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05-24-13, 05:43 PM   #1621
Anj
A Chromatic Dragonspawn
 
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Join Date: Feb 2010
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Originally Posted by Nibelheim View Post
No addon in RealUI does that. Might be something like DBM.
Originally Posted by tgrhwke View Post
Yea. Apparently it's DBM. Something got switched on in recent update. Thanks Nib.
That's the separate addon DBM-VictorySound. Meanwhile, BigWigs has built-in Mario music.
 
05-24-13, 06:31 PM   #1622
Shockattackr
A Deviate Faerie Dragon
Join Date: May 2013
Posts: 15
Originally Posted by Shockattackr View Post
6x cargBags_Nivaya\style.lua:59: attempt to compare string with number
cargBags_Nivaya\style.lua:59: in function <cargBags_Nivaya\style.lua:56>
<in C code>
cargBags_Nivaya\style.lua:74: in function <cargBags_Nivaya\style.lua:74>
cargBags_Nivaya\style.lua:98: in function "OnContentsChanged"
cargBags_Nivaya\cargBags\base\container.lua:102: in function <cargBags_Nivaya\cargBags\base\container.lua:99>

Locals:
(*temporary) = <table> {
1 = <table> {}
2 = <table> {}
3 = <table> {}
4 = <table> {}
5 = <table> {}
6 = <table> {}
7 = <table> {}
8 = <table> {}
9 = <table> {}
10 = <table> {}
11 = <table> {}
12 = <table> {}
13 = <table> {}
14 = <table> {}
15 = <table> {}
16 = <table> {}
17 = <table> {}
18 = <table> {}
19 = <table> {}
20 = <table> {}
21 = <table> {}
22 = <table> {}
23 = <table> {}
24 = <table> {}
25 = <table> {}
26 = <table> {}
27 = <table> {}
28 = <table> {}
29 = <table> {}
30 = <table> {}
31 = <table> {}
32 = <table> {}
33 = <table> {}
34 = <table> {}
35 = <table> {}
36 = <table> {}
37 = <table> {}
38 = <table> {}
39 = <table> {}
40 = <table> {}
41 = <table> {}
42 = <table> {}
43 = <table> {}
44 = <table> {}
45 = <table> {}
46 = <table> {}
47 = <table> {}
48 = <table> {}
49 = <table> {}
50 = <table> {}
51 = <table> {}
52 = <table> {}
53 = <table> {}
54 = <table> {}
55 = <table> {}
56 = <table> {}
57 = <table> {}
}
(*temporary) = <func> @cargBags_Nivaya\style.lua:56
(*temporary) = <table> {
1 = -1
2 = -2
3 = NivayaSlot120 {}
4 = -1
}
(*temporary) = <table> {
1 = -1
2 = -2
3 = NivayaSlot102 {}
4 = -1
}
(*temporary) = <table> {
1 = "0"
3 = NivayaSlot23 {}
4 = 1
}


with the fix you recently posted bags arent working or something


**Edit** only dies when i do /cbniv new
Just wondering if this bug has been fixed yet? because I like the bag addon. and i dont want to go to a different ui. its been a few days.
 
05-24-13, 06:33 PM   #1623
Scyntt
A Deviate Faerie Dragon
Join Date: Nov 2010
Posts: 11
Originally Posted by Gethe View Post
Your nameplate issue is due to a change Blizz made to nameplate castbars. KuiNameplates has been updated for this on Curse.
That did the trick for the minor issue, thanks.

[s]Any idea on getting the second row of grid to show? I still haven't found anything to fix that.[/s]
Temp Fix Found: Group by 10 instead of Group by 5 seems to fix this now.

[s]Also I just noticed that I can't move the range finder now, and it's current position is overlapping other elements.[/s]
Found the fix: You need to right click on the range finder.

Last edited by Scyntt : 05-24-13 at 07:41 PM.
 
05-24-13, 07:24 PM   #1624
Vasiio
A Defias Bandit
Join Date: May 2013
Posts: 2
Hi!

First of all, thank you so much for your great work, I've tried a fair share of UIs, but I haven't looked back since discovering RealUI.

I tried the search function, but it's not coming up with what I'm looking for, so here goes:

I use a Logitech G13 and I've set up the action bars to mimic its layout - four bars in a 7-7-5-3-button setup. However, they don't centre automatically, because RealUI is controlling their position.

Now, I know I can do tgis through Bartender, but I really like how the UI is taking care of everything. Is there an option somewhere to set action bar postioning through RealUI?

Click image for larger version

Name:	WoWScrnShot_052513_025846.jpg
Views:	407
Size:	304.7 KB
ID:	7735
This is what I get

Click image for larger version

Name:	WoWScrnShot_052513_030525.jpg
Views:	436
Size:	309.3 KB
ID:	7736
This is what I'm aiming for.
 
05-24-13, 07:46 PM   #1625
Scyntt
A Deviate Faerie Dragon
Join Date: Nov 2010
Posts: 11
Originally Posted by Vasiio View Post
Hi!

First of all, thank you so much for your great work, I've tried a fair share of UIs, but I haven't looked back since discovering RealUI.

I tried the search function, but it's not coming up with what I'm looking for, so here goes:

I use a Logitech G13 and I've set up the action bars to mimic its layout - four bars in a 7-7-5-3-button setup. However, they don't centre automatically, because RealUI is controlling their position.

Now, I know I can do tgis through Bartender, but I really like how the UI is taking care of everything. Is there an option somewhere to set action bar postioning through RealUI?

Attachment 7735
This is what I get

Attachment 7736
This is what I'm aiming for.
/hud then look for the button called Addon Control. You will see a row for Bartender, untick the box for POS. You might want to /rl to be safe. Then /bar to play around with how you want the bars to be set. While your in there, you will want to copy the custom conditions from the first bar (under visibility) and paste that (you have to hit accept for it to take hold) into your other bars in order to keep it's auto-hide and such going. Personally I use a 6-6-6-5 setup with my fancy mouse, but I keep it at two rows with a little space between the bar groups.
 
05-24-13, 10:40 PM   #1626
Vasiio
A Defias Bandit
Join Date: May 2013
Posts: 2
Originally Posted by Scyntt View Post
/hud then look for the button called Addon Control. You will see a row for Bartender, untick the box for POS. You might want to /rl to be safe. Then /bar to play around with how you want the bars to be set. While your in there, you will want to copy the custom conditions from the first bar (under visibility) and paste that (you have to hit accept for it to take hold) into your other bars in order to keep it's auto-hide and such going. Personally I use a 6-6-6-5 setup with my fancy mouse, but I keep it at two rows with a little space between the bar groups.
Thanks, but that's how I got the bars to look like in the second picture. Having them centred with Bartender works fine. I'm just very keen on letting the UI manage that, so I DON'T untick POS, yet POS=centre instead.

If not, oh well
 
05-24-13, 10:43 PM   #1627
Nibelheim
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Originally Posted by Vasiio View Post
Thanks, but that's how I got the bars to look like in the second picture. Having them centred with Bartender works fine. I'm just very keen on letting the UI manage that, so I DON'T untick POS, yet POS=centre instead.

If not, oh well
Such changes would be quite major to RealUI, thus I'm saving them for ver 8 where such customization will be super easy.
 
05-25-13, 10:33 AM   #1628
Massiveunit
A Black Drake
 
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Originally Posted by Nibelheim View Post
Such changes would be quite major to RealUI, thus I'm saving them for ver 8 where such customization will be super easy.
Nib, can't wait for v8...
Massive
 
05-25-13, 01:52 PM   #1629
Evosti
A Murloc Raider
Join Date: Dec 2012
Posts: 8
How do you change to the healing layout for grid + action bars? My healing spec is my main and my DPS spec is my off spec and currently they are both using the same DPS/tank layout under default for some reason. I've never had this problem before before recently updating and I've been looking through the settings but can't seem to find it, so apologies if I am simply overlooking something.

Anyways thank you and cheers for all your hard work and I am patieltny waiting for RealUI 8. : )
 
05-25-13, 02:33 PM   #1630
Gethe
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Originally Posted by Evosti View Post
How do you change to the healing layout for grid + action bars? My healing spec is my main and my DPS spec is my off spec and currently they are both using the same DPS/tank layout under default for some reason. I've never had this problem before before recently updating and I've been looking through the settings but can't seem to find it, so apologies if I am simply overlooking something.

Anyways thank you and cheers for all your hard work and I am patieltny waiting for RealUI 8. : )
The layout changer is next to the spec changer on the info line.
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05-25-13, 03:07 PM   #1631
Anj
A Chromatic Dragonspawn
 
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Hey Nib. Saw this a couple of times with Scenarios.

 
05-25-13, 03:39 PM   #1632
Evosti
A Murloc Raider
Join Date: Dec 2012
Posts: 8
Originally Posted by Gethe View Post
The layout changer is next to the spec changer on the info line.
Silly me! Thank you for your quick help, apologies, I have never had to change the layout before it usually had it set like that straight out of the box. Real UI spoils me

Have a wonderful day kind sir!
 
05-25-13, 04:43 PM   #1633
Anj
A Chromatic Dragonspawn
 
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I just want to thank you Nib for making this achievement much more enjoyable to get. RealUI was there 90% of the time! More power!

 
05-25-13, 05:33 PM   #1634
Shockattackr
A Deviate Faerie Dragon
Join Date: May 2013
Posts: 15
Dont know if its just me... or its the various Addons I use but here is another bug.

2x cargBags_Nivaya\style.lua:59: attempt to compare string with number
cargBags_Nivaya\style.lua:59: in function <cargBags_Nivaya\style.lua:56>
<in C code>
cargBags_Nivaya\style.lua:74: in function <cargBags_Nivaya\style.lua:74>
cargBags_Nivaya\style.lua:98: in function "OnContentsChanged"
cargBags_Nivaya\cargBags\base\container.lua:102: in function <cargBags_Nivaya\cargBags\base\container.lua:99>

Locals:
(*temporary) = <table> {
1 = <table> {}
2 = <table> {}
3 = <table> {}
4 = <table> {}
5 = <table> {}
6 = <table> {}
7 = <table> {}
8 = <table> {}
9 = <table> {}
10 = <table> {}
11 = <table> {}
12 = <table> {}
13 = <table> {}
14 = <table> {}
15 = <table> {}
16 = <table> {}
17 = <table> {}
18 = <table> {}
19 = <table> {}
20 = <table> {}
21 = <table> {}
22 = <table> {}
23 = <table> {}
24 = <table> {}
25 = <table> {}
26 = <table> {}
27 = <table> {}
28 = <table> {}
29 = <table> {}
30 = <table> {}
31 = <table> {}
32 = <table> {}
33 = <table> {}
34 = <table> {}
35 = <table> {}
36 = <table> {}
37 = <table> {}
38 = <table> {}
39 = <table> {}
40 = <table> {}
41 = <table> {}
42 = <table> {}
43 = <table> {}
44 = <table> {}
45 = <table> {}
46 = <table> {}
47 = <table> {}
48 = <table> {}
49 = <table> {}
50 = <table> {}
51 = <table> {}
52 = <table> {}
53 = <table> {}
54 = <table> {}
55 = <table> {}
56 = <table> {}
57 = <table> {}
58 = <table> {}
59 = <table> {}
60 = <table> {}
61 = <table> {}
62 = <table> {}
63 = <table> {}
64 = <table> {}
65 = <table> {}
66 = <table> {}
67 = <table> {}
68 = <table> {}
69 = <table> {}
70 = <table> {}
71 = <table> {}
72 = <table> {}
73 = <table> {}
74 = <table> {}
75 = <table> {}
76 = <table> {}
77 = <table> {}
78 = <table> {}
79 = <table> {}
80 = <table> {}
81 = <table> {}
82 = <table> {}
83 = <table> {}
84 = <table> {}
85 = <table> {}
86 = <table> {}
87 = <table> {}
88 = <table> {}
89 = <table> {}
90 = <table> {}
91 = <table> {}
92 = <table> {}
93 = <table> {}
94 = <table> {}
}
(*temporary) = <func> @cargBags_Nivaya\style.lua:56
(*temporary) = <table> {
1 = -1
2 = -2
3 = NivayaSlot91 {}
4 = -1
}
(*temporary) = <table> {
1 = -1
2 = -2
3 = NivayaSlot51 {}
4 = -1
}
(*temporary) = <table> {
1 = "0"
3 = NivayaSlot1 {}
4 = 1
}
 
05-25-13, 05:36 PM   #1635
Nibelheim
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Originally Posted by Shockattackr View Post
Dont know if its just me... or its the various Addons I use but here is another bug.
Is that with the latest version? Thought I fixed that up. Bah!
 
05-25-13, 05:54 PM   #1636
Haleth
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Originally Posted by Anj View Post
Hey Nib. Saw this a couple of times with Scenarios.

This is a bug with the Missing Textures plugin for Aurora, it has been fixed by the author already
 
05-25-13, 06:01 PM   #1637
Nibelheim
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Originally Posted by Haleth View Post
This is a bug with the Missing Textures plugin for Aurora, it has been fixed by the author already
Danke
 
05-25-13, 10:54 PM   #1638
Gloks
A Flamescale Wyrmkin
Join Date: Mar 2010
Posts: 141
Hey Nib! Just want to say thanks for all the support for realui. The only thing I hope doesnt change a significant amount is the way the combat text is. Love it the way it is! And how the font looks when things crit like heals and all that large text. Having said that, I will be compiling a small list of my wishes if they are ata all possible. Just things I think could improve and all that! Anyways haha thanks

Last edited by Gloks : 05-25-13 at 11:51 PM.
 
05-26-13, 12:40 AM   #1639
Desmodis
A Deviate Faerie Dragon
Join Date: Nov 2010
Posts: 18
Error detected..i think

In the last months i'd never seen an error like this in Real ui, in other uis (by my wife and my kids) this is really often.
2x [ADDON_ACTION_FORBIDDEN] AddOn "nibRealUI" hat versucht die geschützte Funktion "CastSpellByID()" aufzurufen.
!BugGrabber-r188\BugGrabber.lua:588: in function <!BugGrabber\BugGrabber.lua:588>
<in C code>
FrameXML\UnitPopup.lua:1623: in function <FrameXML\UnitPopup.lua:1462>
<in C code>
FrameXML\UIDropDownMenu.lua:710: in function "UIDropDownMenuButton_OnClick"
<string>:"*:OnClick":1: in function <string>:"*:OnClick":1

Locals:
nil

I hope i'm right here with this.

Bye and a beautiful sunday
 
05-26-13, 03:56 PM   #1640
xplosive03
A Fallenroot Satyr
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Posts: 20
Minimap Button Frame Conflict With World Makers

Hey guys,

Just a tip for people that like to use the addon Minimap Button Frame.

I found out when using Minimap Button Frame my World Marker will get gathered also bugging like hell -_-
Anyway i searched for a while then i found an easy fix

Just type in chat /mbf then go to Exceptions add a protect item called "RealUI_WorldMarker"
Now have fun with Minimap Button Frame

Greetz,
Xplosive03
 

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