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09-02-10, 12:32 AM   #21
Torhal
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Strangely, I've never had occasion to use the global "this" for the past two years...
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09-02-10, 12:36 AM   #22
Sythalin
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Originally Posted by Torhal View Post
Strangely, I've never had occasion to use the global "this" for the past two years...
Lucky. Most of us have been following outdated examples which still worked up to this point. Luckily, though, I converted event functions a while ago already, so no problems there so far.
 
09-02-10, 12:55 AM   #23
d87
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am i missing something or SecureGroupHeaderTemplate is bugged?
getting 'Couldn't find inherited node "SecureGroupHeaderTemplate"'
 
09-02-10, 12:59 AM   #24
Coote
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Originally Posted by VincentSDSH View Post
Yeah, I have to sorta agree. The removal of 'this' is giving me a bit of a headache.
For me, it's less about this being removed, so much as event.
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09-02-10, 02:38 AM   #25
Ailae
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The new raidframes are kinda cute.

http://www.phoenicis.se/ailae/raidframes.jpg
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09-02-10, 03:12 AM   #26
Coote
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Originally Posted by Ailae View Post
The new raidframes are kinda cute.

http://www.phoenicis.se/ailae/raidframes.jpg
Oh nice. I kept hearing that they looked similar to Grid, guess it's true.

I look forward to seeing what some people can do with them.
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09-02-10, 03:45 AM   #27
VincentSDSH
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Working around the missing 'this' wasn't as bad as I thought -- at least in my unitframe module. Had an unpassed 'event' floating around too. Ran across a few arg1's still lying around but all in all it was pretty easy to clean up once I got a handle on what I was doing (wtf I'm doing screwing w/ this at 4:30am is another matter)

The UNIT_MANA|RAGE|ENERGY|RUNIC_POWER thing threw me badly -- couldn't figure out why my events weren't triggering -- till I read the 4.0 change list /facepalm Shoudla started reading there, would have saved me a good 20 minutes.

Surprisingly, that's the major stuff I've had to fix so far -- class and spell changes (and inventory look-up) aside but that's a headache for another day. I'm just thrilled I don't have to spend hours debugging my unitframes.
 
09-02-10, 06:43 AM   #28
yj589794
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Originally Posted by d87 View Post
am i missing something or SecureGroupHeaderTemplate is bugged?
getting 'Couldn't find inherited node "SecureGroupHeaderTemplate"'
I am getting this as well. Looking at the UI source on Tekkub's GitHub it looks like these headers have been moved into a seperate XML file. The problem seems to be that I cannot see anywhere that this new XML is actually loaded.

I'll have a look later on when I have more time, but this might be something to post on the official forums as an issue.
 
09-02-10, 11:02 AM   #29
break19
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Originally Posted by Quokka View Post
it's about time. lets hope in that build that we can walk the maelstrom.
That sounds like some obscure Yo-Yo trick..
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09-02-10, 11:42 AM   #30
Haleth
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First thing I thought when I logged on today was "At least error messages are still working."
 
09-03-10, 07:03 AM   #31
haste
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Originally Posted by yj589794 View Post
I am getting this as well. Looking at the UI source on Tekkub's GitHub it looks like these headers have been moved into a seperate XML file. The problem seems to be that I cannot see anywhere that this new XML is actually loaded.

I'll have a look later on when I have more time, but this might be something to post on the official forums as an issue.
This is the case, and they're already notified about it. There's also some minor issues with other parts of the secure environment.
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09-03-10, 08:10 PM   #32
silverwind
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Originally Posted by yj589794 View Post
I am getting this as well. Looking at the UI source on Tekkub's GitHub it looks like these headers have been moved into a seperate XML file. The problem seems to be that I cannot see anywhere that this new XML is actually loaded.

I'll have a look later on when I have more time, but this might be something to post on the official forums as an issue.
Until Blizzard fixes this, you can try to manually load them through a addon's toc.

Code:
..\..\FrameXML\SecureGroupHeaders.xml
..\..\FrameXML\SecureGroupHeaders.lua
 
09-04-10, 11:04 AM   #33
yj589794
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Originally Posted by silverwind View Post
Until Blizzard fixes this, you can try to manually load them through a addon's toc.

Code:
..\..\FrameXML\SecureGroupHeaders.xml
..\..\FrameXML\SecureGroupHeaders.lua
Unfortunately, you cannot do this. Any user provided addon that touches any secure code (even loading Blizzard's own libraries) will inherently cause a taint issue.

We are just going to have to wait until Blizzard adds a fix to make sure this new library is loaded.
 
 

WoWInterface » AddOns, Compilations, Macros » Cataclysm Beta » Addons Enabled Next Build

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