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03-08-11, 10:08 AM   #281
Kendian
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My apologies for the idiocy, lol. TMcMahon, Aprikot, you both rock, that little detail has been troubling me for days.
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03-08-11, 01:25 PM   #282
haylie
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Here, I uploaded a ttf file with a 'blank' font (it's a zip cause it won't let me upload ttf files, hope it works). I use it on my window title bars in Windows

Btw, hank, awesome UI you got going there!
Attached Files
File Type: zip Blank_0.zip (5.5 KB, 729 views)

Last edited by haylie : 03-08-11 at 01:27 PM.
 
03-08-11, 01:30 PM   #283
Kendian
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Originally Posted by haylie View Post
Here, I uploaded a ttf file with a 'blank' font (it's a zip cause it won't let me upload ttf files, hope it works). I use it on my window title bars in Windows

Btw, hank, awesome UI you got going there!
My thanks~
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03-08-11, 02:52 PM   #284
Ulostthegame
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Originally Posted by Led ++ View Post
I keep wondering what the boxes above your actionbar is. Imo it looks kinda strange cause the font is way to big for the boxes it seems.

Also you should get some better looking raid frames and perhaps hide your stancebar (and just keybind it). Would look a lot cleaner.
Oh and perhaps put your runic power text above your health like your ToT text is.
The boxes are the action bar (the faded one below is short CDs, etc). If you could suggest a decent 10 or 12pt pixel font, it'd be sweet, because all the ones I've found are either small at 10, or are 8pt.

I've actually been looking into several solutions for Runic Power placement.

working on raid frames, rocking the default at the moment ;P

I suppose I could keybind stances, I just generally don't have to switch them often enough to matter, but I've got most of my Naga's keys still open and a good bit of stuff on my Anansi open.

Last edited by Ulostthegame : 03-08-11 at 02:54 PM.
 
03-08-11, 02:58 PM   #285
Nibelheim
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Originally Posted by Ulostthegame View Post
I've actually been looking into several solutions for Runic Power placement.
Recently dabbled with oUF_Hank, and wanted to move my power above my health as well, so I came up with this little custom modification. Just pace in custom_modifications.lua

Code:
-- Create new Power tag
oUF.TagEvents["ppSimple"] = oUF.TagEvents["curpp"]
oUF.Tags["ppSimple"] = function(unit)
	local _, pType = UnitPowerType(unit)
	local color = cfg.colors.power[pType] or cfg.colors.power["FUEL"]
	local CurPower = UnitPower(unit)
	
	if pType == "RUNIC_POWER" or pType == "FOCUS" or pType == "RAGE" or pType == "ENERGY" then
		return ("|cFF%.2x%.2x%.2x%s|r"):format(color[1] * 255, color[2] * 255, color[3] * 255, valShort(UnitPower(unit)))
	else
		local MaxPower = UnitPowerMax(unit)
		return ("|cFF%.2x%.2x%.2x%d%%|r"):format(color[1] * 255, color[2] * 255, color[3] * 255, math.floor(CurPower/MaxPower*100+.5))
	end
end

-- Move Player Power
oUF_Hank_hooks.PlayerPowerPosition = {
	UpdateHealth = function(self)
		local status = (not UnitIsConnected(self.unit) or nil) and "Off" or UnitIsGhost(self.unit) and "G" or UnitIsDead(self.unit) and "X"
		if self == oUF_player then
			self.power:SetPoint("BOTTOMRIGHT", self.health[4], "TOPRIGHT", 0, 2)
			if not status then
				if not self.power:IsShown() then self.power:Show() end
			else
				self.power:Hide()
			end
		end
	end,
}

-- Move Player Status icons
oUF_Hank_hooks.PlayerStatusPosition = {
	UpdateStatus = function(self)
		-- Attach the first icon to the right border of self.power
		local lastElement = {"BOTTOMRIGHT", self.health[4], "BOTTOMLEFT", -86, -2}

		-- Status icon texture names and conditions
		local icons = {
			["C"] = {"Combat", UnitAffectingCombat("player")},
			["R"] = {"Resting", IsResting()},
			["L"] = {"Leader", IsPartyLeader()},
			["M"] = {"MasterLooter", ({GetLootMethod()})[1] == "master" and (
					(({GetLootMethod()})[2]) == 0 or
					((({GetLootMethod()})[2]) and UnitIsUnit("player", "party" .. ({GetLootMethod()})[2])) or
					((({GetLootMethod()})[3]) and UnitIsUnit("player", "raid" .. ({GetLootMethod()})[3]))
				)},
			["P"] = {"PvP", UnitIsPVPFreeForAll("player") or UnitIsPVP("player")},
			["A"] = {"Assistant", UnitInRaid("player") and UnitIsRaidOfficer("player") and not UnitIsPartyLeader("player")},
		}
		
		for i = -1, -string.len(cfg.StatusIcons), -1 do
			if icons[string.sub(cfg.StatusIcons, i, i)][2] then
				self[icons[string.sub(cfg.StatusIcons, i, i)][1]]:ClearAllPoints()
				self[icons[string.sub(cfg.StatusIcons, i, i)][1]]:SetPoint(unpack(lastElement))
				self[icons[string.sub(cfg.StatusIcons, i, i)][1]]:Show()
				-- Arrange any successive icon to the last one
				lastElement = {"RIGHT", self[icons[string.sub(cfg.StatusIcons, i, i)][1]], "LEFT"}
			else
				-- Condition for displaying the icon not met
				self[icons[string.sub(cfg.StatusIcons, i, i)][1]]:Hide()
			end
		end
	end,
}

-- Move Player Raid Icon, change Player Power text, move Pet text
oUF_Hank_hooks.PlayerRaidIconPower = {
	sharedStyle = function(self, unit)
		-- Modify Power and Raid icons
		if unit == "player" then
			self:Tag(self.power, "[ppSimple]")
			self.power:SetFont("Interface\\AddOns\\oUF_Hank_v3\\fonts\\din1451e.ttf", 32, "THICKOUTLINE")
			self.power:SetTextColor(unpack(cfg.colors.text))
			self.power.frequentUpdates = 0.1
			self.RaidIcon:SetPoint("RIGHT", self.power, "LEFT", -175, -30)
		end
		
		-- Move Pet text
		if unit == "pet" then
			self.name:SetPoint("RIGHT", 0, 30)
		end
	end,
}
 
03-08-11, 03:40 PM   #286
Ulostthegame
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Originally Posted by Nibelheim View Post
Recently dabbled with oUF_Hank, and wanted to move my power above my health as well, so I came up with this little custom modification. Just pace in custom_modifications.lua

Code:
snip
Thanks for that
 
03-08-11, 03:51 PM   #287
Led ++
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Originally Posted by Ulostthegame View Post
The boxes are the action bar (the faded one below is short CDs, etc). If you could suggest a decent 10 or 12pt pixel font, it'd be sweet, because all the ones I've found are either small at 10, or are 8pt.

I've actually been looking into several solutions for Runic Power placement.

working on raid frames, rocking the default at the moment ;P

I suppose I could keybind stances, I just generally don't have to switch them often enough to matter, but I've got most of my Naga's keys still open and a good bit of stuff on my Anansi open.
The boxes ARE actionbars?

And I'm probably wrong but isn't Semplice a 10 pixelfont?
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03-08-11, 04:20 PM   #288
Ulostthegame
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Originally Posted by Led ++ View Post
The boxes ARE actionbars?

And I'm probably wrong but isn't Semplice a 10 pixelfont?
I believe Sempreg is 10, but I'm looking for more in the style of Hoog0056, which I think has a larger version, but I haven't found it.

I'm currently using SWFiT.
 
03-08-11, 05:57 PM   #289
Lily.Petal
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Originally Posted by Ulostthegame View Post
I believe Sempreg is 10, but I'm looking for more in the style of Hoog0056, which I think has a larger version, but I haven't found it.

I'm currently using SWFiT.
I've been using Swfit alot, it's a 8 Pixel font though, not a 10.
I use Swfit for everything but things such as my quest info/character stats and use supernatural1001.
 
03-08-11, 07:45 PM   #290
Ulostthegame
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Originally Posted by Lily.Petal View Post
I've been using Swfit alot, it's a 8 Pixel font though, not a 10.
I use Swfit for everything but things such as my quest info/character stats and use supernatural1001.
Yeah, currently using SWFiT @ size 18, because it still retains pixel perfectness @ that size, while most fonts won't. 04b_08 might work though, I'll need to try it.
 
03-08-11, 08:38 PM   #291
Lily.Petal
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Originally Posted by Ulostthegame View Post
Yeah, currently using SWFiT @ size 18, because it still retains pixel perfectness @ that size, while most fonts won't. 04b_08 might work though, I'll need to try it.
Actually if it was a Size 8px font, it would be 16, not 18 :O

You might have your profile set to a specific scale~
 
03-08-11, 08:44 PM   #292
khangg
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This what I've been using. I'm not sure what I'd change, I've kept the same basic layout for a while and have been experimenting with several unitframe options.

http://k.min.us/imai3U.jpg
 
03-08-11, 09:03 PM   #293
Ulostthegame
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Originally Posted by Lily.Petal View Post
Actually if it was a Size 8px font, it would be 16, not 18 :O

You might have your profile set to a specific scale~
Yeah, meant 16.
 
03-09-11, 01:24 AM   #294
soxism
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Originally Posted by Ulostthegame View Post
I believe Sempreg is 10, but I'm looking for more in the style of Hoog0056, which I think has a larger version, but I haven't found it.

I'm currently using SWFiT.
If you Looking for Hoog i have hoog0655 if you want me to email or send it to you somehow. I used it on size 8px for EVERYTHING, expect for Crits which are obviously larger than 8px and any other text that needs to be larger like warnings.

Just send me a PM if you need it.
 
03-09-11, 02:33 AM   #295
sacrife
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I recommend PF Tempesta Five. (Normal, not condensed)
Pixel font with easily readable characters and numbers while still maintaining the same height as the normal fonts (hooge, etc).

http://www.dafont.com/pf-tempesta-seven.font

It also features all the custom chars that is usable in a wow character name.

One thing though. I had to open the font in a font editor to reduce it's height a little bit as it was placed 1 pixel higher than my normal font. If you have no problems setting the yValue of the setpos -1 then you shouldn't need to do this.
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03-09-11, 05:21 PM   #296
Canities
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Join Date: Oct 2007
Posts: 54
My Current UI - attached images show it Idle, Idle (Mouseover UF/Bar) & in Combat. Curerntly using Kong, Bartender, Stuf, Lite Panels/Stats and a handfull of Data Brokers.
Comments Appreciated.
Cani
Attached Thumbnails
Click image for larger version

Name:	UI Idle.jpg
Views:	769
Size:	188.6 KB
ID:	5832  Click image for larger version

Name:	UI MouseOver.jpg
Views:	742
Size:	202.1 KB
ID:	5833  Click image for larger version

Name:	UI Combat.jpg
Views:	796
Size:	706.2 KB
ID:	5834  
 
03-09-11, 09:04 PM   #297
Ulostthegame
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Having taken some suggestions (and acquired Hoog0655) this is where I'm at.
Working on redoing the action bar panels to be a bit more functional.
 
03-09-11, 09:07 PM   #298
Lily.Petal
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I suggest uploading the images as an attachment instead of uploading using a imaging site. ;D
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03-09-11, 09:19 PM   #299
Ulostthegame
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What is the difference between an image hosting site and WoWI's attachments?
 
03-09-11, 09:27 PM   #300
Lily.Petal
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your picture is all blurry and hard to see :3 at least to me it is, it doesn't seem to be the right resolution at all.
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