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12-13-07, 10:55 AM   #21
Galinn
A Chromatic Dragonspawn
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Join Date: Feb 2007
Posts: 154
okies well..

first yes me hase adjusted the party units width + i added the party targets next 2 party pets it looks both functional and AWESOME thx Cralor

@t Elegantprose

Ehm me is looking into some other alternatives then Ora2 i am using Pitbull raid frames now aswell as Perfectraid so as Raid layout & Co. always have been much of a royal pain in the arse for me i am getting 2 the point were i know what i want in my raid layout!
Also looking into raidbuffs etc etc etc and i added hourglass just a min ago for Cooldowns!

& me owns a lvl 70 warrior so no worries
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12-14-07, 10:21 AM   #22
Lantel
A Cyclonian
 
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Join Date: Oct 2007
Posts: 41
I like the bit with action bars and potions combat and chat log but the rest no offence I just hate think It looks pretty stupid.
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12-14-07, 10:31 AM   #23
Seerah
Fishing Trainer
 
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Well, UIs are always about personal preference.
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"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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12-14-07, 10:45 AM   #24
Galinn
A Chromatic Dragonspawn
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Join Date: Feb 2007
Posts: 154
"Im working on an add-on pack /UI it will probably suck since im a newbie at this.."

.....

uhhh xcuse me?!

i am kinda offended that u put it that way.. certainly when u are the one with the sig wich indicates u suck at making UI's...

Last edited by Galinn : 12-14-07 at 10:51 AM.
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12-15-07, 01:40 AM   #25
iljott
A Rage Talon Dragon Guard
 
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Join Date: Apr 2005
Posts: 335
Galinn, don't let people like Lantel who obviously don't know what they are talking about deter you from working on your UI. Once SolidUI is up, I'm going to download it and with your permission I'll try making a version for 1680x1050 (which is my resolution).

Keep up the good work. The work in progress is great!
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12-15-07, 06:26 AM   #26
Oakshade
A Murloc Raider
Join Date: Aug 2006
Posts: 9
I agree with iljott. This is a great looking UI. don't even pay attention to those other people.

Can't wait to give it a go.

I use 1280X1024 RES. Is there any chance of getting a version for that res?

Keep up the great work.


Oak
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12-15-07, 07:06 AM   #27
Galinn
A Chromatic Dragonspawn
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Join Date: Feb 2007
Posts: 154
Originally Posted by iljott
Galinn, don't let people like Lantel who obviously don't know what they are talking about deter you from working on your UI. Once SolidUI is up, I'm going to download it and with your permission I'll try making a version for 1680x1050 (which is my resolution).

Keep up the good work. The work in progress is great!

thank you and yes i would like that the laptop i work on, only supports widescreen resolutions sadly..
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12-16-07, 04:53 AM   #28
Galinn
A Chromatic Dragonspawn
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Join Date: Feb 2007
Posts: 154
nothing much done, what i did do is redo all of my unit frames..well sorta.. pretty proud of this

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12-16-07, 01:30 PM   #29
grindill
A Kobold Labourer
Join Date: Nov 2006
Posts: 1
Solid UI 2 BETA

It just continues to look better and better. I've learned a lot about addons just by using you Solid 1.3. I can see how much time and effort is in developing a UI. Keep it up and Thank you.
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12-16-07, 01:52 PM   #30
Galinn
A Chromatic Dragonspawn
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Code:
{
    name = "Galinn-player",
    pbRevision = 56911,
    bars = {
        blankSpace = {
            height = 1,
            hidden = true,
            position = 4
        },
        castBar = {
            position = 8
        },
        expBar = {
            position = 5
        },
        fullBar = {
            height = 5,
            position = 9
        },
        healthBar = {
            height = 5,
            position = 1
        },
        portrait = {
            height = 7,
            position = 2,
            side = "top"
        },
        powerBar = {
            height = 4,
            position = 3
        },
        repBar = {
            position = 6
        },
        threatBar = {
            position = 7
        }
    },
    icons = {
        combatIcon = {
            position = "frame-edgebottomleft"
        },
        leaderIcon = {
            position = "frame-edgetopleft"
        },
        masterIcon = {
            position = "frame-edgetopleft"
        },
        pvpIcon = {
            position = "frame-edgetopright",
            size = 1.1
        },
        raidTargetIcon = {
            position = "frame-edgetop"
        },
        restIcon = {
            position = "portrait-topright",
            size = 1.35
        },
        voiceIcon = {
            position = "frame-edgebottomleft"
        }
    },
    texts = {
        ["<Level>"] = {
            custom = "[Race] [Level] [SmartClass:ClassColor]",
            position = "frame-edgebottomright"
        },
        combatText = {
            position = "portrait-left"
        },
        Combo = {
            position = "frame-outrightbottom",
            style = "Standard",
            styleType = "combo"
        },
        Health = {
            custom = "[Status:SureHP:PercentHP:Percent]",
            position = "frame-outlefttop",
            style = "Absolute",
            styleType = "health"
        },
        Name = {
            custom = "[Name:ClassColor] [AFKDND:Angle]",
            position = "frame-edgetop",
            size = 1.5,
            style = "Class Colored",
            styleType = "name"
        },
        Power = {
            custom = "[~HasNoMP?CurMP:VeryShort]",
            position = "frame-outleftbottom",
            style = "Mini",
            styleType = "power"
        }
    }
}

that is the code for the player pitbull frame

Last edited by Galinn : 12-16-07 at 02:10 PM.
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12-20-07, 05:35 PM   #31
Nydema
A Kobold Labourer
Join Date: Dec 2007
Posts: 1
Galinn, This UI is looking awesome !

Cant wait for you to release it

Should go well with me new Widescreen Monitor i'm getting as Xmas prezzy

Nyd.
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Last edited by Nydema : 12-20-07 at 05:40 PM. Reason: Typo !
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WoWInterface » AddOns, Compilations, Macros » Alpha/Beta AddOns and Compilations » Solid UI 2.0 (BETA)


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