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06-22-11, 07:37 PM   #1
taheen74
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Cannot get my own art to show up

I followed the instructions on the website to input my own textures, yet they still aren't showing up.

I think my biggest problem is not being able to figure out for the life of me how to make an OOBE (besides making my own setup in game, I don't have the slightest clue on how to set it up out of game). I obviously know how to make a folder called OOBE_my toons name_Aui, and how to input my textures into the folder, but I still cannot get the textures to come up.



Help!
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06-23-11, 01:01 AM   #2
sigg
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Hi Taheen74,

Add your texture into the RDX_mediapack_ext

Stop and relaunch wow, it is not able to detect new files.

Now inside the game, create a package. In this package, create a "autoexec" script.

Add the registering function in this script

Code:
VFLUI.RegisterTexture({
  name = "taheen74_tex1";
  category = "Taheen74";
  title = "Tex1";
  path = "Interface\\AddOns\\RDX_mediapack_ext\\taheen74\\tex1.tga";
});
Right click on the script, select "run".

Your texture should be registered in the Texture library of RDX.

Remember to right click your package, select Info Package, check the box run autoexec at startup.

Cheers
Sigg
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06-23-11, 08:09 AM   #3
taheen74
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Ah ok,,,now THAT makes sense.

Thank you so much. Figured I was making it more complicated than it had to be.

Also, I know kgpanels has a sizing limitation (meaning the tga HAS to be a certain size to work), does this have the same restriction?

Last edited by taheen74 : 06-23-11 at 08:13 AM.
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06-23-11, 08:23 AM   #4
sigg
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Yes this limitation is a blizzard limitation.

The height and width of the texture must be square 2

16, 32, 64, 128, 256, 512, 1024
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06-23-11, 10:47 AM   #5
taheen74
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Originally Posted by sigg View Post
Yes this limitation is a blizzard limitation.

The height and width of the texture must be square 2

16, 32, 64, 128, 256, 512, 1024

One more thing (and hopefully I'll be done with the silly questions):

As far as the scripts go, let's say I have several pieces of art I want to include, do they all need to be separate scripts?


And also, as far as raid frames go, is there a way to have them group by role? (Ok technically that's two questions). Meaning, tanks, then melee, then ranged, then healers. Makes it easier for me to figure out whose, who, in a PuG environment (besides opening up the raid browser).

Last edited by taheen74 : 06-23-11 at 10:51 AM.
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