanks in advance.
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
11-14-08, 05:04 PM   #1582
fludder
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In any event... an option to display only the backpack button is one I could add easily enough. It's really just cosmetic when it comes down to it since the one bag mods already give you the functionality, they just don't hide the button.
Isint /nui onebag already in the wrath beta spiel? I know I have it set that way I just don remember how long since I use "B" and hide the bagbar myself


~Fludder~
 
11-14-08, 05:09 PM   #1583
spiel2001
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Yeah... the post you're quoting actually predates me adding the option to the Beta. But it's in there now. It was just added with the last update... 4.01.00

Originally Posted by fludder View Post
Isint /nui onebag already in the wrath beta spiel? I know I have it set that way I just don remember how long since I use "B" and hide the bagbar myself


~Fludder~
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
11-14-08, 07:34 PM   #1584
Lackin
A Fallenroot Satyr
Join Date: Aug 2008
Posts: 26
Deathknight

Is there anyway that someone could make me a DEATHKNIGHT skin for your UI
THX in advance
 
11-16-08, 11:32 AM   #1585
KiwiiDawn
A Black Drake
Join Date: Mar 2008
Posts: 83
Thank you very much..for the one bag code Give me one less mod i need .

Okie I see you say it have autobar style support does that mean i need to dawn load a auto bar mod to have it work or is it built in?


and if i need addon can you all suggest one that works with nUI that for just your quest items. Thanks alll.
 
11-16-08, 11:46 AM   #1586
fred
A Cobalt Mageweaver
Join Date: Mar 2006
Posts: 208
Originally Posted by KiwiiDawn View Post
Thank you very much..for the one bag code Give me one less mod i need .

Okie I see you say it have autobar style support does that mean i need to dawn load a auto bar mod to have it work or is it built in?


and if i need addon can you all suggest one that works with nUI that for just your quest items. Thanks alll.
Autobar is needed for that kind of function.As far as I know there is no support in nUI for it though...fubar yes, and you would need to download fubar extra.
 
11-16-08, 12:40 PM   #1587
KiwiiDawn
A Black Drake
Join Date: Mar 2008
Posts: 83
opps one more question for ya , i was reading somewhere here about carbonite map. is there a way to put it in the spot on the right that have the different window like you do with the mini map thing . I add the extra add for putting mini map there but would love to have my carbonite map there instead.

thanks

as for the mod called autobar it seem to have lots more then quest stuff. mite try it out not sure. Ill wiat till I here from spiel on more info on how this would work with in nui.
 
11-16-08, 06:11 PM   #1588
fred
A Cobalt Mageweaver
Join Date: Mar 2006
Posts: 208
I use Autobar just fine with nUI...wouldn't ply without it.it can be placed anywhere on screen.
 
11-16-08, 08:38 PM   #1589
mscott998
A Chromatic Dragonspawn
Join Date: Aug 2008
Posts: 152
is there a way to set the minimap tracker button to be in the area just aboce the minimap like the mail icon and the pvp button?
 
11-16-08, 09:50 PM   #1590
spiel2001
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Not without hacking the code. That said, the tracking button is actually outside the "usable" area of the minimap though if you're using a square minimap it is inside the boundary, it will never overlay the minimap destination arrows, etc.

Originally Posted by mscott998 View Post
is there a way to set the minimap tracker button to be in the area just aboce the minimap like the mail icon and the pvp button?
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
11-16-08, 11:54 PM   #1591
spiel2001
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Exclamation nUI Beta v4.02.00 has just been released...

This release addresses quite a few issues related to WotLK in general and Death Knights in particular. In addition, this release also updates the hunter pet feeder food tables with all of the new tasty morsels from Northrend. Most importantly, this update addresses serious key binding issues introduced when entering and leaving vehicles and other WotLK special events. Please read the patch notes (below) for complete details.

If you find any errors in this release, please post them at the official nUI support forum at http://www.wowinterface.com/forums/s...ad.php?t=16845 or, if you must, you can post your bug reports on any of the nUI comment boards or via direct e-mail to me at [email protected].

As always, my sincere thanks to everyone for their support.

How you can help support nUI's continued development: I am currently trying to recover from 14 months of unemployment and with over $20,000 in debt (unpaid mortgage payments, loans, etc.), every penny makes a serious difference. Your contribution of $5, $10, $20 or more to support the ongoing development of nUI would be greatly appreciated. Click here to make a donation now, please?!

Lastly, please vote for nUI and add it to your favorites list... it helps nUI get more exposure. Thanks for your support!


-------------------------------------------------------------------------------------------
Known Issues:
-------------------------------------------------------------------------------------------

-- WotLK issues still outstanding... these cannot get addressed until after the release
of WotLK as there is no longer a valid working WotLK test server /sigh

* Add vehicle frame/mode integration to the dashboard

-- generic issues outstanding

* Range to target calculation is broken in WotLK

* Enabling the "Use UI Scale" option in the Bliz video configuration menu blows up
nUI's layout and scaling. For now... just uncheck this option until I can fix it.

* Carbonite is having issues updating the directional arrow when the minimap and/or
battlefield minimap is hidden in the info panel

* Poison Pouch mod minimap button is missed by button bag

* Alpha Map minimap button is not scaling correctly in button bag

* Titan Panel is causing an error when the bottom bar is enabled

* Titan panel mouseover tooltips are not compatible with nUI's fixed position
tooltip option

-------------------------------------------------------------------------------------------
Known Bliz / nUI compatibility issues...
-------------------------------------------------------------------------------------------

* Right clicking a unit frame and selecting "set focus" taints in combat == this is
a known WoW 3.0.2 bug and beyond nUI's control. Hopefully Bliz will address it in
the next patch.

* Switching between windowed and non-windowed mode breaks nUI's textures and HUD -- this
is caused by a known Bliz bug in their video driver code and applies only to certain
graphics cards and video drivers. It is nearly random in terms of which mods it will
impact... anything from very complex to completely trivial mods are broken by this
bug but it is always mods that use custom textures. There is no fix. The only
workaround is to (a) avoid switching between windowed and non-windowed modes as much
as possible and use '/nui rl' to reload the user interface when it gets broken. It is
worth noting this bug affects Macs most often, but also impacts some PCs (such as
mine). This bug has been a round a very long time and no telling if or when it will
ever be fixed.

* If your mouse buttons 4 and 5 do not work for click-casting on unit frames, make
sure your mouse driver is sending mouse button clicks and not key presses. You can
do this by going to the key binding interface and trying to bind autorun to mouse
button 4. If the key binding does not say "Button 4" or "Mouse Button 4" then the
issue is your mouse driver or driver settings. Bliz does not support key-presses
as mouse clicks directly and mods like Clique cannot detect key presses in that way.

-------------------------------------------------------------------------------------------
To-Do List / Planned features
-------------------------------------------------------------------------------------------

* Move the default location of the party loot popup... it interferes with the dashboard

* The 15, 20, 25 and 40 man raid panels are not in the pre-release... both because I am
not quite satisfied with them and, again, I'm trying to not have to fix everything at
once... make sure the core stuff is all working, then add the bells and whistles if
you understand.

* Add Threat Bar back

* Add sorting of raid unit frames by raid group and class

* Add font size options for Chat and Combat log frames

* Add totem timers

* Add keybindings for button bag, unit panel, info panel and hud layout buttons

* Add bongos style keybinding feature to action buttons

* Add automatic unit panel switching for raids/parties, etc. (and an override option)

* Add audio cues for cooldowns, cc breaks, etc.

* Add DruidManaBar type functionality to unit frames

* Add 2v2, 3v3 and 5v5 unit frame panels for arena play

* Add Proximo functionality to unit frames for arena unit panels

* Add durability, wardrobe manager, ammo tracker and gold tracker to console buttons

* Add autobar style support for quest items, food/drink/pots, mounts, vanity pets

* Add option to set location precision to zero decimal places on coordinate display

* Add target marking tool a la LuckyCharms

* Add a swing timer

-------------------------------------------------------------------------------------------
Version 4.02.00 (Beta)
-------------------------------------------------------------------------------------------

* Fixed a minor positioning error in the possess/pet/stance bar frame

* Fixed a logic error in the stance/shapeshift/presence bar which prevented the bar
from being updated with the player learned a new warrior stance, pally aura, druid
form or death knight presence

* Updated the pet feeder food tables to include the missing BC and WotLK meats, fruits,
fungi, cheeses and fish

* Fixed an error in the login sequence that caused nUI to fail to load if for any reason
the realm or player name was unavailable at load time -- should never happen, but for
whatever reason does occur from time to time

* Fixed major issues with key bindings when entering/leaving vehicles, Death Knight's
(after dealth) ghoul form, etc.

* Changed minimap button bag's frame strata to match the other bags on the bag bar
for consistent overlay of other screen elements, etc.

* Added Death Knight's runes to the player unit frames and HUD

* Increased the size of the in-dashboard minimap

* Changed the size of the single player mode focus frame to match the size and location
of the party and 10 player raid focus frames and the size of the minimap

* Added vehicle unit frame to player, party and raid10 unit panels -- the vehicle unit
frame appears in the same location that the mouseover unit frame normally appears.
If you are currently mounted in/on a vehicle, the mouseover unit frame will not be
displayed in lieu of the vehicle unit frame. As soon as you dismount, the mouseover
frame will resume its normal function

* Increased health and mana bar sizes for 10 player raid unit frames

* Fixed a bug in health and power bar logic that prevented either from providing smooth
realtime updates for the player, player's pet and target (added in 4.00.00)

__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
11-17-08, 12:59 AM   #1592
Tegarbah
A Wyrmkin Dreamwalker
 
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Can anyone let me know what mod provides the target icons shown at the top of the screenshot (from an earlier post). Thanks.
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11-17-08, 04:28 AM   #1593
Lackin
A Fallenroot Satyr
Join Date: Aug 2008
Posts: 26
Is there anyway to move this i personally don't like where its at


[IMG][/IMG]
 
11-17-08, 05:32 AM   #1594
spiel2001
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Originally Posted by Tegarbah View Post
Can anyone let me know what mod provides the target icons shown at the top of the screenshot (from an earlier post). Thanks.
It's a mod called "LuckyCharms" -- I expect to have that functionality in the next update however.
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
11-17-08, 05:35 AM   #1595
Sloth
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Add vehicle frame/mode integration to the dashboard
YAY!
No more relogging
 
11-17-08, 05:36 AM   #1596
spiel2001
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Not at this time aside from hacking the code itself. If you want to be ambitious, you can edit the nUI\Units\Panels\nUI_UnitPanel_Player.lua file and move things around to your heart's content, however, new updates will overwrite that.

In the not too distant future nUI will fully support skinning in which case it will be much easier to do what you're asking.

Originally Posted by Lackin View Post
Is there anyway to move this i personally don't like where its at
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
11-17-08, 05:40 AM   #1597
spiel2001
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Good morning Sloth ~yawn~

I think you'll find at this point you no longer need to reload nUI when you enter/leave a vehicle -- even without the full integration of the vehicle panel. The biggest issue was the way that the vehicles were breaking nUI's action bar key bindings and that did get fixed in this update... now it's mostly just about making the vehicle panel part of nUI instead of overlaying it.

Originally Posted by Sloth View Post
YAY!
No more relogging
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
11-17-08, 05:45 AM   #1598
Sloth
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btw, the vehicle frame wasn't shown when entered the vehicle in combat mode. That (and the keybindings) was the reason why i had to relog and deactived nUI.
Is that fixed too?
 
11-17-08, 05:59 AM   #1599
spiel2001
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Originally Posted by Sloth View Post
btw, the vehicle frame wasn't shown when entered the vehicle in combat mode. That (and the keybindings) was the reason why i had to relog and deactived nUI.
Is that fixed too?
I have seen the vehicle frame not show up a time or two and, to be honest, I think it is actually a WoW bug though I'm not sure. When that happens, I find I can use '/script VehicleMenuBar:Show()' to make the vehicle frame appear though even then it is sometimes laid out wrong. I don't *think* that has anything to do with nUI as I'm not getting any combat taint messages when it happens. In fact, I think most all of nUI's combat taint messages have been fixed -- not all, but most.
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
11-17-08, 06:24 AM   #1600
Lackin
A Fallenroot Satyr
Join Date: Aug 2008
Posts: 26
Originally Posted by spiel2001 View Post
Not at this time aside from hacking the code itself. If you want to be ambitious, you can edit the nUI\Units\Panels\nUI_UnitPanel_Player.lua file and move things around to your heart's content, however, new updates will overwrite that.

In the not too distant future nUI will fully support skinning in which case it will be much easier to do what you're asking.
That was with your new update 4.2 those buttons showed up. Guess i will have to use 4.1
 
 

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