Thread Tools Display Modes
07-14-10, 11:57 PM   #1
VincentSDSH
Non-Canadian Luzer!
 
VincentSDSH's Avatar
AddOn Author - Click to view addons
Join Date: Jun 2006
Posts: 350
AddOns Enabled...ETA?

I take it that Addons are disabled still -- that or I'm more useless at file copying than I had previously considered. Any ETA on when they'll be enabled?
 
07-14-10, 11:59 PM   #2
Cairenn
Credendo Vides
 
Cairenn's Avatar
Premium Member
WoWInterface Admin
Join Date: Mar 2004
Posts: 7,134
No ETA. Not soon.
 
07-14-10, 11:59 PM   #3
Shadowed
...
Premium Member
Featured
Join Date: Feb 2006
Posts: 387
Soon (TM)

No set ETA has been announced, but since addons being disabled is to get us to test their UI, probably not for a few patches since the guild UI and such aren't fully implemented.
 
07-15-10, 12:52 AM   #4
Gello
A Molten Giant
AddOn Author - Click to view addons
Join Date: Jan 2005
Posts: 521
I wouldn't expect it for a while either.

In BC it made sense to enable addons early because there was a whole sea change in how addons worked and 90% of them were going to break.

In Cataclysm it looks like little is changing in how addons work but a lot is changing with the default UI. There's class-specific UI work with warlocks and druids. All the major panels are being rewritten. They're making new group/raid frames. etc Not to mention there's a lot of emphasis on a new user experience so they want feedback on how to make the default UI better without beta players installing their favorite addons and forgetting that default ever existed.

But we can still contribute. Turn on 'Display Lua Errors' in interface options. It's off by default. As addon authors we can help debug by reporting them in better context (in combat, on player login, on zoning, buffs changing, etc), and sometimes look at the default UI and debug it for them. Like "/chatlist channel" is broken. It looks like it wants another parameter now but the ChatFrame.lua code hasn't changed to pass one.
 
07-15-10, 05:00 AM   #5
Torhal
A Pyroguard Emberseer
 
Torhal's Avatar
AddOn Author - Click to view addons
Join Date: Aug 2008
Posts: 1,196
Originally Posted by Gello View Post
<snip> Like "/chatlist channel" is broken. It looks like it wants another parameter now but the ChatFrame.lua code hasn't changed to pass one.
There are probably a great many changes that aren't in the live Beta code yet - the RealID stuff isn't even in.
__________________
Whenever someone says "pls" because it's shorter than "please", I say "no" because it's shorter than "yes".

Author of NPCScan and many other AddOns.
 
07-15-10, 08:19 AM   #6
VincentSDSH
Non-Canadian Luzer!
 
VincentSDSH's Avatar
AddOn Author - Click to view addons
Join Date: Jun 2006
Posts: 350
Ah well...so much for the logic of "mass-invite of addon authors = addons enabled"

I feel like a fighter pilot who was handed a paper airplane and told "hey, use this instead"
 
07-15-10, 08:23 AM   #7
ricks322
A Chromatic Dragonspawn
AddOn Author - Click to view addons
Join Date: Jun 2009
Posts: 154
The chat changes from 3.3.5 are not in the build yet either. The last blue post I saw one the forum seemed to be saying don't expect addons for quite some time.
 
07-15-10, 08:26 AM   #8
Cairenn
Credendo Vides
 
Cairenn's Avatar
Premium Member
WoWInterface Admin
Join Date: Mar 2004
Posts: 7,134
Originally Posted by Gello View Post
But we can still contribute. Turn on 'Display Lua Errors' in interface options. It's off by default. As addon authors we can help debug by reporting them in better context (in combat, on player login, on zoning, buffs changing, etc), and sometimes look at the default UI and debug it for them. Like "/chatlist channel" is broken. It looks like it wants another parameter now but the ChatFrame.lua code hasn't changed to pass one.
And this is actually why they are letting you guys in now. Help with debugging the default UI, then you get to play with your own when they re-enable them. Not an unreasonable request, in exchange for giving you advanced access to it, so you can have your addons ready to go when the expansion goes live, not to mention just the fun of being able to play with it in the meantime.


*pokes those that are whining*
__________________
“Do what you feel in your heart to be right — for you’ll be criticized anyway.” ~ Eleanor Roosevelt
~~~~~~~~~~~~~~~~~~~
Co-Founder & Admin: MMOUI
FaceBook Profile, Page, Group
Avatar Image by RaffaeleMarinetti
 
07-15-10, 08:30 AM   #9
Grimsin
A Molten Giant
 
Grimsin's Avatar
AddOn Author - Click to view addons
Join Date: Sep 2006
Posts: 990
yea really guys, be glade we got in at all.
__________________
"Are we there yet?"

GrimUI
[SIGPIC][/SIGPIC]
 
07-15-10, 09:46 AM   #10
orionshock
A Wyrmkin Dreamwalker
 
orionshock's Avatar
AddOn Author - Click to view addons
Join Date: Jul 2006
Posts: 50
If you think about it, we're the real bug testers for the default UI. Your normal wow player really can only report that it isn't working as expected and that it stops at a given point.

For an addon author we can provide alot more details on how it broke and why it didn't work.
__________________
"I was there in the beginning... and things were very different back then" --An Echo from a time before.
 
07-15-10, 10:08 AM   #11
Torhal
A Pyroguard Emberseer
 
Torhal's Avatar
AddOn Author - Click to view addons
Join Date: Aug 2008
Posts: 1,196
My favorite bug report so far was "Try to fly over Dire Maul - you'll be force-dismounted and die."
__________________
Whenever someone says "pls" because it's shorter than "please", I say "no" because it's shorter than "yes".

Author of NPCScan and many other AddOns.
 
07-15-10, 10:14 AM   #12
Haleth
This Space For Rent
 
Haleth's Avatar
Featured
Join Date: Sep 2008
Posts: 1,173
Haha, I did the same for that area north of Stormwind which is now part of the great sea. It's a complete no-fly zone and it took me ages to get out of there.
 
07-15-10, 11:29 AM   #13
VincentSDSH
Non-Canadian Luzer!
 
VincentSDSH's Avatar
AddOn Author - Click to view addons
Join Date: Jun 2006
Posts: 350
Originally Posted by Cairenn View Post
And this is actually why they are letting you guys in now. Help with debugging the default UI, then you get to play with your own when they re-enable them.
I debug other people's code for a living...only I don't get the fun of fixing it here :-/

And I have HMDS (heavily mod dependent syndrome)...I'm not even sure how the default UI is *supposed* to work; I've barely seen it in the last 5 and a half years. Happily addicted and not looking for a 12-step program, thanks.

*huddles in the corner, shivering in fear*
 
07-15-10, 11:34 AM   #14
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view addons
Join Date: Jul 2008
Posts: 1,740
The default UI is ugly in so many ways. They have so many good artists in the company why does none of them get on interface design.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
 
07-15-10, 11:38 AM   #15
Cairenn
Credendo Vides
 
Cairenn's Avatar
Premium Member
WoWInterface Admin
Join Date: Mar 2004
Posts: 7,134
Originally Posted by VincentSDSH View Post
*huddles in the corner, shivering in fear*
*comforts Vincent*
 
07-15-10, 11:40 AM   #16
Shadowed
...
Premium Member
Featured
Join Date: Feb 2006
Posts: 387
Originally Posted by zork View Post
The default UI is ugly in so many ways. They have so many good artists in the company why does none of them get on interface design.
Because it's an interface not an art book
 
07-15-10, 12:23 PM   #17
p3lim
A Pyroguard Emberseer
 
p3lim's Avatar
AddOn Author - Click to view addons
Join Date: Feb 2007
Posts: 1,710
Originally Posted by zork View Post
The default UI is ugly in so many ways. They have so many good artists in the company why does none of them get on interface design.
The default interface is also beautiful in so many ways.
 
07-15-10, 03:29 PM   #18
neverg
A Frostmaul Preserver
 
neverg's Avatar
AddOn Author - Click to view addons
Join Date: Jul 2007
Posts: 268
Originally Posted by p3lim View Post
The default interface is also beautiful in so many ways.
I do agree. The Interface isn't ugly, just it's not flexible enough and that's why they gave us addons.
 
07-15-10, 03:33 PM   #19
Neuro
A Theradrim Guardian
 
Neuro's Avatar
AddOn Author - Click to view addons
Join Date: Oct 2006
Posts: 60
My only complaint is that they disabled /run in this build, so I can't even fix basic things wrong with the UI; for example, at lvl 2, my pet bar disappeared, and I have no way of getting it back.
 
07-15-10, 04:17 PM   #20
Siku
A Fallenroot Satyr
 
Siku's Avatar
AddOn Author - Click to view addons
Join Date: Jun 2007
Posts: 29
Originally Posted by Neuro View Post
My only complaint is that they disabled /run in this build, so I can't even fix basic things wrong with the UI; for example, at lvl 2, my pet bar disappeared, and I have no way of getting it back.
That's because a few smart people made addons out of macros and blizzard didnt like that :<
 
 

WoWInterface » AddOns, Compilations, Macros » Cataclysm Beta » AddOns Enabled...ETA?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off