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05-03-13, 01:56 PM   #1421
Nibelheim
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Originally Posted by iamrogue View Post
Are you sure it can't be done? Because I went through the code and I noticed you had something called "ReverseHealth" or something liek that which you put in both "Pet" and "Boss". Couldn't you just make a function called "Player" and add it there?

Thanks so much for just answering though :d
Those are for simple oUF frames. Player/Target/etc are all done using different technology.
 
05-03-13, 02:03 PM   #1422
webster259
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So I have noticed that on almost all of my toons, the font in chatter has changed. However, for whatever reason the font remains the same on my DK. I tried re-initializing and it still didn't change. I was wondering if this is something that would require a cache folder deletion?
 
05-03-13, 02:05 PM   #1423
ieabu
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Thanks a lot for the help about my problem with Tidy Plates and RealUI!

I have 2 more questions...

1. Is there a way to hide the 'RealUI is controlling Action Bar positioning' window everytime I change something in Bartender?

2. Can I modify the font size on my scrolling damage/healing text so that when there's a crit, it appears huge?

Thanks again!!!
 
05-03-13, 02:10 PM   #1424
Nibelheim
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Originally Posted by webster259 View Post
So I have noticed that on almost all of my toons, the font in chatter has changed. However, for whatever reason the font remains the same on my DK. I tried re-initializing and it still didn't change. I was wondering if this is something that would require a cache folder deletion?
/chatter > Profiles > make sure it's set to RealUI


Originally Posted by ieabu View Post
Thanks a lot for the help about my problem with Tidy Plates and RealUI!

I have 2 more questions...

1. Is there a way to hide the 'RealUI is controlling Action Bar positioning' window everytime I change something in Bartender?

2. Can I modify the font size on my scrolling damage/healing text so that when there's a crit, it appears huge?

Thanks again!!!
1: No, but I'll work on making it less intrusive.
2: /msbt > Master Fonts
 
05-03-13, 02:39 PM   #1425
ieabu
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Originally Posted by Nibelheim View Post
/chatter > Profiles > make sure it's set to RealUI




1: No, but I'll work on making it less intrusive.
2: /msbt > Master Fonts
Thank you so much!
Always such a quick reply
 
05-03-13, 03:06 PM   #1426
webster259
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Originally Posted by Nibelheim View Post
/chatter > Profiles > make sure it's set to RealUI


I tried that, and it was already set to RealUI


EDIT: Please ignore my idiocy lol. Somehow all the other profiles had gotten switched to Default and my DK was the only one displaying it correctly

Last edited by webster259 : 05-03-13 at 03:43 PM.
 
05-03-13, 04:27 PM   #1427
Nibelheim
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Originally Posted by webster259 View Post
I tried that, and it was already set to RealUI


EDIT: Please ignore my idiocy lol. Somehow all the other profiles had gotten switched to Default and my DK was the only one displaying it correctly
Uploading a fix for these little missing profile issues now.
 
05-03-13, 04:35 PM   #1428
Maddoxx
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Aura Cooldown Spiral

Hi
got an issue with the cool new Aura Cooldown Spiral:



hope for some help
 
05-03-13, 04:43 PM   #1429
Haleth
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I'm so, so jealous of this UI. Every time I look at one of the screenshots there's so much awesome stuff I want to rip off, I mean add to my own UI. But... time. And effort.
 
05-03-13, 04:47 PM   #1430
Nibelheim
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Originally Posted by Maddoxx View Post
Hi
got an issue with the cool new Aura Cooldown Spiral:



hope for some help
Hmm... type /realui go to Skins and make sure Raven is ticked

Originally Posted by Haleth View Post
I'm so, so jealous of this UI. Every time I look at one of the screenshots there's so much awesome stuff I want to rip off, I mean add to my own UI. But... time. And effort.
Hehe
 
05-03-13, 04:56 PM   #1431
Maddoxx
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Originally Posted by Nibelheim View Post
Hmm... type /realui go to Skins and make sure Raven is ticked
yes it is ticked ^^
 
05-03-13, 04:58 PM   #1432
Nibelheim
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Originally Posted by Maddoxx View Post
yes it is ticked ^^
Getting any errors? (might be a hidden icon underneath minimap that appears on mouseover)
 
05-03-13, 05:02 PM   #1433
Maddoxx
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Originally Posted by Nibelheim View Post
Getting any errors? (might be a hidden icon underneath minimap that appears on mouseover)
hmm no but i diabled raven in hud :<
now it is correct

is it possible to get that spiral on new bars?
 
05-03-13, 05:09 PM   #1434
Nibelheim
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Originally Posted by Maddoxx View Post
hmm no but i diabled raven in hud :<
now it is correct

is it possible to get that spiral on new bars?
Certainly. Just edit nibRealUI\Skins\Raven.lua in notepad and add the names of your new bar groups to IconFrames.
 
05-03-13, 05:15 PM   #1435
Maddoxx
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Originally Posted by Nibelheim View Post
Certainly. Just edit nibRealUI\Skins\Raven.lua in notepad and add the names of your new bar groups to IconFrames.
I love you *-*
thanks for really quick help :*
 
05-03-13, 05:36 PM   #1436
Maddoxx
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Shield tracking

is it possible to track Ice barrier (Mage) and Powerword:Shield (Priest) ?
 
05-03-13, 06:04 PM   #1437
Nibelheim
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Originally Posted by Maddoxx View Post
is it possible to track Ice barrier (Mage) and Powerword:Shield (Priest) ?
Perhapses. I shall see.
 
05-03-13, 11:15 PM   #1438
Anj
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Originally Posted by Haleth View Post
I'm so, so jealous of this UI. Every time I look at one of the screenshots there's so much awesome stuff I want to rip off, I mean add to my own UI. But... time. And effort.
RealUI and FreeUI are two unique UIs I love to use.
 
05-04-13, 01:39 PM   #1439
Nomaddc
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More to weird bugs:
Code:
4x C stack overflow
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
...
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<string>:"*:OnClick":1: in function <string>:"*:OnClick":1

Locals:
(*temporary) = CompactRaidFrameManager {
 0 = <userdata>
 displayFrame = CompactRaidFrameManagerDisplayFrame {}
 toggleButton = CompactRaidFrameManagerToggleButton {}
 container = CompactRaidFrameContainer {}
 dynamicContainerPosition = false
 collapsed = true
 containerResizeFrame = CompactRaidFrameManagerContainerResizeFrame {}
}
 = <func> =[C]:-1
 = <func> @nibRealUI\Modules\MinimapAdv.lua:801
 
05-04-13, 10:52 PM   #1440
Daagar
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Under the heading of "why can't users ever be happy": Would it be possible to untie the pet frame position from the bartender bars? I prefer to move my actionbars down a bit, but want the pet frame to stay up with the HUD.

It seems like this should already be doable with /realui->HuD->Unit Frames->Positions->Pet, but heck if I can make that do anything.
 

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