Real UI Config -> Advanced -> Advanced Settings -> HuD
should have the off switches you are looking for
additionally you might want to disable player shields under modules (or change its parent frame) as it will error if the playerframes are turned off, same for the stat display
errormessages:
Lua Code:
2x nibRealUI\Modules\PlayerShields.lua:458: attempt to compare nil with number
nibRealUI\Modules\PlayerShields.lua:458: in function `UpdateVisibility'
nibRealUI\Modules\PlayerShields.lua:519: in function `?'
...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
Bartender4\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals:
nil
Lua Code:
2x nibRealUI\Modules\PlayerShields.lua:286: RealUIPlayerShields:SetParent(): Couldn't find region named 'RealUIPlayerFrame'
[C]: in function `SetParent'
nibRealUI\Modules\PlayerShields.lua:286: in function `CreateFrames'
nibRealUI\Modules\PlayerShields.lua:530: in function `?'
...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
Bartender4\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals:
nil
Lua Code:
1x nibRealUI\HuD\StatDisplay.lua:706: attempt to index global 'RealUIPlayerFrame' (a nil value)
nibRealUI\HuD\StatDisplay.lua:706: in function `?'
...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
Bartender4\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals:
nil
you might want to add a check in there to see if the playerframe is enabled, and anchor those frames to something else if its turned off