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06-09-09, 11:18 PM   #1
Vis
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DK Rune Cooldown

Just noticed this playing on my DK. nUI+ Dev 5.03.10, All of the new options are still turned on at their default settings. I went through and disabled/re enabled them to be sure they were on the default setup as intended.

The Rune Frame that sits on the Unit Frame in Solo view, doesn't show all of the Runes timers that are on cooldown. All but the first Blood Rune, show a square box over the round rune that goes from dark to no shading as the cooldown progresses.

The other part to the equation is on the same Rune Frame, only the first Blood Rune shows a cooldown number.

This does not throw any errors that swatter can catch, and does not affect playability one little bit. Just a visual bug, I think



***EDIT*** Spaced out on adding the screenshot depicting exactly what was happening, lol.


***EDIT2*** Just watched more closely as the Runes went through their cooldowns.....all the individual cooldowns seem to be appearing on that one location in the first Blood Rune. As you watch it, you can see different spacing from the change in decimal point as the seperate Runes countdown.
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Last edited by Vis : 06-09-09 at 11:25 PM.
 
06-10-09, 04:14 AM   #2
spiel2001
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Did you add timers to the runes in the unit frames? Looking at my code, it doesn't look like there should be any timers on them.
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06-10-09, 04:25 AM   #3
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nUI+ is completely unmodified from the download here. The only additions are layouts, and infopanels. Beyond that, I don't use any addons for timing any events or showing cooldowns.
 
06-10-09, 04:27 AM   #4
spiel2001
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Hmmm... there shouldn't be any timers there then. I'll look into it when I get home this evening. Dunno when I'll have a fix though. The Army is in the shop this morning for dog and pony on this Blackhawk trainer we're working on, so it's gonna be an intense day.
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06-10-09, 04:29 AM   #5
Vis
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No worries. Like I said in the original post, it's visual only and has no adverse effects on the usability or actual function of nUI+. Just caught funny numbers out of the corner of my eye (was watching the HUD) and looked closer, lol.
 
06-12-09, 07:08 PM   #6
Baltharus
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Originally Posted by spiel2001 View Post
The Army is in the shop this morning for dog and pony on this Blackhawk trainer we're working on, so it's gonna be an intense day.


i have no idea what that means and it seems to be pretty gnarly.. so i have to ask.. scott.. what do you do for a living???
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06-12-09, 07:22 PM   #7
spiel2001
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I'm a software engineer. At the moment, I'm working for a government contractor developing training simulators for the Blackhawk Helicopter for the Army.
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06-12-09, 07:33 PM   #8
ThaOne
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to Scott - Sounds like fun and very interesting...

To OP - I've never noticed that on mine, I'll have to take a look and see if the same thing happens on mine. I turn off nUI's management of cooldowns since I use MSBT and it's very customizable, and the 12376784 skills listed where they are is very inconvenient for keeping tabs of my own debuffs as well, since they sort of overlap them there...
 
06-13-09, 09:19 AM   #9
spiel2001
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This issue has been fixed and will be in tomorrow's update. I also fixed the problem with the square cooldown graphic and the rune type not being visible while it was on cooldown.
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06-13-09, 12:17 PM   #10
Vis
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Yay! It wasn't just me

Thank You for all the hard work Scott
 
 

WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Support » nUI: Bug Reports » DK Rune Cooldown

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