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10-01-10, 12:54 AM   #1
zork
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Free Fonts

http://www.theleagueofmoveabletype.com/

http://twitter.com/theleagueof
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10-01-10, 01:11 AM   #2
Coote
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Thanks for the links. There's some good looking fonts there. =)
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10-02-10, 11:49 PM   #3
Taroven
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Ooo, me like. Think I just found my next UI font or two.
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10-03-10, 05:24 AM   #4
sakurakira
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Ooooo another font site to bookmark, thanks! Junction looks especially nice, I'll have to see how that looks as a WoW quest/mail font.
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10-03-10, 09:32 AM   #5
neverg
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Here's some more:

http://code.google.com/webfonts

http://www.fontex.org/

http://www.fontsquirrel.com/fontface/generator
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10-03-10, 01:49 PM   #6
Ferous
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And here is a pixel font website I've always loved, very simple yet .... Pixel!

http://pixelfonts.style-force.net/
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10-03-10, 02:39 PM   #7
ravagernl
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http://fontstruct.fontshop.com/
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10-03-10, 09:27 PM   #8
Coote
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http://www.dafont.com/ is a good one, as well.

You do have to be careful about which fonts you pick, though, as not all are public domain, or freeware.
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10-04-10, 02:42 AM   #9
Gawain
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Thanks for some of the sites you guys posted... Bookmarked!
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10-04-10, 07:54 AM   #10
sacrife
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http://www.blambot.com/

Some cool comic fonts here.
Most of them cost money, but there are some cool free one's here as well.
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10-04-10, 10:24 AM   #11
Seerah
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Originally Posted by sacrife View Post
http://www.blambot.com/

Some cool comic fonts here.
Most of them cost money, but there are some cool free one's here as well.

Always pay attention to license terms - especially with regards to redistribution, if you intend to use your fonts in an addon or UI that you will be uploading for others to use. For example, the site listed above states this:
Originally Posted by http://www.blambot.com/license.shtml
All fonts © Nate Piekos. All Rights Reserved. No Blambot font may be altered or redisributed without the express, paid permission of Nate Piekos.

You can use these fonts for your own personal use, but you can't redistribute them (in an addon or UI) without permission.


Just a friendly reminder that free =/= free to do whatever you wish with.
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10-06-10, 02:34 AM   #12
zork
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http://www.miniml.com/fonts/index.htm#free

Win: http://www.miniml.com/fonts/free.zip
Mac: http://www.miniml.com/fonts/free.sit
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10-12-10, 01:49 PM   #13
Hoern
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We had a conversation about that last night, and I started moving all the "trueFree" fonts from our Sourceforge project into a LSM pack: http://www.wowinterface.com/download...ettoMedia.html in case someone is interested.

I have 66 more fonts to go through (re-contact authors, see if the font is still the latest version, if licensing has changed, etc.) and will push out a big one later this week.
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10-12-10, 02:09 PM   #14
Sythalin
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Apparently I fail somewhere. I've tried changing the game fonts and they've had no effect. I created the file Interface/Fonts, changed the names accordingly (ex. ARIALN.ttf), yet in game nothing changes.

What am I missing?
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10-12-10, 02:36 PM   #15
Seerah
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The Fonts folder doesn't go in your Interface folder.
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10-12-10, 02:52 PM   #16
Hoern
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Originally Posted by ChaosInc View Post
Apparently I fail somewhere. I've tried changing the game fonts and they've had no effect.
The Fonts are outside the VFS, so slapping them into <WoWFolder>/Fonts instead of <WoWFolder>/Interface/Fonts is the way to go.

Alternatively, and this is what I'd suggest, instead of overriding the core fonts in your directory, why not override the constants pointing to them instead? That way you don't really do hard damage and, instead, do a soft coax. Tektikles shows how it's done
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Last edited by Hoern : 10-12-10 at 02:55 PM.
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10-12-10, 02:55 PM   #17
Sythalin
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As I said, I failed somewhere. Obviously I did some "selective improvised reading" and misread the install directory. Thanks.
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10-12-10, 03:07 PM   #18
Seerah
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Originally Posted by Hoern View Post
That way you don't really do hard damage
What damage?
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10-12-10, 03:26 PM   #19
Hoern
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Originally Posted by Seerah View Post
What damage?
Hard damage vs. soft coax is an old VMS figure of speech. Basically it's the difference between changing something "hard", e.g. by moving a file with the same name but a different function over it, or "soft", by writing a new program and having it executed afterwards to override initial values and functions.

So in this case its the difference between overriding the whole of /fonts (by placing a directory into the file system to override the VFS versions) or simply programmatically altering what font the UI uses for what function.

"Damage" to me, in so far, that you're really getting into the bowels of the UI. I personally just prefer the more fine-grained (and, by virtue of enabling/disabling an addon instead of having to instate and remove a folder, easier to switch) version.

This also benefits situations in which two authors have different ideas of what a good font should be. In the case where author A replaces ARIALN.ttf with her own truetype font (oftentimes using different kerning and hinting than the default font) but maintains, say, FRIZQT__.TTF, while author B wants to replace FRIZQT__.TTF and maintain ARIALN, we're at an impasse. It's hard for the user to discern which ones are the "original" fonts and which ones have been replaced, etc, and even harder to mediate between two authors wanting to replace all or some fonts.

The addon method just gives that flexibility much easier. Not to mention, access to more font faces or a chance at lowering the amount of faces in the UI (which is what I did, for example).
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