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03-29-11, 09:12 PM   #1
christopher
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Can we do this ?

So, I play a mage. I have an ability called 'Combustion' - that when cast, totals up the amount of damage my dots are currently doing to a target, adds those amounts up, and creates a new dot with that sum.

There is a nice mod that tells me these values, but I would like to use RDX for this.

Is it possible ?

Mod that I currently use: http://www.wowinterface.com/download...ionHelper.html


-Chris
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03-31-11, 06:20 PM   #2
christopher
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BUMP


Anyone ?
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03-31-11, 11:01 PM   #3
Cripsii
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I check that this week end !
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03-31-11, 11:37 PM   #4
unlimit
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It is certainly possible, however it probably will require a good amount of custom coding.

I'm sure one of our favorite coders, Crispii in this case, can manage to do it. He loves a challenge.
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04-01-11, 01:01 AM   #5
sigg
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Hello Christopher,

I analysed the addon linked.

It is possible to add some debuff watcher using Info variable in a target type window :

target Living Bomb 44457
target FrostfireBolt 44614
target Ignite 12654
target Pyroblast1 11366
target Pyroblast2 92315
target Critical Mass/shadow mastery 22959
target Combustion dot 83853
target Impact 64343

In a separate window (player type):
It is possible to add the combustion cooldown watcher.
Combustion 11129 cooldown

Unfortunately, The amount of damage shoude be added in a script lua only.

Cheers
Sigg
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04-02-11, 06:13 AM   #6
Cripsii
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Hi !

After leveling my mage to get lvl 69 for the living bomb talent, after a night of work and test, I don't be able to do this.

It's very complex, you should be use the C_L_E_U to parse the combat log for get the amount damage make with spell.

I've make it with script, I can send it to VFL print or DEFAUTCHATFRAME. like that:


But to make a design with this information, I don't know how to make this...

I continue my investigation but with no really hope.

I think the script object link to design is too lower power to make this. Perhaps, a feature can be make? sigg? any information about?

sorry !

Last edited by Cripsii : 04-02-11 at 06:20 AM.
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04-02-11, 09:04 AM   #7
christopher
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Progress is good.

I am sure you two will figure it out.


-Christopher
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04-02-11, 09:15 AM   #8
Cripsii
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the work advance, but i still can not to get the information to the design...

I've create a feature and a signal. the feature fire well on debuff tick but it's impossible for me to get the amount.

I think my locksignal or my raise function in UDB.lua doesn't work.
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04-06-11, 03:36 AM   #9
sigg
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Hello

If I undestand, we need to store the amount of damage of all spell ?

And the debuff variable need to return this value ?

Cheers
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04-06-11, 04:22 AM   #10
Cripsii
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pour avoir tester le firemage et l'addon linker:

Il faut recuperer le dernier tick de chaque dot (pyro, ignite et living bomb)

donc meme si les degat du dot sont crit, il faut retourner la valeur "normal" non crit (me semble qu'il faut diviser par 2.03 un coup critique pour avoir la valeur non crit).

En gros il faut refresh l'amount de chaque dot a chaque tick et les additionnés.

les anciennes valeur des tick précedent non pas besoin d'etre stocker.

en gros 3 variable (1 pour chaque dot) qui se refresh a chaque tick. puis une simple addition et un affichage de type texte.
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