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10-12-10, 10:50 PM   #1
Chmee
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Join Date: Dec 2006
Posts: 960
No Skada Panel

I'm not seeing a Skada info panel in nUI 5.07.02. The threat and dps windows appeared in the upper left corner of the screen. I moved the dps panel to the lower right, above the dashboard, and locked it, and it stays there. However, to move the threat window, I had to disable chocolate bar. moved it next to the dps window and locked it, and when I reenabled chocolate bar, the threat window went back up in the corner, on top of my blizz questwatcher window, which I can't seem to move, and under chocolate bar. Not sure whether that's an nUI problem or a skada problem. I also find that the skada mana scrolls off the top of the screen, so I can't see it all. I'm pretty sure that *is* a skada problem.
 
10-13-10, 12:55 AM   #2
XorIO
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This is w/ 03 dev version:


1x ...I\Layouts\Default\InfoPanels\nUI_InfoPanel_Skada.lua:198: attempt to perform arithmetic on local 'width' (a nil value):
...I\Layouts\Default\InfoPanels\nUI_InfoPanel_Skada.lua:304: in function `setEnabled':
...I\Layouts\Default\InfoPanels\nUI_InfoPanel_Skada.lua:141: in function <...I\Layouts\Default\InfoPanels\nUI_InfoPanel_Skada.lua:122>:
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10-13-10, 05:13 AM   #3
spiel2001
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Thank you for that debug info -- much appreciated.
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What people don't get is that I am, ultimately, an artist at heart.
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10-13-10, 06:34 PM   #4
DuckDastardly
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Just installed the updated for 4.01 Skada, loaded into game and got this error right away from nUI


Message: ...I\Layouts\Default\InfoPanels\nUI_InfoPanel_Skada.lua:198: attempt to perform arithmetic on local 'width' (a nil value)
Time: 10/13/10 20:26:12
Count: 1
Stack: ...I\Layouts\Default\InfoPanels\nUI_InfoPanel_Skada.lua:198: in function `sizeChanged'
...I\Layouts\Default\InfoPanels\nUI_InfoPanel_Skada.lua:304: in function `setEnabled'
...I\Layouts\Default\InfoPanels\nUI_InfoPanel_Skada.lua:141: in function <...I\Layouts\Default\InfoPanels\nUI_InfoPanel_Skada.lua:122>

Locals: scale = nil
height = nil
width = nil
options = nil
windows = <table> {
1 = <table> {
}
2 = <table> {
}
3 = <table> {
}
}
window1 = <table> {
selectedmode = <table> {
}
selectedset = "current"
metadata = <table> {
}
dataset = <table> {
}
bargroup = SkadaBarWindownUI_Skada1 {
}
db = <table> {
}
usealt = true
display = <table> {
}
history = <table> {
}
}
window2 = <table> {
selectedmode = <table> {
}
selectedset = "current"
metadata = <table> {
}
dataset = <table> {
}
bargroup = SkadaBarWindownUI_Skada2 {
}
db = <table> {
}
usealt = true
display = <table> {
}
history = <table> {
}
}
count = 2
(*temporary) = <table> {
barheight = 18.006819920011
barmax = 10
barcolor = <table> {
}
barfontsize = 11
barslocked = true
background = <table> {
}
barorientation = 1
enabletitle = true
returnaftercombat = true
set = "current"
display = "bar"
barwidth = 209.50313579884
spark = true
bartexture = "BantoBar"
enablebackground = false
barspacing = 0
hidden = false
name = "nUI_Skada1"
modeincombat = "Threat"
barfont = "Accidental Presidency"
title = <table> {
}
classcolorbars = true
baraltcolor = <table> {
}
reversegrowth = false
classcolortext = false
mode = "Damage"
}
(*temporary) = SkadaBarWindownUI_Skada1 {
0 = <userdata>
fontSize = 11
win = <table> {
}
lastBar = <unnamed> {
}
callbacks = <table> {
}
gradMap = <table> {
}
showLabel = true
showIcon = false
spacing = 0
button = <unnamed> {
}
length = 209.50313579884
locked = true
UnregisterAllCallbacks = <function> defined @Interface\AddOns\InspectEquip\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
offset = 0
maxBars = 10
colors = <table> {
}
texture = "Interface\Addons\Skada\statusbar\BantoBar"
growup = false
RegisterCallback = <function> defined @Interface\AddOns\InspectEquip\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
thickness = 18.006819920011
font = "Interface\Addons\Skada\fonts\Accidental Presidency.ttf"
name = "nUI_Skada1"
optbutton = <unnamed> {
}
orientation = 1
saved_bar_parent = UIParent {
}
showTimerLabel = true
UnregisterCallback = <function> defined @Interface\AddOns\InspectEquip\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
}
(*temporary) = "TOPLEFT"
(*temporary) = nil
(*temporary) = "TOPLEFT"
(*temporary) = 2
(*temporary) = 0
(*temporary) = "attempt to perform arithmetic on local 'width' (a nil value)"
plugin = nUI_InfoPanel_Skada {
enabled = 1
active = false
doInit = false
initPanel = <function> defined @Interface\AddOns\nUI\Layouts\Default\InfoPanels\nUI_InfoPanel_Skada.lua:152
sizeChanged = <function> defined @Interface\AddOns\nUI\Layouts\Default\InfoPanels\nUI_InfoPanel_Skada.lua:163
0 = <userdata>
setEnabled = <function> defined @Interface\AddOns\nUI\Layouts\Default\InfoPanels\nUI_InfoPanel_Skada.lua:235
setSelected = <function> defined @Interface\AddOns\nUI\Layouts\Default\InfoPanels\nUI_InfoPanel_Skada.lua:312
}


I assume its an nUI issue, but really have no idea.
 
10-13-10, 06:44 PM   #5
spiel2001
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Thanks Duck... that should help me run it down.

Now... if only I could stop answering e-mails on how to access the nUI+ download area and such, I could get some work done. ~lol~
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What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
10-14-10, 06:12 AM   #6
Blanckaert
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Originally Posted by spiel2001 View Post
Thanks Duck... that should help me run it down.

Now... if only I could stop answering e-mails on how to access the nUI+ download area and such, I could get some work done. ~lol~
LOL Poor Scott..... I'm sure some here would be glad to help you out... so you can work on the important thing, getting nUI working with the problems Blizzard created.

Again, Thanks for all your hard work Scott.

PS Coudlnt you just ignore those emails for a day, and get nUI fixed ?
 
10-14-10, 07:04 AM   #7
spiel2001
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Well... it's kind of a priority thing... for those who can't access the nUI+ download area, they are completely dead in the water... can't play... while the bugs I need to run down are (mostly) annoyances that don't stop people from playing.

So... priority one is kind of "get the people who can't play playing" then "fix the stuff that's annoying everyone" -- if that makes any kind of sense.
__________________

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
Official nUI Support Forum: http://forums.nUIaddon.com
My day job: http://www.presidio.com/
 
10-14-10, 07:16 AM   #8
Blanckaert
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Join Date: May 2010
Posts: 121
Originally Posted by spiel2001 View Post
Well... it's kind of a priority thing... for those who can't access the nUI+ download area, they are completely dead in the water... can't play... while the bugs I need to run down are (mostly) annoyances that don't stop people from playing.

So... priority one is kind of "get the people who can't play playing" then "fix the stuff that's annoying everyone" -- if that makes any kind of sense.
LOL... yeah it makes perfect sense....

And I was joking about 'ignoring' the emails thing
 
10-17-10, 04:33 PM   #9
CrazyNetwork
A Murloc Raider
Join Date: Apr 2009
Posts: 2
Did a little bug hunting. I love nUI and Skada. I managed to fix the Skada issue (for me anyway) by changing these three lines starting on line 118 in "nUI_InfoPanel_Skada.lua".

plugin.enabled =false;
plugin.doInit = false;
plugin.active = false;

change these to

plugin.enabled = true;
plugin.doInit = true;
plugin.active = true;

I do realize that this is more of a hack/workaround. However, I am able to get my game face back on until a proper fix can be made.

Also, I am using nUI v5.07.04 (Dev) and Skada v1.2-29
 
 

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