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10-18-13, 05:38 PM   #1
Akatosh
A Black Drake
AddOn Compiler - Click to view compilations
Join Date: Jun 2013
Posts: 84
Question about status in "GetFriendInfo"

Hi I explain:

I am using a data broker to do that.

The part or BNGetFriendInfo(i) its ok for "isAfk, isDnd"

but the part of normal friends with GetFriendInfo(i) dont work as I want.

I just want put a text [+] before the name of the char, in my friends list and real ID friends.

The text is colored depends of the status of the player, for example red for DND and yelow for AFK and green for online.

Anyone know how can I do it?.

Thanks.

I am working with a base of statblock_Folks.

The code is:

Code:
local _, class = UnitClass("player")
local color = RAID_CLASS_COLORS[class]
local r,g,b = color.r, color.g, color.b

local Folks = CreateFrame("Frame", "StatBlock_Folks")
local L_FRIENDS = format("|cff%02x%02x%02xFriends: |r",r*255,g*255,b*255)
local L_REALID = format("|cff%02x%02x%02xReal ID: |r",r*255,g*255,b*255)
Folks.friends = LibStub("LibDataBroker-1.1"):NewDataObject("Folks_Friends", {type = "data source", text = L_FRIENDS.. "0 ", value = 0, suffix = L_FRIENDS})

local L_TOOLTIP_F = "\n|cffeda55fClick|r to open the friends panel"
local L_TOOLTIP_G = "\n|cffeda55fClick|r to open the guild panel"

do
	local L = GetLocale()
	if L == "zhTW" then
		L_TOOLTIP_F = "\n|cffeda55f點擊|r 開啟好友名單"
		L_TOOLTIP_G = "\n|cffeda55f點擊|r 開啟公會名單"
	elseif L == "zhCN" then
		L_TOOLTIP_F = "\n|cffeda55f点击|r 开启好友名单"
		L_TOOLTIP_G = "\n|cffeda55f点击|r 开启公会名单"
	end
end

local format = string.format
Folks:RegisterEvent("PLAYER_LOGIN")
Folks:SetScript("OnEvent", function(self, event) self[event](self) end)

function Folks:PLAYER_LOGIN()
	if IsInGuild() then GuildRoster() end
	ShowFriends()
end
-- System message when a friend or guild member is added/removed
Folks:RegisterEvent("CHAT_MSG_SYSTEM")
Folks.CHAT_MSG_SYSTEM = Folks.PLAYER_LOGIN

local function GetTipAnchor(frame)
	local x,y = frame:GetCenter()
	if not x or not y then return "TOPLEFT", "BOTTOMLEFT" end
	local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
	local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
	return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
end

----------------------------
--        Friends         --
----------------------------
Folks:RegisterEvent("FRIENDLIST_UPDATE")

function Folks:FRIENDLIST_UPDATE()
	local bnTotal, bnCount = BNGetNumFriends()
	local fTotal, fCount = GetNumFriends()

	local total = bnCount+fCount
	self.friends.text = format("%s %d/%d", L_FRIENDS,fCount + bnCount, fTotal + bnTotal)
	self.friends.value = format("%s %d/%d", L_FRIENDS, fCount + bnCount, fTotal + bnTotal)

	if GameTooltip:IsShown() and GameTooltipTextLeft1:GetText() == L_FRIENDS then
		self.friends.OnEnter(nil, "update")
	end
end

local function RGB2Hex(c)
	return format("%02x%02x%02x", c.r*255, c.g*255, c.b*255)
end

local function Friend2Color(class)
	local result
	for k,v in pairs(_G["LOCALIZED_CLASS_NAMES_FEMALE"]) do
		if v == class then
			result = k
		end
	end
	if not result then
		for k,v in pairs(_G["LOCALIZED_CLASS_NAMES_MALE"]) do
			if v == class then
				result = k
			end
		end
	end
	local c = _G["CUSTOM_CLASS_COLORS"] and _G["CUSTOM_CLASS_COLORS"][result] or _G["RAID_CLASS_COLORS"][result]
	return RGB2Hex(c)
end

local fFrame
local GetFriendInfo = GetFriendInfo
local BNGetFriendInfo = BNGetFriendInfo
function Folks.friends.OnEnter(frame, update)
	if frame and not fFrame then
		fFrame = frame
	end

	GameTooltip:SetOwner(fFrame, "ANCHOR_NONE")
	GameTooltip:SetPoint(GetTipAnchor(fFrame))

	if not update then
		GameTooltip:AddDoubleLine(L_FRIENDS, " ")
		GameTooltip:Show()
		ShowFriends()
		return
	end
	local _, class = UnitClass("player")
	local color = RAID_CLASS_COLORS[class]
	local r,g,b = color.r, color.g, color.b
	local bnTotal, bnCount = BNGetNumFriends()
	local fTotal, fCount = GetNumFriends()

	if bnTotal and bnTotal > 0 then
		GameTooltip:AddDoubleLine(L_REALID, format("[%d/%d]", bnCount, bnTotal), 1, 1, 1, r, g, b)

		for i=1, bnCount do
			local _, name, _, _, _, _, _, isOnline, _, isAfk, isDnd, _, note = BNGetFriendInfo(i)
			if isOnline then
				local toon = BNGetNumFriendToons(i)
				for j = 1, toon do
					local _, toonName, client, realmName, _, _, _, class, _, zoneName, level, gametext = BNGetFriendToonInfo(i, j)
					local status = "|cff00ff00[+]|r"
					if note and note ~= "" then
						note = " [|cffffffff"..note.."|r]"
					else
						note = ""
					end
					if isAfk then
						status = "|cffffcc00[+]|r"
					elseif isDnd then
						status = "|cffff1a1a[+]|r"
					end
					if client == "WoW" then
						local difficultyColor = RGB2Hex(GetQuestDifficultyColor(tonumber(level) or 1))
						local classColor = Friend2Color(class)
						local groupIndicator = ""
						local zoneColor = " |cffffffff"

						zoneName = zoneName or _G["UNKNOWN"]

						if realmName == GetRealmName() then
							if UnitInParty(toonName) or UnitInRaid(toonName) then
								groupIndicator = "|cff0fff0f+|r"
							end
							if zoneName and (zoneName == GetRealZoneText() or zoneName == GetMapNameByID(GetCurrentMapAreaID())) then
								zoneColor = " |cff0fff0f"
							else
								zoneColor = " |cffffff00"
							end
						else
							zoneColor = " |cff7f7f7f"
						end

						GameTooltip:AddDoubleLine(
							format("%s   |cff%s%d|r |cff%s%s|r", status, difficultyColor, level, classColor, toonName),
							zoneColor..zoneName.."|r"
						)
					else
						GameTooltip:AddDoubleLine(
							name..note, status.."|cffffffff"..client.."("..(gametext or "")..")".."|r"
						)
					end
				end
			end
		end
		if fTotal > 0 then
			GameTooltip:AddDoubleLine(" ", " ")
		end
	end


	if fTotal > 0 then
		GameTooltip:AddDoubleLine(L_FRIENDS, format("[%d/%d]", fCount, fTotal), 1, 1, 1, r, g, b)
		for i = 1, fCount do
			local name, level, class, zone, _, status, note = GetFriendInfo(i)
			local difficultyColor = RGB2Hex(GetQuestDifficultyColor(level))
			local classColor = Friend2Color(class)
			local groupIndicator = ""
			local zoneColor = " |cffffffff"


			if UnitInParty(name) or UnitInRaid(name) then
				groupIndicator = "|cff0fff0f+|r"

			end


			note = note or ""
			zone = zone or _G["UNKNOWN"]

			if note ~= "" then
				note = " [|cffffffff"..note.."|r]"
			end

			if zone and (zone == GetRealZoneText() or zone == GetMapNameByID(GetCurrentMapAreaID())) then
				zoneColor = " |cff0fff0f"
			else
				zoneColor = " |cffffff00"
			end
			
			if status == 0 then
				status =  "|cff00ff00[+]|r"
			elseif status == 1 then
				status = "|cffffcc00[+]|r"
			elseif status == 2 then
				status = "|cffff1a1a[+]|r"
			end

			GameTooltip:AddDoubleLine(
				format("%s   |cff%s%d|r |cff%s%s|r", status, difficultyColor, level, classColor, name),
				zoneColor..zone.."|r"
			)
		end
	end

	GameTooltip:Show()
end

function Folks.friends.OnLeave()
	GameTooltip:Hide()
end

function Folks.friends.OnClick()
	ToggleFriendsFrame(1)
end

----------------------------
--         Guild          --
----------------------------
local _, class = UnitClass("player")
local color = RAID_CLASS_COLORS[class]
local r,g,b = color.r, color.g, color.b
local total = GetNumGuildMembers()


local L_GUILD = format("|cff%02x%02x%02x Guild: |r",r*255,g*255,b*255)
Folks.guild = LibStub("LibDataBroker-1.1"):NewDataObject("Folks_Guild", {type = "data source", text =L_GUILD.. "0 ", value = L_GUILD.. "0", suffix = ""})

Folks:RegisterEvent("PLAYER_GUILD_UPDATE")
Folks:RegisterEvent("GUILD_ROSTER_UPDATE")

function Folks:GUILD_ROSTER_UPDATE()
	if not IsInGuild() then return end

	local _, online = GetNumGuildMembers()
	self.guild.text = format("%d %s", online, L_GUILD)
	self.guild.value = format("%s/%d", L_GUILD.. online, total)

	if GameTooltip:IsShown() and GameTooltipTextLeft1:GetText() == L_GUILD then
		self.guild.OnEnter()
	end
end
Folks.PLAYER_GUILD_UPDATE = Folks.GUILD_ROSTER_UPDATE

local function Guild2Color(class)
	local c = _G["CUSTOM_CLASS_COLORS"] and _G["CUSTOM_CLASS_COLORS"][class] or _G["RAID_CLASS_COLORS"][class]
	return RGB2Hex(c)
end

local gFrame
local GetGuildRosterInfo = GetGuildRosterInfo
function Folks.guild.OnEnter(frame)
	if not IsInGuild() then return end
	if frame and not gFrame then
		gFrame = frame
	end

	GuildRoster()
	GameTooltip:SetOwner(gFrame, "ANCHOR_NONE")
	GameTooltip:SetPoint(GetTipAnchor(gFrame))
	local total, online = GetNumGuildMembers()
	

	GameTooltip:AddLine(GetGuildRosterMOTD().."\n", 1, 0.8, 0, true)
	for i = 1, online do
		local name, rank, _, level, _, zone, note, officernote, online, status, trueClass = GetGuildRosterInfo(i)
		if online then
			local difficultyColor = RGB2Hex(GetQuestDifficultyColor(level))
			local guildRankNoteText = " |cff1ae6ff["..rank.."]|r"
			local classColor = Guild2Color(trueClass)
			local groupIndicator = ""
			local zoneColor = " |cffffffff"

			if UnitInParty(name) or UnitInRaid(name) then
				groupIndicator = "|cff0fff0f+|r"
			end

			if note ~= "" and not CanViewOfficerNote() then
				guildRankNoteText = guildRankNoteText.."[|cffffffff"..note.."|r]"
			end

			if CanViewOfficerNote() and officernote ~= "" then
				guildRankNoteText = guildRankNoteText.."[|cffffffff"..officernote.."|r]"
			end

			if zone and (zone == GetRealZoneText() or zone == GetMapNameByID(GetCurrentMapAreaID())) then
				zoneColor = " |cff0fff0f"
			else
				zoneColor = " |cffffffff"
			end

			if status == 0 then
				status =  "|cff00ff00[+]|r"
			elseif status == 1 then
				status = "|cffffcc00[+]|r"
			elseif status == 2 then
				status = "|cffff1a1a[+]|r"
			end

			GameTooltip:AddDoubleLine(
				format("%s   |cff%s%d|r |cff%s%s|r - %s", status, difficultyColor, level, classColor, name, guildRankNoteText),
				zoneColor..(zone or _G["UNKNOWN"]).."|r"
			)
		end
	end
	GameTooltip:Show()
end

function Folks.guild.OnLeave()
	GameTooltip:Hide()
end

function Folks.guild.OnClick()
	ToggleGuildFrame()
end
I dont understand I edit the tittle of the post, but they dont change....

Last edited by Akatosh : 10-19-13 at 12:21 AM.
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10-19-13, 03:59 PM   #2
Akatosh
A Black Drake
AddOn Compiler - Click to view compilations
Join Date: Jun 2013
Posts: 84
Ok I found the solution:

Code:
local AWAY_ICON		= "|TInterface\\FriendsFrame\\StatusIcon-Away:20:20:0:-1|t"
local BUSY_ICON		= "|TInterface\\FriendsFrame\\StatusIcon-DnD:20:20:0:-1|t"
local MOBILE_ICON	= "|TInterface\\ChatFrame\\UI-ChatIcon-ArmoryChat:20:20:0:-1:16:16:0:16:0:16:0:255:0|t"
local MOBILE_AWAY	= "|TInterface\\ChatFrame\\UI-ChatIcon-ArmoryChat:20:20:0:-1:16:16:0:16:0:16:255:204:0|t"
local MOBILE_BUSY	= "|TInterface\\ChatFrame\\UI-ChatIcon-ArmoryChat:20:20:0:-1:16:16:0:16:0:16:255:0:0|t"
local ONLINE_ICON	= "|TInterface\\FriendsFrame\\StatusIcon-Online:20:20:0:-1|t" 

local _, class = UnitClass("player")
local color = RAID_CLASS_COLORS[class]
local r,g,b = color.r, color.g, color.b

local Folks = CreateFrame("Frame", "StatBlock_Folks")
local L_FRIENDS = format("|cff%02x%02x%02xFriends: |r",r*255,g*255,b*255)
local L_REALID = format("|cff%02x%02x%02xReal ID:|r",r*255,g*255,b*255)
Folks.friends = LibStub("LibDataBroker-1.1"):NewDataObject("Folks_Friends", {type = "data source", text = L_FRIENDS.. "0 ", value = 0, suffix = L_FRIENDS})

local L_TOOLTIP_F = "\n|cffeda55fClick|r to open the friends panel"
local L_TOOLTIP_G = "\n|cffeda55fClick|r to open the guild panel"

local format = string.format
Folks:RegisterEvent("PLAYER_LOGIN")
Folks:SetScript("OnEvent", function(self, event) self[event](self) end)

function Folks:PLAYER_LOGIN()
	if IsInGuild() then GuildRoster() end
	ShowFriends()
end
-- System message when a friend or guild member is added/removed
Folks:RegisterEvent("CHAT_MSG_SYSTEM")
Folks.CHAT_MSG_SYSTEM = Folks.PLAYER_LOGIN

local function GetTipAnchor(frame)
	local x,y = frame:GetCenter()
	if not x or not y then return "TOPLEFT", "BOTTOMLEFT" end
	local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
	local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
	return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
end

----------------------------
--        Friends         --
----------------------------
Folks:RegisterEvent("FRIENDLIST_UPDATE")

function Folks:FRIENDLIST_UPDATE()
	local bnTotal, bnCount = BNGetNumFriends()
	local fTotal, fCount = GetNumFriends()

	local total = bnCount+fCount
	self.friends.text = format("  %s %d/%d", L_FRIENDS,fCount + bnCount, fTotal + bnTotal)
	self.friends.value = format("  %s %d/%d", L_FRIENDS, fCount + bnCount, fTotal + bnTotal)

	if GameTooltip:IsShown() and GameTooltipTextLeft1:GetText() == L_FRIENDS then
		self.friends.OnEnter(nil, "update")
	end
end

local function RGB2Hex(c)
	return format("%02x%02x%02x", c.r*255, c.g*255, c.b*255)
end

local function Friend2Color(class)
	local result
	for k,v in pairs(_G["LOCALIZED_CLASS_NAMES_FEMALE"]) do
		if v == class then
			result = k
		end
	end
	if not result then
		for k,v in pairs(_G["LOCALIZED_CLASS_NAMES_MALE"]) do
			if v == class then
				result = k
			end
		end
	end
	local c = _G["CUSTOM_CLASS_COLORS"] and _G["CUSTOM_CLASS_COLORS"][result] or _G["RAID_CLASS_COLORS"][result]
	return RGB2Hex(c)
end

local fFrame
function Folks.friends.OnEnter(frame, update)
	local bnTotal, bnCount = BNGetNumFriends()
	local fTotal, fCount = GetNumFriends()
	if frame and not fFrame then
		fFrame = frame
	end

	GameTooltip:SetOwner(fFrame, "ANCHOR_NONE")
	GameTooltip:SetPoint(GetTipAnchor(fFrame))
	
if not update then
GameTooltip:AddDoubleLine(L_FRIENDS, " ")
GameTooltip:Show()
ShowFriends()
return
end

	local bnTotal, bnCount = BNGetNumFriends()
	local fTotal, fCount = GetNumFriends()

	if bnTotal and bnTotal > 0 then
		GameTooltip:AddDoubleLine(L_REALID, format("[%d/%d]", bnCount, bnTotal), 1, 1, 1, r, g, b)

		for i=1, bnCount do
			local _, name, _, _, _, _, _, isOnline, _, isAfk, isDnd = BNGetFriendInfo(i)
			if isOnline then
				local toon = BNGetNumFriendToons(i)
				for j = 1, toon do
					local _, toonName, client, _, _, _, class, _, zoneName, level, gametext = BNGetFriendToonInfo(i, j)
					local status = ONLINE_ICON

					if isAfk then
						status = AWAY_ICON
					elseif isDnd then
						status = BUSY_ICON
					end
					if client == "WoW" then
						local difficultyColor = RGB2Hex(GetQuestDifficultyColor(tonumber(level) or 1))
						local classColor = Friend2Color(class)
						local groupIndicator = ""
						local zoneColor = " |cffffffff"

						zoneName = zoneName or _G["UNKNOWN"]

						if realmName == GetRealmName() then

							if zoneName and (zoneName == GetRealZoneText() or zoneName == GetMapNameByID(GetCurrentMapAreaID())) then
								zoneColor = " |cff0fff0f"
							else
								zoneColor = " |cffffff00"
							end
						else
							zoneColor = " |cff7f7f7f"
						end

						GameTooltip:AddDoubleLine(
							format("%s |cff%s%d|r |cff%s%s|r", status, difficultyColor, level, classColor, toonName),
							zoneColor..zoneName.."|r"
						)
					else
						GameTooltip:AddDoubleLine(
							name..note, status.."|cffffffff"..client.."("..(gametext or "")..")".."|r"
						)
					end
				end
			end
		end
		if fTotal > 0 then
			GameTooltip:AddDoubleLine(" ", " ")
		end
	end


	if fTotal > 0 then
		GameTooltip:AddDoubleLine("Friends:", format("[%d/%d]", fCount, fTotal), r, g, b, r, g, b)
		for i = 1, fCount do
			local name, level, class, zone, _, status = GetFriendInfo(i)
			local difficultyColor = RGB2Hex(GetQuestDifficultyColor(level))
			local classColor = Friend2Color(class)
			local groupIndicator = ""
			local zoneColor = " |cffffffff"

			if zone and (zone == GetRealZoneText() or zone == GetMapNameByID(GetCurrentMapAreaID())) then
				zoneColor = " |cff0fff0f"
			else
				zoneColor = " |cffffff00"
			end
			
			if status == CHAT_FLAG_AFK then
				status = AWAY_ICON
			elseif status == CHAT_FLAG_DND then
				status = BUSY_ICON
			else
				status =  ONLINE_ICON
			end

			GameTooltip:AddDoubleLine(
				format("%s |cff%s%d|r |cff%s%s|r", status, difficultyColor, level, classColor, name),
				zoneColor..zone.."|r"
			)
		end
	end

	GameTooltip:Show()
end

function Folks.friends.OnLeave()
	GameTooltip:Hide()
end

function Folks.friends.OnClick()
	ToggleFriendsFrame(1)
end

----------------------------
--         Guild          --
----------------------------
local L_GUILD = format("|cff%02x%02x%02x Guild:  |r",r*255,g*255,b*255)
Folks.guild = LibStub("LibDataBroker-1.1"):NewDataObject("Folks_Guild", {type = "data source", text = "", value = "", suffix = ""})

Folks:RegisterEvent("PLAYER_GUILD_UPDATE")
Folks:RegisterEvent("GUILD_ROSTER_UPDATE")

function Folks:GUILD_ROSTER_UPDATE()
	if not IsInGuild() then return end
	local total, _,totalonline = GetNumGuildMembers()
	
	self.guild.text = format("%s/%d", L_GUILD.. totalonline, total)
	self.guild.value = format("%s/%d", L_GUILD.. totalonline, total)

	if GameTooltip:IsShown() and GameTooltipTextLeft1:GetText() == L_GUILD then
		self.guild.OnEnter()
	end
end
Folks.PLAYER_GUILD_UPDATE = Folks.GUILD_ROSTER_UPDATE

local function Guild2Color(class)
	local c = _G["CUSTOM_CLASS_COLORS"] and _G["CUSTOM_CLASS_COLORS"][class] or _G["RAID_CLASS_COLORS"][class]
	return RGB2Hex(c)
end

local gFrame
local GetGuildRosterInfo = GetGuildRosterInfo
function Folks.guild.OnEnter(frame)
	if not IsInGuild() then return end
	if frame and not gFrame then
		gFrame = frame
	end

	GuildRoster()
	GameTooltip:SetOwner(gFrame, "ANCHOR_NONE")
	GameTooltip:SetPoint(GetTipAnchor(gFrame))
	local total, online = GetNumGuildMembers()
	

	GameTooltip:AddLine(GetGuildRosterMOTD().."\n", 1, 0.8, 0, true)
	for i = 1, (GetNumGuildMembers()) do
		local name, rank, _, level, _, zone, _, _, online, status, trueClass, _, _, isMobile = GetGuildRosterInfo(i)
		if online or isMobile then
			local difficultyColor = RGB2Hex(GetQuestDifficultyColor(level))
			
			local classColor = Guild2Color(trueClass)

			local zoneColor = " |cffffffff"
			
			if zone and (zone == GetRealZoneText() or zone == GetMapNameByID(GetCurrentMapAreaID())) then
				zoneColor = " |cff0fff0f"
			else
				zoneColor = " |cffffff00"
			end
	
			if status == 0 then
				status =  ONLINE_ICON
			elseif status == 1 then
				status = AWAY_ICON
			elseif status == 2 then
				status = BUSY_ICON
			end

			if isMobile and status == AWAY_ICON then
				status = MOBILE_AWAY
				zone = "Remote Chat"
			end
			if isMobile and status == BUSY_ICON then
				status = MOBILE_BUSY
				zone = "Remote Chat"
			end
			if isMobile and status == ONLINE_ICON then
				status = MOBILE_ICON
				zone = "Remote Chat"
			end
			GameTooltip:AddDoubleLine(
				format("%s |cff%s%d|r |cff%s%s|r - |cff1ae6ff[%s]|r", status, difficultyColor, level, classColor, name, rank),
				zoneColor..zone.."|r"
			)
		end
	end
	GameTooltip:Show()
end

function Folks.guild.OnLeave()
	GameTooltip:Hide()
end

function Folks.guild.OnClick()
	ToggleGuildFrame()
end
Now with Icons.

I have big dudes....

How can I do for make colums in a tootlip?.

How can I do for add a separator?.

Last edited by Akatosh : 10-20-13 at 08:05 AM.
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10-20-13, 04:21 AM   #3
Phanx
Cat.
 
Phanx's Avatar
AddOn Author - Click to view addons
Join Date: Mar 2006
Posts: 5,617
For a simple separator, you can simply add a line full of "separator" characters to the tooltip:

Code:
GameTooltip:AddLine("---------------------------------")
For a "real" separator, and for columns, you will need to stop using the GameTooltip and either start using a third-party tooltip library like LibQTip, or create and manage your own tooltip-like frame. I'd recommend just using QTip.
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10-20-13, 08:53 AM   #4
Akatosh
A Black Drake
AddOn Compiler - Click to view compilations
Join Date: Jun 2013
Posts: 84
Originally Posted by Phanx View Post
For a simple separator, you can simply add a line full of "separator" characters to the tooltip:

Code:
GameTooltip:AddLine("---------------------------------")
For a "real" separator, and for columns, you will need to stop using the GameTooltip and either start using a third-party tooltip library like LibQTip, or create and manage your own tooltip-like frame. I'd recommend just using QTip.

Thanks for the reply!!

I think that make tooltips with LibQTip is very difficult, atleast for me..., I see the code of brokers like MicroMenu or Arabroker, and I dont understand nothing....


For the part of separartor I have a dude.

Imagine that the tooltip is smaller than the "separators", the most secure that thy add and intro and take a Ugly appareance, or the opposite case, the "separator" dont be enought to fill the space.

I put 2 examples:

1st example:

________________________
|Text |
|--------------------------|
| --------<- (Separator) |
|Text |
|_______________________|

2nd example:
_______________________________________
|Text |
|--------------------------------- <-(separator)
| |
|Text |
|______________________________________|


How can I do to fix that?

Thanks!!.
  Reply With Quote
10-20-13, 05:18 PM   #5
Akatosh
A Black Drake
AddOn Compiler - Click to view compilations
Join Date: Jun 2013
Posts: 84
Now I get that error when a Real ID is on

Now I have a big problem, When A Real ID friend is online get that error:

When?

When I mouseover the element of friends, and when I have a real ID friend ON.

Code:
Message: Interface\AddOns\StatBlock_Folks\StatBlock_Folks.lua:55: attempt to index local 'c' (a nil value)
Time: 10/21/13 01:14:43
Count: 1
Stack: Interface\AddOns\StatBlock_Folks\StatBlock_Folks.lua:55: in function <Interface\AddOns\StatBlock_Folks\StatBlock_Folks.lua:54>
(tail call): ?
Interface\AddOns\StatBlock_Folks\StatBlock_Folks.lua:115: in function `OnEnter'
Interface\AddOns\StatBlock_Folks\StatBlock_Folks.lua:50: in function `?'
Interface\AddOns\StatBlock_Folks\StatBlock_Folks.lua:19: in function <Interface\AddOns\StatBlock_Folks\StatBlock_Folks.lua:19>

Locals: c = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = "%02x%02x%02x"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'c' (a nil value)"
format = <function> defined =[C]:-1[/b]


The code what I am using, is a base of statblockcore folks, a little modified:

Code:
local AWAY_ICON		= "|TInterface\\FriendsFrame\\StatusIcon-Away:20:20:0:-1|t"
local BUSY_ICON		= "|TInterface\\FriendsFrame\\StatusIcon-DnD:20:20:0:-1|t"
local MOBILE_ICON	= "|TInterface\\ChatFrame\\UI-ChatIcon-ArmoryChat:20:20:0:-1:16:16:0:16:0:16:0:255:0|t"
local MOBILE_AWAY	= "|TInterface\\ChatFrame\\UI-ChatIcon-ArmoryChat:20:20:0:-1:16:16:0:16:0:16:255:204:0|t"
local MOBILE_BUSY	= "|TInterface\\ChatFrame\\UI-ChatIcon-ArmoryChat:20:20:0:-1:16:16:0:16:0:16:255:0:0|t"
local ONLINE_ICON	= "|TInterface\\FriendsFrame\\StatusIcon-Online:20:20:0:-1|t" 

local _, class = UnitClass("player")
local color = RAID_CLASS_COLORS[class]
local r,g,b = color.r, color.g, color.b

local Folks = CreateFrame("Frame", "StatBlock_Folks")
local L_FRIENDS = format("|cff%02x%02x%02xFriends: |r",r*255,g*255,b*255)
local L_REALID = format("|cff%02x%02x%02xReal ID: |r",r*255,g*255,b*255)
local L_UPDATE = format("|cff%02x%02x%02xUpdating ... |r",r*255,g*255,b*255)
Folks.friends = LibStub("LibDataBroker-1.1"):NewDataObject("Folks_Friends", {type = "data source", text = L_FRIENDS.. "0 ", value = 0, suffix = L_FRIENDS})

local format = string.format
Folks:RegisterEvent("PLAYER_LOGIN")
Folks:SetScript("OnEvent", function(self, event) self[event](self) end)

function Folks:PLAYER_LOGIN()
	if IsInGuild() then GuildRoster() end
	ShowFriends()
end
-- System message when a friend or guild member is added/removed
Folks:RegisterEvent("CHAT_MSG_SYSTEM")
Folks.CHAT_MSG_SYSTEM = Folks.PLAYER_LOGIN

local function GetTipAnchor(frame)
	local x,y = frame:GetCenter()
	if not x or not y then return "TOPLEFT", "BOTTOMLEFT" end
	local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
	local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
	return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
end

----------------------------
--        Friends         --
----------------------------
Folks:RegisterEvent("FRIENDLIST_UPDATE")
function Folks:FRIENDLIST_UPDATE()
	local bnTotal, bnCount = BNGetNumFriends()
	local fTotal, fCount = GetNumFriends()

	local total = bnCount+fCount
	self.friends.text = format("  %s %d/%d", L_FRIENDS,fCount + bnCount, fTotal + bnTotal)
	self.friends.value = format("  %s %d/%d", L_FRIENDS, fCount + bnCount, fTotal + bnTotal)

	if GameTooltip:IsShown() and GameTooltipTextLeft1:GetText() == L_UPDATE then
		self.friends.OnEnter(nil, "update")
	end
end

local function RGB2Hex(c)
	return format("%02x%02x%02x", c.r*255, c.g*255, c.b*255)
end

local function Friend2Color(class)
	local result
	for k,v in pairs(_G["LOCALIZED_CLASS_NAMES_FEMALE"]) do
		if v == class then
			result = k
		end
	end
	if not result then
		for k,v in pairs(_G["LOCALIZED_CLASS_NAMES_MALE"]) do
			if v == class then
				result = k
			end
		end
	end
	local c = _G["CUSTOM_CLASS_COLORS"] and _G["CUSTOM_CLASS_COLORS"][result] or _G["RAID_CLASS_COLORS"][result]
	return RGB2Hex(c)
end

local fFrame
function Folks.friends.OnEnter(frame, update)
	local bnTotal, bnCount = BNGetNumFriends()
	local fTotal, fCount = GetNumFriends()
	if frame and not fFrame then
		fFrame = frame
	end

	GameTooltip:SetOwner(fFrame, "ANCHOR_NONE")
	GameTooltip:SetPoint(GetTipAnchor(fFrame))
	
if not update then
GameTooltip:AddDoubleLine(L_UPDATE, " ")
GameTooltip:Show()
ShowFriends()
return
end

	local bnTotal, bnCount = BNGetNumFriends()
	local fTotal, fCount = GetNumFriends()

	if bnTotal and bnTotal > 0 then
		GameTooltip:AddDoubleLine(L_REALID, format("[%d/%d]", bnCount, bnTotal), 1, 1, 1, r, g, b)

		for i=1, bnCount do
			local _, name, _, _, _, _, _, isOnline, _, isAfk, isDnd = BNGetFriendInfo(i)
			if isOnline then
				local toon = BNGetNumFriendToons(i)
				for j = 1, toon do
					local _, toonName, client, _, _, _, class, _, zoneName, level, gametext = BNGetFriendToonInfo(i, j)
					local status = ONLINE_ICON

					if isAfk then
						status = AWAY_ICON
					elseif isDnd then
						status = BUSY_ICON
					end
					if client == "WoW" then
						local difficultyColor = RGB2Hex(GetQuestDifficultyColor(tonumber(level) or 1))
						local classColor = Friend2Color(class)
						local groupIndicator = ""
						local zoneColor = " |cffffffff"

						zoneName = zoneName or _G["UNKNOWN"]

						if realmName == GetRealmName() then

							if zoneName and (zoneName == GetRealZoneText() or zoneName == GetMapNameByID(GetCurrentMapAreaID())) then
								zoneColor = " |cff0fff0f"
							else
								zoneColor = " |cffffff00"
							end
						else
							zoneColor = " |cff7f7f7f"
						end

						GameTooltip:AddDoubleLine(
							format("%s |cff%s%d|r |cff%s%s|r", status, difficultyColor, level, classColor, toonName),
							zoneColor..zoneName.."|r"
						)
					else
						GameTooltip:AddDoubleLine(
							name..note, status.."|cffffffff"..client.."("..(gametext or "")..")".."|r"
						)
					end
				end
			end
		end
		if fTotal > 0 then
			GameTooltip:AddDoubleLine(" ", " ")
		end
	end


	if fTotal > 0 then
		GameTooltip:AddDoubleLine("Friends:", format("[%d/%d]", fCount, fTotal), r, g, b, r, g, b)
		for i = 1, fCount do
			local name, level, class, zone, _, status = GetFriendInfo(i)
			local difficultyColor = RGB2Hex(GetQuestDifficultyColor(level))
			local classColor = Friend2Color(class)
			local groupIndicator = ""
			local zoneColor = " |cffffffff"

			if zone and (zone == GetRealZoneText() or zone == GetMapNameByID(GetCurrentMapAreaID())) then
				zoneColor = " |cff0fff0f"
			else
				zoneColor = " |cffffff00"
			end
			
			if status == CHAT_FLAG_AFK then
				status = AWAY_ICON
			elseif status == CHAT_FLAG_DND then
				status = BUSY_ICON
			else
				status =  ONLINE_ICON
			end

			GameTooltip:AddDoubleLine(
				format("%s |cff%s%d|r |cff%s%s|r", status, difficultyColor, level, classColor, name),
				zoneColor..zone.."|r"
			)
		end
	end

	GameTooltip:Show()
end

function Folks.friends.OnLeave()
	GameTooltip:Hide()
end

function Folks.friends.OnClick()
	ToggleFriendsFrame(1)
end

----------------------------
--         Guild          --
----------------------------
local L_GUILD = format("|cff%02x%02x%02x Guild:  |r",r*255,g*255,b*255)
Folks.guild = LibStub("LibDataBroker-1.1"):NewDataObject("Folks_Guild", {type = "data source", text = "", value = "", suffix = ""})

Folks:RegisterEvent("PLAYER_GUILD_UPDATE")
Folks:RegisterEvent("GUILD_ROSTER_UPDATE")

function Folks:GUILD_ROSTER_UPDATE()
	if not IsInGuild() then return end
	local total, _,totalonline = GetNumGuildMembers()
	
	self.guild.text = format("%s/%d", L_GUILD.. totalonline, total)
	self.guild.value = format("%s/%d", L_GUILD.. totalonline, total)

	if GameTooltip:IsShown() and GameTooltipTextLeft1:GetText() == L_GUILD then
		self.guild.OnEnter()
	end
end
Folks.PLAYER_GUILD_UPDATE = Folks.GUILD_ROSTER_UPDATE

local function Guild2Color(class)
	local c = _G["CUSTOM_CLASS_COLORS"] and _G["CUSTOM_CLASS_COLORS"][class] or _G["RAID_CLASS_COLORS"][class]
	return RGB2Hex(c)
end

local gFrame
local GetGuildRosterInfo = GetGuildRosterInfo
function Folks.guild.OnEnter(frame)
	if not IsInGuild() then return end
	if frame and not gFrame then
		gFrame = frame
	end

	GuildRoster()
	GameTooltip:SetOwner(gFrame, "ANCHOR_NONE")
	GameTooltip:SetPoint(GetTipAnchor(gFrame))
	local total, online = GetNumGuildMembers()
	

	GameTooltip:AddLine(GetGuildRosterMOTD().."\n", 1, 0.8, 0, true)
	for i = 1, (GetNumGuildMembers()) do
		local name, rank, _, level, _, zone, _, _, online, status, trueClass, _, _, isMobile = GetGuildRosterInfo(i)
		if online or isMobile then
			local difficultyColor = RGB2Hex(GetQuestDifficultyColor(level))
			
			local classColor = Guild2Color(trueClass)

			local zoneColor = " |cffffffff"
			
			if zone and (zone == GetRealZoneText() or zone == GetMapNameByID(GetCurrentMapAreaID())) then
				zoneColor = " |cff0fff0f"
			else
				zoneColor = " |cffffff00"
			end
	
			if status == 0 then
				status =  ONLINE_ICON
			elseif status == 1 then
				status = AWAY_ICON
			elseif status == 2 then
				status = BUSY_ICON
			end

			if isMobile and status == AWAY_ICON then
				status = MOBILE_AWAY
				zone = "Remote Chat"
			end
			if isMobile and status == BUSY_ICON then
				status = MOBILE_BUSY
				zone = "Remote Chat"
			end
			if isMobile and status == ONLINE_ICON then
				status = MOBILE_ICON
				zone = "Remote Chat"
			end
			GameTooltip:AddDoubleLine(
				format("%s |cff%s%d|r |cff%s%s|r - |cff1ae6ff[%s]|r", status, difficultyColor, level, classColor, name, rank),
				zoneColor..zone.."|r"
			)
		end
	end
	GameTooltip:Show()
end

function Folks.guild.OnLeave()
	GameTooltip:Hide()
end

function Folks.guild.OnClick()
	ToggleGuildFrame()
end
Can Anyone help me pls???

Thanks.

Update:

I rewrite all and and dont understand nothing, I just Copy - Paste lines and with no reason now works.

The only what I do is hold a few of original lines, that I dont use for nothing, but now works ok... I dont understand nothing....

Code:
local _, class = UnitClass("player")
local color = RAID_CLASS_COLORS[class]
local r,g,b = color.r, color.g, color.b

local Folks = CreateFrame("Frame", "StatBlock_Folks")
local L_FRIENDS = format("|cff%02x%02x%02xFriends: |r",r*255,g*255,b*255)
local L_REALID = format("|cff%02x%02x%02xReal ID: |r",r*255,g*255,b*255)
local L_UPDATE = format("|cff%02x%02x%02xUpdating ... |r",r*255,g*255,b*255)

local AWAY_ICON		= "|TInterface\\FriendsFrame\\StatusIcon-Away:20:20:0:-1|t"
local BUSY_ICON		= "|TInterface\\FriendsFrame\\StatusIcon-DnD:20:20:0:-1|t"
local MOBILE_ICON	= "|TInterface\\ChatFrame\\UI-ChatIcon-ArmoryChat:20:20:0:-1:16:16:0:16:0:16:0:255:0|t"
local MOBILE_AWAY	= "|TInterface\\ChatFrame\\UI-ChatIcon-ArmoryChat:20:20:0:-1:16:16:0:16:0:16:255:204:0|t"
local MOBILE_BUSY	= "|TInterface\\ChatFrame\\UI-ChatIcon-ArmoryChat:20:20:0:-1:16:16:0:16:0:16:255:0:0|t"
local ONLINE_ICON	= "|TInterface\\FriendsFrame\\StatusIcon-Online:20:20:0:-1|t" 

Folks.friends = LibStub("LibDataBroker-1.1"):NewDataObject("Folks_Friends", {type = "data source", text = "0 "..L_FRIENDS, value = 0, suffix = L_FRIENDS})

local L_TOOLTIP_F = "\n|cffeda55fClick|r to open the friends panel"
local L_TOOLTIP_G = "\n|cffeda55fClick|r to open the guild panel"

local format = string.format
Folks:RegisterEvent("PLAYER_LOGIN")
Folks:SetScript("OnEvent", function(self, event) self[event](self) end)

function Folks:PLAYER_LOGIN()
	if IsInGuild() then GuildRoster() end
	ShowFriends()
end
-- System message when a friend or guild member is added/removed
Folks:RegisterEvent("CHAT_MSG_SYSTEM")
Folks.CHAT_MSG_SYSTEM = Folks.PLAYER_LOGIN

local function GetTipAnchor(frame)
	local x,y = frame:GetCenter()
	if not x or not y then return "TOPLEFT", "BOTTOMLEFT" end
	local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
	local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
	return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
end

----------------------------
--        Friends         --
----------------------------
Folks:RegisterEvent("FRIENDLIST_UPDATE")

function Folks:FRIENDLIST_UPDATE()

	local bnTotal, bnCount = BNGetNumFriends()
	local fTotal, fCount = GetNumFriends()

	local total = bnCount+fCount
	self.friends.text = format("  %s %d/%d", L_FRIENDS,fCount + bnCount, fTotal + bnTotal)
	self.friends.value = format("  %s %d/%d", L_FRIENDS, fCount + bnCount, fTotal + bnTotal)

	if GameTooltip:IsShown() and GameTooltipTextLeft1:GetText() == L_UPDATE then
		self.friends.OnEnter(nil, "update")
	end
end

local function RGB2Hex(c)
	return format("%02x%02x%02x", c.r*255, c.g*255, c.b*255)
end

local function Friend2Color(class)
	local result
	for k,v in pairs(_G["LOCALIZED_CLASS_NAMES_FEMALE"]) do
		if v == class then
			result = k
		end
	end
	if not result then
		for k,v in pairs(_G["LOCALIZED_CLASS_NAMES_MALE"]) do
			if v == class then
				result = k
			end
		end
	end
	local c = _G["CUSTOM_CLASS_COLORS"] and _G["CUSTOM_CLASS_COLORS"][result] or _G["RAID_CLASS_COLORS"][result]
	return RGB2Hex(c)
end

local fFrame
function Folks.friends.OnEnter(frame, update)
	local GetFriendInfo = GetFriendInfo
	local BNGetFriendInfo = BNGetFriendInfo
	if frame and not fFrame then
		fFrame = frame
	end

	GameTooltip:SetOwner(fFrame, "ANCHOR_NONE")
	GameTooltip:SetPoint(GetTipAnchor(fFrame))

	if not update then
		GameTooltip:AddDoubleLine(L_UPDATE, " ")
		GameTooltip:Show()
		ShowFriends()
		return
	end

	local bnTotal, bnCount = BNGetNumFriends()
	local fTotal, fCount = GetNumFriends()

	if bnTotal and bnTotal > 0 then
		GameTooltip:AddDoubleLine(L_REALID, format("[%d/%d]", bnCount, bnTotal), r, g, b, r, g, b)

		for i=1, bnCount do
			local _, name, _, _, _, _, _, isOnline, _, isAfk, isDnd, _, note = BNGetFriendInfo(i)
			if isOnline then
				local toon = BNGetNumFriendToons(i)
				for j = 1, toon do
					local _, toonName, client, realmName, _, _, _, class, _, zoneName, level, gametext = BNGetFriendToonInfo(i, j)
					local status = ONLINE_ICON
					if note and note ~= "" then
						note = " [|cffffffff"..note.."|r]"
					else
						note = ""
					end
					if isAfk then
						status = AWAY_ICON
					elseif isDnd then
						status = BUSY_ICON
					end
					if client == "WoW" then
						local difficultyColor = RGB2Hex(GetQuestDifficultyColor(tonumber(level) or 1))
						local classColor = Friend2Color(class)
						local groupIndicator = ""
						local zoneColor = " |cffffffff"

						zoneName = zoneName or _G["UNKNOWN"]

						if realmName == GetRealmName() then
							if UnitInParty(toonName) or UnitInRaid(toonName) then
								groupIndicator = "|cff0fff0f+|r"
							end
							if zoneName and (zoneName == GetRealZoneText() or zoneName == GetMapNameByID(GetCurrentMapAreaID())) then
								zoneColor = " |cff0fff0f"
							else
								zoneColor = " |cffffff00"
							end
						else
							zoneColor = " |cff7f7f7f"
						end

						GameTooltip:AddDoubleLine(
							format("%s |cff%s%d|r |cff%s%s|r", status, difficultyColor, level, classColor, toonName),
							zoneColor..zoneName.."|r"
						)
					else
						GameTooltip:AddDoubleLine(
							name..note, status.."|cffffffff"..client.."("..(gametext or "")..")".."|r"
						)
					end
				end
			end
		end
		if fTotal > 0 then
			GameTooltip:AddDoubleLine(" ", " ")
		end
	end

	if fTotal > 0 then
		GameTooltip:AddDoubleLine("Friends:", format("[%d/%d]", fCount, fTotal), r, g, b, r, g, b)
		for i = 1, fCount do
			local name, level, class, zone, _, status, note = GetFriendInfo(i)
			local difficultyColor = RGB2Hex(GetQuestDifficultyColor(level))
			local classColor = Friend2Color(class)
			local groupIndicator = ""
			local zoneColor = " |cffffffff"

			if UnitInParty(name) or UnitInRaid(name) then
				groupIndicator = "|cff0fff0f+|r"
			end

			note = note or ""
			zone = zone or _G["UNKNOWN"]

			if note ~= "" then
				note = " [|cffffffff"..note.."|r]"
			end

			if zone and (zone == GetRealZoneText() or zone == GetMapNameByID(GetCurrentMapAreaID())) then
				zoneColor = " |cff0fff0f"
			else
				zoneColor = " |cffffff00"
			end

			if status == CHAT_FLAG_AFK then
				status = AWAY_ICON
			elseif status == CHAT_FLAG_DND then
				status = BUSY_ICON
			else
				status =  ONLINE_ICON
			end

			GameTooltip:AddDoubleLine(
				format("%s |cff%s%d|r |cff%s%s|r", status, difficultyColor, level, classColor, name),
				zoneColor..zone.."|r"
			)
		end
	end

	GameTooltip:Show()
end

function Folks.friends.OnLeave()
	GameTooltip:Hide()
end

function Folks.friends.OnClick()
	ToggleFriendsFrame(1)
end

----------------------------
--         Guild          --
----------------------------

local L_GUILD = format("|cff%02x%02x%02x Guild:  |r",r*255,g*255,b*255)
Folks.guild = LibStub("LibDataBroker-1.1"):NewDataObject("Folks_Guild", {type = "data source", text = "0 "..L_GUILD, value = 0, suffix = L_GUILD})

Folks:RegisterEvent("PLAYER_GUILD_UPDATE")
Folks:RegisterEvent("GUILD_ROSTER_UPDATE")

function Folks:GUILD_ROSTER_UPDATE()
	if not IsInGuild() then return end

	local total, _,totalonline = GetNumGuildMembers()
	self.guild.text = format("%s/%d", L_GUILD.. totalonline, total)
	self.guild.value = format("%s/%d", L_GUILD.. totalonline, total)

	if GameTooltip:IsShown() and GameTooltipTextLeft1:GetText() == L_GUILD then
		self.guild.OnEnter()
	end
end
Folks.PLAYER_GUILD_UPDATE = Folks.GUILD_ROSTER_UPDATE

local function Guild2Color(class)
	local c = _G["CUSTOM_CLASS_COLORS"] and _G["CUSTOM_CLASS_COLORS"][class] or _G["RAID_CLASS_COLORS"][class]
	return RGB2Hex(c)
end

local gFrame
local GetGuildRosterInfo = GetGuildRosterInfo
function Folks.guild.OnEnter(frame)
	if not IsInGuild() then return end
	if frame and not gFrame then
		gFrame = frame
	end

	GuildRoster()
	GameTooltip:SetOwner(gFrame, "ANCHOR_NONE")
	GameTooltip:SetPoint(GetTipAnchor(gFrame))
	local total, online = GetNumGuildMembers()

	GameTooltip:AddLine(GetGuildRosterMOTD().."\n", 1, 0.8, 0, true)
	for i = 1, (GetNumGuildMembers()) do
		local name, rank, _, level, _, zone,  note, officernote, online, status, trueClass, _, _, isMobile = GetGuildRosterInfo(i)
		if online or isMobile then
			local difficultyColor = RGB2Hex(GetQuestDifficultyColor(level))
			local guildRankNoteText = " [|cffffffff"..rank.."|r]"
			local classColor = Guild2Color(trueClass)
			local groupIndicator = ""
			local zoneColor = " |cffffffff"

			if UnitInParty(name) or UnitInRaid(name) then
				groupIndicator = "|cff0fff0f+|r"
			end

			if note ~= "" and not CanViewOfficerNote() then
				guildRankNoteText = guildRankNoteText.."[|cffffffff"..note.."|r]"
			end

			if CanViewOfficerNote() and officernote ~= "" then
				guildRankNoteText = guildRankNoteText.."[|cffffffff"..officernote.."|r]"
			end

			if zone and (zone == GetRealZoneText() or zone == GetMapNameByID(GetCurrentMapAreaID())) then
				zoneColor = " |cff0fff0f"
			else
				zoneColor = " |cffffff00"
			end

			if status == 0 then
				status =  ONLINE_ICON
			elseif status == 1 then
				status = AWAY_ICON
			elseif status == 2 then
				status = BUSY_ICON
			end

			if isMobile and status == AWAY_ICON then
				status = MOBILE_AWAY
				zone = "Remote Chat"
			end
			if isMobile and status == BUSY_ICON then
				status = MOBILE_BUSY
				zone = "Remote Chat"
			end
			if isMobile and status == ONLINE_ICON then
				status = MOBILE_ICON
				zone = "Remote Chat"
			end
			GameTooltip:AddDoubleLine(
				format("%s |cff%s%d|r |cff%s%s|r - |cff1ae6ff[%s]|r", status, difficultyColor, level, classColor, name, rank),
				zoneColor..zone.."|r"
			)
		end
	end
	GameTooltip:Show()
end

function Folks.guild.OnLeave()
	GameTooltip:Hide()
end

function Folks.guild.OnClick()
	ToggleGuildFrame()
end

Last edited by Akatosh : 10-21-13 at 01:36 AM.
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » Question about Ara_Broker Guild Friends.


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