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06-12-10, 02:10 AM   #1
Montyleeny15
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Join Date: Jul 2009
Posts: 5
Angry Trouble with mini-map on nUI!

So, I have an addon called SexyMap and Mapster which enhance my mini-map, I am glad nUI recognises that but all the buttons available on those mini-maps are transferred to the mini-map button, and that is irritating because I can't be bothered to open up the mini-map button, especially when it does not have a key-binding, or it was not open up with the rest of the inventory.

I want to know how you can display buttons on your mini-map whilst having nUI enabled, and how can you correspond all features of SexyMap and Mapster whilst having nUI enabled, rather than it being disabled. (E.g. button moving is disabled upon enabling nUI).

Please reply in order to resolve this issue, thanks!

Qulharan.
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06-12-10, 05:11 AM   #2
Xrystal
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I'm not sure why the buttons aren't movable that are on the map but I can tell you how to turn off the buttons from jumping in the bag.

In your nUI.lua in your WTF/Account/....../SavedVariables folder there is segment like the following:

Code:
	["ButtonBag"] = {
		["GuildOrg_Toggle"] = "does not appear to be a button",
		["MinimapBackdrop"] = "skipped forced ignore button",
		["MiniMapRecordingButton"] = "does not appear to be a button",
		["LibDBIcon10_Omen"] = "autodetected and moved button",
		["LibDBIcon10_Skada"] = "autodetected and moved button",
		["MinimapPing"] = "does not appear to be a button",
		["AtlasButtonFrame"] = "does not appear to be a button",
		["AtlasButton"] = "autodetected and moved button",
		["MiniMapVoiceChatFrame"] = "autodetected and moved button",
		["LibDBIcon10_BugSack"] = "autodetected and moved button",
		["MinimapZoomIn"] = "skipped forced ignore button",
		["MiniMapMailFrame"] = "skipped forced ignore button",
		["GameTimeFrame"] = "moved forced include button",
		["GuildOrg_ToggleButton"] = "autodetected and moved button",
		["MinimapZoomOut"] = "skipped forced ignore button",
		["OutfitterMinimapButton"] = "autodetected and moved button",
		["MiniMapWorldMapButton"] = "skipped forced ignore button",
		["DBMMinimapButton"] = "autodetected and moved button",
		["MiniMapTracking"] = "skipped forced ignore button",
		["MiniMapLFGFrame"] = "skipped forced ignore button",
		["LibDBIcon10_Grid"] = "autodetected and moved button",
		["MiniMapBattlefieldFrame"] = "skipped forced ignore button",
	},
These identify the buttons that are *moved*. Look at the ones you see are moved and don't want to and note them.

Then in nUI_ButtonBag.lua in the folder \nUI\Plugins\ you have something like the following. Simply add the frames to this block ( add the commas at the end ) and restart wow or I think reloadUI will work too but not sure.

Bear in mind this is a direct code change and will get overwritten with the next update for nUI so keep a copy of at least the block of code somewhere handy.

Code:
	Excludes = 
	{		
		["MiniMapMailFrame"] = true,
		["MiniMapBattlefieldFrame"] = true,
		["MinimapBackdrop"] = true,
		["MiniMapPing"] = true,
		["MiniMapCompassRing"] = true,
		["MinimapZoomIn"] = true,
		["MinimapZoomOut"] = true,
		["MiniMapTracking"] = true,
		["MiniMapWorldMapButton"] = true,
		["GatherMiniNoteUpdateFrame"] = true,
		["TimeManagerClockButton"] = true,
		["FishingBuddyMinimapMenuButton"] = true,
		["PoisonerMinimapButton"] = true,
		["MiniMapLFGFrame"] = true,
		["GameTimeFrame"] = false,
	},
Scott, if you haven't thought of making this customizable, it might be a good idea for nUI6
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WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Support » nUI: Technical Support » Trouble with mini-map on nUI!

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