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06-13-10, 03:55 PM   #1
Wolvesbane
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Healer set-up

is there plans to make a more friendly healer UI...
 
06-13-10, 03:59 PM   #2
spiel2001
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Have a look at the screenies here and see if they're headed in the right direction for you... http://www.wowinterface.com/forums/s...ad.php?t=33149
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06-14-10, 07:59 AM   #3
Wolvesbane
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you are getting there for sure...I would like to click on raid frame to heal and have my info panel to decurse. Like a grid and clique i think it is...right now I get Vuhdo (an add on I use) but i cant see my decursive at the sometime...now yes I have it above the ui and it works just like to see it all together is all....you have made something very powerful...but again I like to see where i could have an option to set my spells to the different mouse clicks and click on the raid frame and use that healing spell...then have my info panel just have decurse on it to cleanse...
 
06-14-10, 08:10 AM   #4
spiel2001
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I have to admit I have no clue what you just said.

~lol~

Can you post a screen shot of what you're talking about and explain in a bit more detail please?

(use the "paperclip" icon in the message editor or scroll down the message editor page to "Manage Attachments" to add a screen shot to your forum post)
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06-14-10, 08:25 AM   #5
gothicknight
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Your new frames look brilliant. Looking forward to trying them out on my healer.

Just a quick thought, I know there is a info panel for it in nUI5, but would you consider, if we had Grid/Grid2 installed, nUI6 would replace the default raid frames with grid, instead of having it in an info panel, or, more customisation with the nUI6 raid frames (similar to the options we have in grid, colours, text, icons etc.)
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06-14-10, 10:03 AM   #6
Animorph
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I believe what Wolvesbane means is that he wants a clique-like function built-in to nUI6. What i don't understand why he can't just download clique, because in essence nUI is replacing Grid for the classic Grid+Clique healer combo.
About the decursing, maybe the decursive info panel isn't working? I don't use it so have no idea.

And yes, this is a very healer friendly UI, only reason i stopped using it in nUI5 was because of the leak issue hurting a lot.
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06-14-10, 11:07 AM   #7
spiel2001
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I think you'll find the nUI6 unit frames fix the FPS issue... give it a test and see. And, yes, nUI is Clique compatible, which is why I was confused about what was being asked for I think.

As for the unit frames, you're going to see a *ton* of customization ability in them and some new features that, I hope, will eliminate the need for Grid.
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06-14-10, 12:07 PM   #8
Animorph
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yeah, I'm gonna try it out on next guild run. didn't run with guild this week and I hate messing around in pugs.

and yeah, when i used nUI5 i had no need for grid, so i presume with a few more tweaks available, i'll be able to configure nUI6 to the aspects of grid i like and have learned to use.
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06-14-10, 02:30 PM   #9
Telepavarion
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Originally Posted by Animorph View Post
and yeah, when i used nUI5 i had no need for grid, so i presume with a few more tweaks available, i'll be able to configure nUI6 to the aspects of grid i like and have learned to use.
I play a Druide and I have the need for Grid. And also if not I have to use Grid at the moment. The thing is, that I have to see some Debuffs I would like to see and see my hots. In Grid is really good realized, so that I can see what I want.

So what I think of is a replacement of the original Raidframes with Grid, or that nUI6 takes Grid and places everything displayed inside the Raidframes.

So yeah I really would like to see a Grid integration in nUI6.

(I use some additions of Grid, so maybe only a good replacement is need)
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06-14-10, 04:19 PM   #10
spiel2001
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Disabling nUI features so they can be replaced with another mod is entirely against everything nUI has ever been intended to be, so while it can be done, it will never be me who does it.

Rather, I intend to make it so you can do with nUI's frames what you do with Grid so you don't need Grid anymore.
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06-14-10, 06:28 PM   #11
gothicknight
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Well i have tried out the new raid frames Scott, and i must say WOW!!! they are great. Next to no loss of FPS (compared to nUI5 where i couldn't raid at all with it), looks clean, easy to read.

Being a healer setup, will you be adding options for incoming heals, who has a HoT on them, debuff icons on the unit frame if the class can decurse it (e.g only show debuffs on unit frames that a pally can decurse), etc.. only suggestion i would make is please add and option to either :

a) make thicker health bars for raid frames or
b) add an option to not show mana/power bars and have the health bar fill out.
c) making each of the raid frames the health bar (a la Grid) instead of the tiny health frame there currently is.

and sorry for the whole grid thing, i didn't mean to start a debate or anything.
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Last edited by gothicknight : 06-14-10 at 06:37 PM.
 
06-14-10, 07:14 PM   #12
spiel2001
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NO worries at all on the Grid thing... talking about stuff is where my ideas on how to improve nUI come along.

These unit frames are actually *NOT* the healer frames... these are the DPS frames which is why they are not heavy on the health bars, etc.

I will be adding decurse indicators and hit/heal indicators, as well, and the healer frames will be all about health and ignore mana (only the DPS/tanks need to know that really).

Keep in mind, too, that nUI will have a GUI (nUI6+ actually) for creating custom layouts and editing layouts. I plan on making an application on the web site you can upload your layouts to in order to create a shareable layout from them (a la, create a mod you can upload from your saved custom layout via the nUI web site)

Anyway, the point is, that I fully expect once the ability to create custom layouts is point an click, people with far greater organizational skills, artistic skills, class experience, etc. will start creating awesome interfaces and then all these things people are asking for can be created.

The best explanation I can offer is that it is my job to create the tooltkit in nUI6 that the player can use to create masterful interfaces from. It will never be possible for me to please everyone, nor do I intend to, and no matter what interface I design, someone will hate it as much as someone else loves it. My intent is to make nUI6 a tool that both people can use to create their own idea of a perfect interface When the player can use the tool to create the perfect interface *THEN* I can please almost everyone.
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06-15-10, 04:42 AM   #13
Telepavarion
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Yeah that's sounds really good Scott.

My Point with Grid was, that it is really flexible. For me it is very important to see in my 25 man raid group as healer and dmg dealer the people sort by group. In a random or 10man raid group I need a sort order by type. Because you normally don't have an healer speaking in that ones. The only thing cares is that the people lives. And therefor I really love Grid.

The next thing are the indicators in the corners. 4 aren't enough for me as Druid because of this mass of HoT's. So I have installed the extra indicator plugin. Maybe a Paladin or Shaman doesn't need that extra indicators, because they haven't so much HoT's.

So I think of, and then I though that maybe the best thing would be that we can integrate Grid or Healbot, for people how like them more. Both addons are really big, and maybe it is a good idea to integrate them, than make an own solution. But you are the Developer and I think you know really more what your ideas are then I.

So do your way, and if it is nothing for me, maybe I found a way to integrate Grid then.

All in all, at the Moment it's looking really good and I really like the way you move nUI.
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06-15-10, 04:52 AM   #14
spiel2001
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If you have looked at the latest alpha (6.03.03.04) you'll see it has working raid sort now... you can sort by raid group, player name, player class and raid ID. For the moment you have to manually set the raid sort, but there will be a GUI for that after the alpha.

At present the feedback bar (which you can't see yet) has indicators for curse, poison, magic, disease, charm, DOT and HOT and there will be GUI options to control which of those are displayed (the alpha will display them all).

In the beta, you'll be able to black-list spells in each class so the indicator does not light for that spell. In addition, the beta will add another indicator for white-listed spells so you get an extra indicator to have light for a select set of spells (i.e. to alert when a player has a special aura applied in boss fights, etc.)

If you look at the current unit frames, you'll see blank space at the bottom of all of them... that space is where the feedback bar is going.
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06-15-10, 05:47 AM   #15
Telepavarion
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Wow, that sounds good. So hopefully I ll see all that in the very near future.
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06-15-10, 06:21 AM   #16
spiel2001
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Yeah... the feedback bar should appear in the next alpha release. It just won't have the white-list and black-list feature in it until beta (though it would be possible to manually do it via hand editing the saved variables file)
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06-15-10, 12:42 PM   #17
Xrystal
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Coolies, at present I can only use the alpha on my shammy healer as I use grid to heal so the frames are just there to look at

On my dps toons though I have to disable the alpha as I need the button timers to help me time my debuffs

As to the grid scenario. The extra flexibility that it gives you is the reason I switched to it from healbot. Whilst I can use the nUI unit frames to heal with my mouseover macros the extra information I have grid telling me helps me decide who has priority.

The addition of a white/black list will be cool as well as the decurse like ability. With grid I also have a tank/aggro marker so that I know who to concentrate on and these are words/borders more than icons.

So that I am not inundated with lots of spots on the frame I usually place hots all in one corner and whitelist all the known hots ( regardless of who casted them ), that way I know they are receiving heals and can concentrate on those that aren't.

Note though that grid allows us the user to define the spells to see and where. I think this is what some if not most people are asking for rather than you account for every spell possible.

So lets see hmm what do I need to see

The ability to see whether there is a debuff I can remove
The ability to see whether there is a debuff at all so I can heal them while it is waiting to be removed
The ability to see hots ( regardless of who set them up and what spells they are ) - Yes a tough one there

I am sure there are others but those are what I thought of at the top of my head. Understandably there is a limit to what you can put in that small space. So I am still not sure how it will work in comparison to grid.
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06-15-10, 02:02 PM   #18
Wolvesbane
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thanks for the help I did not know I could use Clique with this..sorry for the confusion...now if I can figure out how to get decursive to work...=)
 
06-15-10, 02:04 PM   #19
spiel2001
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Generic HOTs are easy as the feedback bar is tied to the WoW feedback system so it receives notices when there's an incoming heal or incoming damage. The feedback bar will give you a red indicator on a hit and a green indicator on a heal. They won't have timers on them, but you'll see them receiving a heal.

Likewise, the curse/magic/poison/charm/disease indicators will give you the heads up on the DOTs and you can option to show them all or only the ones you can remove (show all to know they need heal, only what you can remove for cleansing only)

Agro is handled the same way it is now in nUI with a border around the unit.
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What people don't get is that I am, ultimately, an artist at heart.
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06-15-10, 02:45 PM   #20
Animorph
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Decursive does work, I've tested it. I presume the info panels haven't been updated to nUI6 yet. I suggest just using it out of the info panel for now if thats the case
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WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Support » nUI: Suggestion Box » Healer set-up

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