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11-01-14, 08:43 PM   #1
spleeneater
A Defias Bandit
Join Date: Nov 2010
Posts: 2
The hud....

Is there still a way to remove the hud? I have been using Realui for some time now and previous versions you could turn all the floaty stuff in the middle OFF. I like the minimalistic approach to everything , and the rest of the ui comp. just couldnt deal with all that stuff in the middle. Any help would be greatly appreciated.
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11-02-14, 01:25 AM   #2
benzy
A Defias Bandit
Join Date: Oct 2014
Posts: 3
I want to know the same . I want to disable the unit frames and the things in the middle and keep everything else D:.
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11-02-14, 03:56 AM   #3
Ordrosh
A Theradrim Guardian
Join Date: Sep 2008
Posts: 69
Real UI Config -> Advanced -> Advanced Settings -> HuD
should have the off switches you are looking for
additionally you might want to disable player shields under modules (or change its parent frame) as it will error if the playerframes are turned off, same for the stat display

errormessages:
Lua Code:
  1. 2x nibRealUI\Modules\PlayerShields.lua:458: attempt to compare nil with number
  2. nibRealUI\Modules\PlayerShields.lua:458: in function `UpdateVisibility'
  3. nibRealUI\Modules\PlayerShields.lua:519: in function `?'
  4. ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
  5. [string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
  6. [C]: ?
  7. [string "safecall Dispatcher[1]"]:13: in function `?'
  8. ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
  9. Bartender4\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
  10.  
  11. Locals:
  12. nil
Lua Code:
  1. 2x nibRealUI\Modules\PlayerShields.lua:286: RealUIPlayerShields:SetParent(): Couldn't find region named 'RealUIPlayerFrame'
  2. [C]: in function `SetParent'
  3. nibRealUI\Modules\PlayerShields.lua:286: in function `CreateFrames'
  4. nibRealUI\Modules\PlayerShields.lua:530: in function `?'
  5. ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
  6. [string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
  7. [C]: ?
  8. [string "safecall Dispatcher[1]"]:13: in function `?'
  9. ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
  10. Bartender4\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
  11.  
  12. Locals:
  13. nil
Lua Code:
  1. 1x nibRealUI\HuD\StatDisplay.lua:706: attempt to index global 'RealUIPlayerFrame' (a nil value)
  2. nibRealUI\HuD\StatDisplay.lua:706: in function `?'
  3. ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
  4. [string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
  5. [C]: ?
  6. [string "safecall Dispatcher[1]"]:13: in function `?'
  7. ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
  8. Bartender4\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
  9.  
  10. Locals:
  11. nil
you might want to add a check in there to see if the playerframe is enabled, and anchor those frames to something else if its turned off
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11-02-14, 11:53 AM   #4
spleeneater
A Defias Bandit
Join Date: Nov 2010
Posts: 2
Originally Posted by Ordrosh View Post
Real UI Config -> Advanced -> Advanced Settings -> HuD
should have the off switches you are looking for
additionally you might want to disable player shields under modules (or change its parent frame) as it will error if the playerframes are turned off, same for the stat display

errormessages:
Lua Code:
  1. 2x nibRealUI\Modules\PlayerShields.lua:458: attempt to compare nil with number
  2. nibRealUI\Modules\PlayerShields.lua:458: in function `UpdateVisibility'
  3. nibRealUI\Modules\PlayerShields.lua:519: in function `?'
  4. ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
  5. [string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
  6. [C]: ?
  7. [string "safecall Dispatcher[1]"]:13: in function `?'
  8. ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
  9. Bartender4\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
  10.  
  11. Locals:
  12. nil
Lua Code:
  1. 2x nibRealUI\Modules\PlayerShields.lua:286: RealUIPlayerShields:SetParent(): Couldn't find region named 'RealUIPlayerFrame'
  2. [C]: in function `SetParent'
  3. nibRealUI\Modules\PlayerShields.lua:286: in function `CreateFrames'
  4. nibRealUI\Modules\PlayerShields.lua:530: in function `?'
  5. ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
  6. [string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
  7. [C]: ?
  8. [string "safecall Dispatcher[1]"]:13: in function `?'
  9. ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
  10. Bartender4\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
  11.  
  12. Locals:
  13. nil
Lua Code:
  1. 1x nibRealUI\HuD\StatDisplay.lua:706: attempt to index global 'RealUIPlayerFrame' (a nil value)
  2. nibRealUI\HuD\StatDisplay.lua:706: in function `?'
  3. ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
  4. [string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
  5. [C]: ?
  6. [string "safecall Dispatcher[1]"]:13: in function `?'
  7. ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
  8. Bartender4\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
  9.  
  10. Locals:
  11. nil
you might want to add a check in there to see if the playerframe is enabled, and anchor those frames to something else if its turned off
thanks for this. going to have to try and figure it out. I was looking and couldnt find it , like at all. Ive been away from wow for a while and updated my real right away, was totally lost on settings.
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