I'm using a modified version of oUF_Perfect (so just raid frames, no party/target/player frames) along with the default unit frames, and I'm looking for a way to prevent the party frames from being hidden by oUF.
It appears the frames are being hidden by something in here, but I'm not familiar with the API well enough to say:
Code:
local raid = {}
for i = 1, 5 do
local raidGroup = oUF:Spawn('header', 'oUF_Raid' .. i)
raidGroup:SetManyAttributes('groupFilter', tostring(i), 'showRaid', true, 'xOffSet', 5, 'point', 'LEFT')
table.insert(raid, raidGroup)
if i == 1 then
raidGroup:SetManyAttributes('showParty', true, 'showPlayer', true)
raidGroup:SetPoint('BOTTOMRIGHT', UIParent, 'BOTTOMRIGHT', -5, 5)
else
raidGroup:SetPoint('BOTTOMRIGHT', raid[i - 1], 'TOPRIGHT', 0, 5)
end
raidGroup:Show()
end
I've narrowed it down some, but if someone has had experience with this, I'd appreciate a push in the right direction (showParty? /boggle).