Target error
i keep getting this in 10 mans
18x Interface\FrameXML\TargetFrame.lua:528: TargetFrameBuff1:SetPoint(): TargetFrameDebuffs is dependent on this:
Interface\FrameXML\TargetFrame.lua:528: in function `updateFunc':
Interface\FrameXML\TargetFrame.lua:515: in function `TargetFrame_UpdateAuraPositions':
Interface\FrameXML\TargetFrame.lua:464: in function `TargetFrame_UpdateAuras':
Interface\FrameXML\TargetFrame.lua:179: in function `OnEvent':
Interface\FrameXML\UnitFrame.lua:417: in function <Interface\FrameXML\UnitFrame.lua:415>:
Locals:
self = TargetFrame {
debuffs = TargetFrameDebuffs {}
portrait = TargetFramePortrait {}
totFrame = TargetFrameToT {}
raidTargetIcon = TargetFrameTextureFrameRaidTargetIcon {}
highLevelTexture = TargetFrameTextureFrameHighLevelTexture {}
haveToT = true
showAuraCount = true
showLeader = true
healthbar = TargetFrameHealthBar {}
pvpIcon = TargetFrameTextureFramePVPIcon {}
threatIndicator = TargetFrameFlash {}
name = TargetFrameTextureFrameName {}
buffs = TargetFrameBuffs {}
threatNumericIndicator = TargetFrameNumericalThreat {}
showLevel = true
spellbar = TargetFrameSpellBar {}
leaderIcon = TargetFrameTextureFrameLeaderIcon {}
showClassification = true
unit = "target"
showPVP = true
borderTexture = TargetFrameTextureFrameTexture {}
showPortrait = true
TOT_AURA_ROW_WIDTH = 101
statusCounter = 0
haveElite = true
showThreat = true
manabar = TargetFrameManaBar {}
unitHPPercent = 1
OnEvent = <function> @ Interface\FrameXML\TargetFrame.lua:130:
deadText = TargetFrameTextureFrameDeadText {}
noTextPrefix = true
menu = <function> @ Interface\FrameXML\TargetFrame.lua:87:
nameBackground = TargetFrameNameBackground {}
0 = <userdata>
levelText = TargetFrameTextureFrameLevelText {}
statusSign = -1
auraRows = 1
}
buffName = "TargetFrameBuff"
index = 1
numDebuffs = 1
anchorIndex = 0
size = 17
offsetX = 3
offsetY = 3
buff = TargetFrameBuff1 {
0 = <userdata>
unit = "target"
}
AURA_START_X = 5
AURA_START_Y = 32
AURA_OFFSET_Y = 3
---
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