Yet back again for some help. Trying to move this threat bar..as it stays put after moving the unitframes. I've played with the coding in lib to either break it..or just srsly mess it up. /facepalm.
What I am looking to do is just place it right under the target frame between buffs/debuffs as it's suppost to.
However this is what I have atm
Code:
lib.ThreatBar = function(self)
if cfg.ThreatBar then
local ThreatBar = CreateFrame("StatusBar", self:GetName()..'_ThreatBar', UIParent)
ThreatBar:SetFrameLevel(5)
ThreatBar:SetPoint("LEFT", UIParent, "BOTTOM", cfg.targetx, cfg.targety-45)
ThreatBar:SetWidth(245)
ThreatBar:SetHeight(5)
ThreatBar:SetStatusBarTexture(cfg.statusbar_texture)
ThreatBar:GetStatusBarTexture():SetHorizTile(false)
ThreatBar.Title = SetFontString(ThreatBar, cfg.font)
ThreatBar.Title:SetText("Threat:")
ThreatBar.Title:SetPoint("RIGHT", ThreatBar, "CENTER", -2, 0)
ThreatBar.Text = SetFontString(ThreatBar, cfg.font)
ThreatBar.Text:SetPoint("LEFT", ThreatBar, "CENTER", 2, 0)
ThreatBar.bg = ThreatBar:CreateTexture(nil, 'BORDER')
ThreatBar.bg:SetAllPoints(ThreatBar)
ThreatBar.bg:SetTexture(0,0,0)
ThreatBar.useRawThreat = false
local h = CreateFrame("Frame", nil, ThreatBar)
h:SetFrameLevel(4)
h:SetPoint("TOPLEFT",-5,5)
h:SetPoint("BOTTOMRIGHT",5,-5)
frame1px1(h)
CreateShadow(h)
self.ThreatBar = ThreatBar
end
"ThreatBar:SetPoint("LEFT", UIParent, "BOTTOM", cfg.targetx, cfg.targety-45)" and h:SetFrameLevel(4)
h:SetPoint("TOPLEFT",-5,5)
h:SetPoint("BOTTOMRIGHT",5,-5)
Have been my targets for trying to move it. I just guess I am doing it wrong.
Thank again for the help.