Anyone have an idea why I'm getting two frames when creating one?
I created a couple quick slash commands to push different textures for testing, and only one of the set of frames updates.
However, If modify the code (way resizing a frame), then the change in one spot effects both frames that spawn, so it seems like it's spawning two sets of the frame when I create it, but only returning one into the variable that points to the frame.
Both frames are draggable.
I'm completely puzzled on this one.
Anyoen have an idea of what I'm doing wrong? Code and pictures below.
Here's a picture of what I'm talking about.
Code:
--variables for Holy Power states
local empty = "Interface\\AddOns\\retrot\\txt\\empty.tga"
local hpone = "Interface\\AddOns\\retrot\\txt\\hpone.tga"
local hptwo = "Interface\\AddOns\\retrot\\txt\\hptwo.tga"
local hpthree = "Interface\\AddOns\\retrot\\txt\\pthree.tga"
---HOLY POWER FRAME
local HPframe = CreateFrame("Frame",nil,UIParent)
HPframe:SetFrameStrata("BACKGROUND")
HPframe:SetWidth(128)
HPframe:SetHeight(32)
local HPtexture = HPframe:CreateTexture(nil,"BACKGROUND")
HPtexture:SetTexture(empty)
HPtexture:SetAllPoints(HPframe)
HPframe.texture = HPtexture
HPframe:SetPoint("CENTER",0,0)
HPframe:Show()
--Movable frame, HP bars
HPframe:SetMovable(true)
HPframe:EnableMouse(true)
HPframe:SetScript("OnMouseDown", function(self)
if(IsControlKeyDown())then
self:StartMoving();
self.isMoving = true;
end
end)
HPframe:SetScript("OnMouseUp", function(self)
self:StopMovingOrSizing();
self.isMoving = false;
end)
HPframe:SetScript("OnHide", function(self)
if ( self.isMoving ) then
self:StopMovingOrSizing();
self.isMoving = false;
end
end)
---FiRST ABILTY FRAME
local AB1frame = CreateFrame("Frame",nil,UIParent)
AB1frame:SetFrameStrata("BACKGROUND")
AB1frame:SetWidth(64)
AB1frame:SetHeight(64)
local AB1texture = AB1frame:CreateTexture(nil,"BACKGROUND")
AB1texture:SetTexture(GetSpellTexture("Sinister Strike"))
AB1texture:SetAllPoints(AB1frame)
AB1frame.texture = AB1texture
AB1frame:SetPoint("BOTTOMLEFT", HPframe, "BOTTOMLEFT", 0, -64);
AB1frame:Show()
---Second ABILTY FRAME
local AB2frame = CreateFrame("Frame",nil,UIParent)
AB2frame:SetFrameStrata("BACKGROUND")
AB2frame:SetWidth(64)
AB2frame:SetHeight(64)
local AB2texture = AB2frame:CreateTexture(nil,"BACKGROUND")
AB2texture:SetTexture(GetSpellTexture("Sinister Strike"))
AB2texture:SetAllPoints(AB2frame)
AB2frame.texture = AB2texture
AB2frame:SetPoint("BOTTOMLEFT", HPframe, "BOTTOMLEFT", 64, -64);
AB2frame:Show()
--RESISE FRAMES
function RRH_scale(scalesz)
HPframe:SetScale(scalesz)
AB1frame:SetScale(scalesz)
AB2frame:SetScale(scalesz)
HPframe:SetPoint("CENTER",0,0)
end
--CLIP OF CODE FROM SLASH HANDLER
if (msg == "1") then
RRH_scale(0.6)
HPtexture:SetTexture(hpone)
AB1texture:SetTexture(GetSpellTexture("Sinister Strike"))
end
if (msg == "2") then
RRH_scale(1.0)
HPtexture:SetTexture(hptwo)
AB1texture:SetTexture(GetSpellTexture("Escape Artist"))
end
if (msg == "3") then
RRH_scale(1.4)
HPtexture:SetTexture(hpthree)
AB1texture:SetTexture(GetSpellTexture("Eviscerate"))
end