For now you may have to manually change a setting in your files manually until it is setup as a toggle if that is what Scott ends up doing.
Any text editor will do but here goes :
1. Close down WoW
2. Go to your accounts WTF folder and open up the nUI.lua file
There will be something similar to this block in that file :
Code:
["ButtonBag"] = {
["FuBarPluginHeadCount v.1.6.0FrameMinimapButton"] = "autodetected and moved button",
["GuildOrg_Toggle"] = "does not appear to be a button",
["MinimapBackdrop"] = "skipped forced ignore button",
["MiniMapRecordingButton"] = "does not appear to be a button",
["RaidForge2_MinimapButton"] = "autodetected and moved button",
["LibDBIcon10_Skada"] = "autodetected and moved button",
["MinimapPing"] = "does not appear to be a button",
["OutfitterMinimapButton"] = "autodetected and moved button",
["MiniMapMeetingStoneFrame"] = "autodetected and moved button",
["AtlasButtonFrame"] = "does not appear to be a button",
["AtlasButton"] = "autodetected and moved button",
["MiniMapVoiceChatFrame"] = "autodetected and moved button",
["LibDBIcon10_BugSack"] = "autodetected and moved button",
["FuBarPluginGridFrameMinimapButton"] = "autodetected and moved button",
["FuBarPluginAtlasLootFuFrameMinimapButton"] = "autodetected and moved button",
["MinimapZoomIn"] = "skipped forced ignore button",
["MiniMapMailFrame"] = "skipped forced ignore button",
["LibDBIcon10_Omen"] = "autodetected and moved button",
["MiniMapTracking"] = "skipped forced ignore button",
["MiniMapWorldMapButton"] = "skipped forced ignore button",
["GameTimeFrame"] = "moved forced include button",
["AltoholicMinimapButton"] = "autodetected and moved button",
["GuildOrg_ToggleButton"] = "autodetected and moved button",
["MinimapZoomOut"] = "skipped forced ignore button",
["LibDBIcon10_Broker_BonusScanner"] = "autodetected and moved button",
["MiniMapBattlefieldFrame"] = "skipped forced ignore button",
["DBMMinimapButton"] = "autodetected and moved button",
["HealBot_ButtonFrame"] = "does not appear to be a button",
["HealBot_MMButton"] = "autodetected and moved button",
["LibDBIcon10_SpellAlerter"] = "autodetected and moved button",
["LibDBIcon10_Decursive"] = "autodetected and moved button",
},
3. Locate what looks like the button you want, the descriptions as you can see are fairly clear.
4. Open up nUI_ButtonBag.lua in nUI/Plugins folder and you will find a block similar to this :
Code:
Excludes =
{
["MiniMapMailFrame"] = true,
["MiniMapBattlefieldFrame"] = true,
["MinimapBackdrop"] = true,
["MiniMapPing"] = true,
["MiniMapCompassRing"] = true,
["MinimapZoomIn"] = true,
["MinimapZoomOut"] = true,
["MiniMapTracking"] = true,
["MiniMapWorldMapButton"] = true,
["GatherMiniNoteUpdateFrame"] = true,
["TimeManagerClockButton"] = true,
["FishingBuddyMinimapMenuButton"] = true,
["PoisonerMinimapButton"] = true,
["GameTimeFrame"] = false,
},
Simply adding your button into this list in a similar way will tell it to ignore management of the minimap button and thus show it on the minimap itself. As far as I can recall anyway. Once it is working the way you want remember what you did or post here as once the next nUI update comes out you will have to repeat the process as you are changing a source file temporarily.