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02-05-10, 02:12 AM   #21
Xrystal
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Hmm, that actually sounds familiar and may be only relevant in ICC and perhaps future raids like that.

Will have to see if I can see something like it in the lua files.
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Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
 
02-05-10, 02:24 AM   #22
Xrystal
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yes... that was it. Thanks Mario.

Looks like it was something new added to the TargetFrame.lua and TargetFrame.xml files. A quick glance looks like we want these tracked.

In the Lua File
MAX_BOSS_FRAMES = 4;

Code:
function TargetFrame_OnEvent (self, event, ...)
	UnitFrame_OnEvent(self, event, ...);
... Other events here ...
	elseif ( event == "INSTANCE_ENCOUNTER_ENGAGE_UNIT" ) then
		for i = 1, MAX_BOSS_FRAMES do
			TargetFrame_Update(_G["Boss"..i.."TargetFrame"]);
			TargetFrame_UpdateRaidTargetIcon(_G["Boss"..i.."TargetFrame"]);
		end
		CloseDropDownMenus();
		UIParent_ManageFramePositions();
... More Events here
end
Code:
function BossTargetFrame_OnLoad(self, unit, event)
	self.noTextPrefix = true;
	self.showLevel = true;
	self.showThreat = true;
	self.maxBuffs = 0;
	self.maxDebuffs = 0;
	TargetFrame_OnLoad(self, unit, BossTargetFrameDropDown_Initialize);
	self:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT");
	self.borderTexture:SetTexture("Interface\\TargetingFrame\\UI-UnitFrame-Boss");
	self.levelText:SetPoint("CENTER", 12, -16);
	self.raidTargetIcon:SetPoint("RIGHT", -90, 0);
	self.threatNumericIndicator:SetPoint("BOTTOM", self, "TOP", -85, -22);
	self.threatIndicator:SetTexture("Interface\\TargetingFrame\\UI-UnitFrame-Boss-Flash");
	self.threatIndicator:SetTexCoord(0.0, 0.945, 0.0, 0.73125);
	self:SetHitRectInsets(0, 95, 15, 30);
	self:SetScale(0.75);
	if ( event ) then
		self:RegisterEvent(event);
	end
end
From the xml file :

Code:
	<Button name="Boss1TargetFrame" inherits="TargetFrameTemplate">
		<Anchors>
			<Anchor point="TOPRIGHT">
				<Offset>
					<AbsDimension x="55" y="-236"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Scripts>
			<OnLoad>
				BossTargetFrame_OnLoad(self, "boss1", "INSTANCE_ENCOUNTER_ENGAGE_UNIT");
			</OnLoad>
		</Scripts>
	</Button>
	<Button name="Boss2TargetFrame" inherits="TargetFrameTemplate">
		<Anchors>
			<Anchor point="TOPLEFT" relativeTo="Boss1TargetFrame" relativePoint="BOTTOMLEFT">
				<Offset>
					<AbsDimension x="0" y="10"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Scripts>
			<OnLoad>
				BossTargetFrame_OnLoad(self, "boss2");
			</OnLoad>
		</Scripts>
	</Button>
	<Button name="Boss3TargetFrame" inherits="TargetFrameTemplate">
		<Anchors>
			<Anchor point="TOPLEFT" relativeTo="Boss2TargetFrame" relativePoint="BOTTOMLEFT">
				<Offset>
					<AbsDimension x="0" y="10"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Scripts>
			<OnLoad>
				BossTargetFrame_OnLoad(self, "boss3");
			</OnLoad>
		</Scripts>
	</Button>
	<Button name="Boss4TargetFrame" inherits="TargetFrameTemplate">
		<Anchors>
			<Anchor point="TOPLEFT" relativeTo="Boss3TargetFrame" relativePoint="BOTTOMLEFT">
				<Offset>
					<AbsDimension x="0" y="10"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Scripts>
			<OnLoad>
				BossTargetFrame_OnLoad(self, "boss4");
			</OnLoad>
		</Scripts>
	</Button>
Hopefully this will help Scott work in a fix for it
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
 
02-05-10, 03:34 AM   #23
marioinfinity
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OF course, just suprised me cuz it showed only one of the ships; I'd expect it to show both lol.. tho that would suck cuz it'd cover you & your target in 25man haha..

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02-05-10, 05:25 AM   #24
spiel2001
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Damn --

I remember reading about the boss frames and completely forgot about them. I remember thinking at the time "that's cool" and wondering how I would fit them into the nUI layout.

See... that's the cool thing about getting old... you get to learn new stuff every day and it's entirely irrelevant if the new stuff you're learning today is the new stuff you learned yesterday.

~grin~

I'll add a fix to hide those frames for now as a quick fix. I don't know if I'll include the new frames in nUI5 or not though. I'll think on it.
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02-07-10, 06:54 AM   #25
Seer
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Originally Posted by spiel2001 View Post
I'll add a fix to hide those frames for now as a quick fix. I don't know if I'll include the new frames in nUI5 or not though. I'll think on it.
It's not a big miss IMHO. Maybe they can be added to the /nui movers command more easily so those that want can move them to a bit more visible place.
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03-02-10, 09:53 AM   #26
Aurlon
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Originally Posted by spiel2001 View Post
Damn --

I remember reading about the boss frames and completely forgot about them. I remember thinking at the time "that's cool" and wondering how I would fit them into the nUI layout.

See... that's the cool thing about getting old... you get to learn new stuff every day and it's entirely irrelevant if the new stuff you're learning today is the new stuff you learned yesterday.

~grin~

I'll add a fix to hide those frames for now as a quick fix. I don't know if I'll include the new frames in nUI5 or not though. I'll think on it.
Hi there,

Firstly thanks for the great addon. I'm a new user and while it's taking some time to get used to it's clearly a quality piece of work.

On the topic at hand, I am having the issue described in this thread. It affects frames such as those in the Gunship battle aswell as arena enemy frames. I am using the latest version of nUI+ release, do either of the other two versions fix this issue? If not are there any temporary work around options while you work on this issue?

Thanks!

EDIT: Just got an e-mail about a new version that fixes this bug, good timing!

Last edited by Aurlon : 03-02-10 at 10:01 AM.
 
03-10-10, 08:33 AM   #27
JMJuliet2003
A Murloc Raider
Join Date: Jun 2009
Posts: 2
Airship health bar

Hi, just did airship on 25's last night and had no health bar for the ship at all after updating to the newest nUI+ version plus the cool azure skin. Don't know if it's a problem with the skin or still a bug in nUI. I did used to have at least the airships health bar in the bottom part of my screen similar to the posted pics. Personally, I'm a healer so the health of the ship isn't the health bar I'm normally watching, just wanted to put it out there for you Scott.
 
03-10-10, 09:48 AM   #28
marioinfinity
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Originally Posted by JMJuliet2003 View Post
Hi, just did airship on 25's last night and had no health bar for the ship at all after updating to the newest nUI+ version plus the cool azure skin. Don't know if it's a problem with the skin or still a bug in nUI. I did used to have at least the airships health bar in the bottom part of my screen similar to the posted pics. Personally, I'm a healer so the health of the ship isn't the health bar I'm normally watching, just wanted to put it out there for you Scott.
Any of the Boss mods can substitute this! Especially since I think it might be more related to the skin; my last nui use did show fine.
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03-10-10, 11:35 AM   #29
spiel2001
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As of nUI 5.06.09 the boss frames are no longer visible. I had hoped to get them back into the UI as part of the unit panels in the 5.06.10 release but had trouble getting them to work. Unless I continue have problems getting them implemented, the should be in either 5.06.11 or 5.06.12
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