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10-04-09, 05:49 AM   #1
Bluspacecow
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3.3 Public Test Realm is up up up up baby !

Well guys looks like I have yet another topic to practice my secret love of writing on !

Oh wait did I say that out loud ?

*blush*

Anyways the post in proper starts below :

3.3 PUBLIC TEST REALM OPEN
THIS IS THE ONE WHERE WE GET TO KICK ARTHAS IN THE GOOLIES


Well maybe not right ?

That's assuming he even still has them (the cold makes them shrink right? )

PATCH NOTES

Following copy and pasted from :

http://forums.worldofwarcraft.com/th...26978820&sid=1

With minor edits


World of Warcraft PTR Patch 3.3.0

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patch...atchnotes.html

General

Icecrown Citadel


The Pit of Saron in the 5-player dungeon is currently available for testing.

Additional Icecrown Citadel dungeon and raid content will be made available in future test builds.

Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.

Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

Classes: General


Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known.

Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.

Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.

Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player’s level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.

Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.

Races: General


Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.

Death Knights


Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.

Talents

Unholy

Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players.

Druids

Pets (mostly to do with the trees in boomkin? form)


Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Hunters


Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.

Talents

Beast Mastery


Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.

Pets


Avoidance: Now reduces the damage your pet takes from area-of-effect damage by 30/60/90%, but no longer applies to area-of-effect damage caused by other players.

Mages


Talents

Arcane

Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage’s party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.

Pets (those water guys and the funny ones that make think you've had 1 too many to drink)

Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Priests

Pet (that weird thing that looks like a demonic dish rag)

Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Rogues


Dual Wield: Rogues now know this ability upon logging into the game at level 1.

Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.

Vanish: For the first second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.

Warlocks

Pets

Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.

Warriors

Victory Rush: This ability is now trainable at level 6.

Talents

Protection

Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.

User Interface

Quest Tracking Feature

This system is currently under development and is not fully functional.

Looking For Group System

This feature is undergoing several improvements and is not available for testing at this time.

For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/bo...;forumId=11114

Graphics

A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). This is currently enabled by default on the public test realms. For more information please visit our Test Realm forum: http://forums.worldofwarcraft.com/bo...Id=11572&sid=1

Professions

Enchanting

Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster’s target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.

Items

Glyphs

Death Knights

Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.

Shamans

Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.

Bug Fixes

Druids

Rejuvenation: Rank 15 of this spell was providing a 15-second duration. It has been correctly reduced to 12 seconds.

Mages

Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.
FORUMS

PTR Test Realm forum is here :

http://forums.worldofwarcraft.com/th...26978820&sid=1

PC Tech Support forum is here :

http://forums.worldofwarcraft.com/bo...Id=11110&sid=1

Mac Tech Support forum is here :

http://forums.worldofwarcraft.com/bo...Id=11111&sid=1

Lastly the UI & Macros forum is here :

http://forums.worldofwarcraft.com/bo...Id=11114&sid=1

More to come on how to install it , common problems errors , etc etc
__________________
tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)

Last edited by Bluspacecow : 10-04-09 at 06:20 AM.
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10-04-09, 06:35 AM   #2
Bluspacecow
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HOW TO INSTALL THE PTR

IF YOU STILL HAVE A WORLD OF WARCRAFT PUBLIC TEST FOLDER FROM LAST TIME:

You should be able to just open the Launcher in the "World of Warcraft Public Test" folder.

This will download a program called "WoW-0.3.0.10522-enUS-ptr-patch" which will be about 1.4 GB (heh big content patch lols)

IF INSTALLING FOR THE FIRST TIME:

This is copy and pasted from last content patch we had. Names have changed a bit. Please note I don't know what all the patch file names are as mirrors aren't up yet for me to check against. Also this guide assumes you want to reinstall the PTR hence step 1.

For Mac OS X replace .exe with .app

0) If you are reinstalling drag any files starting with "WoW-0.3.0" in your "World of Warcraft Public Test" folder to a safe location EG the desktop.

1) Delete any and all "wowtest" and "World of Warcraft Public Test" folders you may have.

2) If on an OS that allows you to do so go to your Live Wow folder and right click the wow.exe program there. Select "Run as Adminstrator". Log into a toon. Then log out. This step is to make sure your registry is all up to date

3) Run the downloader file (WoW-3.0.1.8874-PTR-US-Installer-downloader.exe) . It will ask you for a location for where to put the "3.0.1.8874 US PTR Installer" folder. Please remember where you put this folder for the next step.

Skip this if you already have this downloaded from before or have downloaded it from a mirror.

4) After the downloader has completed downloading into the folder "3.0.1.8874 US PTR Installer" open that folder and run "Blizzard Updater.exe"

5) Choose any location with enough space to install the PTR client onto (15-20gb free space)

6) The installer will install the 3.01 PTR inside a folder called "World of Warcraft Public Test" folder. This folder should be installed outside your live wow folder.

7) Open that folder and open the launcher (Launch.exe or Launcher.app)

8) The launcher will download some updated tools and files in a "patch.mpq" file in the wow public test folder.

9) Run the PTR from that folder by opening the Green Test icon. If on Vista you might want to do a Right Click-> Run as administrator. The version number down the bottom of the PTR login screen should read "Version 0.01 (8874)"

10) Login and it should download the downloader for WoW-0.3.0.10522-enUS-ptr-patch.exe . This is 1.4GBish in size.

If you've already downloaded it from a mirror or had it backed up from before just quit the downloader and copy that file into your "World of Warcraft Public Test" folder (replacing the one the downloader started to download).

11) If the Launcher from the "World of Warcraft Public Test" folder isn't running then open it. This should automatically open WoW-0.3.0.10522-enUS-ptr-downloader.exe program or the Background Downloader.exe .

This will allow do a integrity check on the file you downloaded. After it's
done it will automatically run WoW-0.3.0.10522-enUS-ptr-patch.exe to patch the PTR.

12) If it's your first time installing you'll need to download a seperate updater for each build that has been pushed out to the PTR.

A build is like a mini patch. Its where the devs activate new features and, put out bug fixes and the like. You can't login without being at the latest build. Each build updater can only update the build before it.

Details of the builds are in the thread below. Your patience with this is appreciated. Always start up the PTR from the Launcher.exe inside the "World of Warcraft Public Test" folder.

Just have some patience and wait for it to update. It will repeat the process of opening the Launcher , downloading an update , applying until it is at the latest build.

As of 22 November the latest build is 10835. Pay attention to the top of the launcher window where the last 5 digits of the title is the build number. From now I will not be updating this post with the build numbers so just see my replies to this thread as to what build is the latest.

13) If reinstalling take the files you dragged to the desktop in Step 0 and put em back in the "World of Warcraft Public Test" folder. Close down any PTR patch updaters before starting tho. Then start up the Launcher.exe from the "World of Warcraft Public Test" folder

14) Wait for the Launcher to completely update to build 10835 (as of 22 November 2009 17:35 NZST) . The patching process will repeat until it is at the latest build. You can see which build the PTR is at by looking at the top of the launcher window where the title of the window is.

The last 5 digits of this will be the build number. Just wait until the PTR launcher has stopped updating. From this edit I will not be updating this particular post with the latest build number. My last post about the a new build you can assume to be the latest build

From there you should be golden.

WHAT TO DO WHEN NEW BUILDS ARE PUSHED OUT

Open the PTR from the Launcher inside the "World of Warcraft Test" folder.

Back when I was actively answering posts on the PTR I was seriously answering at least 2 posts a day when people were having problems installing with this advice. Also it's been confirmed by a Blizzard rep that's pretty much their preferred way to push out new builds.
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)

Last edited by Bluspacecow : 11-22-09 at 01:18 AM. Reason: Another re write for clarity Build 10835 is latest build.
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10-04-09, 06:51 AM   #3
Bluspacecow
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TECHNICAL PROBLEMS COMMON FIXES


Getting logged out immediately after logging into a toon

Log back in as quick as you can seems to be the fix going around the forums !

FIX FOR ERROR : WORLD OF WARCRAFT NOT FOUND PLEASE MAKE SURE IT IS PROPERLY INSTALLED


You get this error when you have registry keys missing that tell other programs where you have World of Warcraft installed.

Should be simple to fix :

Go to your World of Warcraft folder. Right click the wow.exe there. Go Run as Administrator (or similar option). Once at the login screen log in and log into a toon. Then log out and quit the live client.

Now try opening the PTR from the Launcher inside your "World of Warcraft Public Test" folder.

If that doesn't work you may need to look into other ways of updating the registry

FIX FOR THIS ERROR WHILE PATCHING :

Q u o t e:


It requires a version of "WoW.exe" older than <<PTR VERSION>>, but you already have version <<LIVE VERSION>>.


Your Registry is confusing Live with the PTR so is hence attempting to update the PTR to your Live WOW Install.

This is why PTR version numbers begin with 0 - you can't add +1 to something and get 0 after all (at least for non negative numbers)

Should be simple to fix. Go to your World of Warcraft folder. Right click the wow.exe there. Go Run as Administrator (or similar option). Once at the login screen log in and log into a toon. Then log out and quit the live client.

Now try opening the PTR from the Launcher inside your "World of Warcraft Public Test" folder.

If you get one similar to it but mentioning two PTR build versions do the same thing except also do the same thing for the wow.exe inside your "World of Warcraft Public Test" folder

FIX FOR ERROR "WRATH ENABLED ACCOUNT BUT NO WRATH DATA" DESPITE HAVING WRATH DEFINITELY INSTALLED

Usaully you get this error when you're installing the 3.01 PTR for the first time.

What it means is the file "lichking.mpq" is missing or damaged from the Data folder inside your "World of Warcraft Public Test" folder.

You should be able to just grab a copy of that file from your live installation of wow's Data folder and just copy it to the Data folder of your "World of Warcraft Public Test" folder.

Make sure you are grabbing a COPY out of World of Warcraft\Data

Don't MOVE it COPY it.

FIX FOR ERROR "APPLICATION HAS FAILED TO START , CONFIGURATION INFORMATION INCORRECT"

http://forums.worldofwarcraft.com/th...08352&sid=1#14

Credit to Lothy of Mug'thol realm :

replace "Microsoft.VC80.CRT.manifest" file in your PTR directory with one from your Live directory.

SOLUTION FOR ERROR "WORLD OF WARCRAFT COULD NOT BE FOUND PLEASE MAKE SURE THE GAME IS PROPERLY INSTALLED"

Usaully you get this error when you have registry keys missing that tell other programs where you have World of Warcraft installed.

Should be simple to fix. Go to your World of Warcraft folder. Right click the wow.exe there. Go Run as Administrator (or similar option). Once at the login screen log in and log into a toon. Then log out and quit the live client.

Now try opening the PTR from the Launcher inside your "World of Warcraft Public Test" folder.

Blue poster Fix here :

http://forums.worldofwarcraft.com/th...31236330&sid=1

More common error information / fixes here :

http://forums.wow-europe.com/thread....30834923&sid=1

Including :

"Invalid Username or Password" , "Unable to Validate Game Version ", "Unable to Connect" , "Locked characters on the PTR"

Also I made a behemoth of a thread with other common PTR Errors & fixes here :

http://community.livejournal.com/wor...t/7931728.html

My LJ post includes solutions for the following errors :

"WRATH ENABLED ACCOUNT BUT NO WRATH DATA" , "FAILURE TO APPLY PATCH" , "I'M STUCK AT HANDSHAKING HELP !" , "THE LAUNCHER DISAPPEARS AT 70%" , "THIS UPDATE REQUIRES 0.2.0.XXXX BUT YOU ALREADY HAVE AN NEWER VERSION 3.2.2 BLAH BLAH", "THE PATCHER IS WAITING FOR FILES TO CLOSE" , "WORLD OF WARCRAFT COULD NOT BE FOUND PLEASE MAKE SURE THE GAME IS PROPERLY INSTALLED" . "DOCTOR I HAVE A DUCK ON MY HEAD AND A RADISH IN MY EAR"

Erm ... except for the last one. Answer to the last one is your'e insane ba boom boom ching !

SECRET ABOUT THE MAC DOWNLOADER :

You can look inside it for a torrent file

1) Right click the downloader app
2) Go "Show Package Contents"
3) In the window that comes up open the "Contents" folder then the "Resources" folder inside it
4) Copy the file "downloader.torrent" to the desktop.
5) Take that torrent file and put it into your favourite torrent client \o/
__________________
tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)

Last edited by Bluspacecow : 11-23-09 at 09:24 PM.
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10-04-09, 07:12 AM   #4
Bluspacecow
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ADDONS WORKING OR NOT ON THE PTR

Interesting question this.

The PTR only just come out. As far as I know the diff files haven't been released yet. These are files that tell the addon authors what's changed in 3.3. Yes there's tools out there to tell them directly.

The point I'm making here is that's early days for addons on the PTR. They may work they might not work.

The best thing is to do these x things below :

1) Don't install too many. Take a few like one or two.

2) Learn the site where the author posts beta updates to . For curse that will be either Curseforge or Wowace. Wow interface will be this site.

3) Expect it to break when you install it. Make sure you turn on "Load Out of Date addons"

4) Put em in "World of Warcraft Public Test" folder -> Interface->Addons

5) If they do break make sure you provide decent feedback to the author. Include a error report if it comes up in game. You could also use a bug grabbing error like Bugsack/BugGrabber or Swatter to capture them.

If there is a ticket system submit a ticket there. If possible put down how you made the error appear. Remember nothing frustrates a developer more than a ticket submitted with "It does not work" as the sole problem. Be verbose. Be helpful. Get on the IRC channel if necessary (we're a mostly friendly bunch who hang out on irc.freenode.org #wowuidev channel)

Remember that by using addons on the PTR you're pretty much paving the way for the new versions that will come out for them to work once 3.3 goes live. If they do break make sure you give the addon authors a little helping hand a ?

>_>

<_<

Well that wasn't as brief as I wanted it to be. Awwweeee shut up Torhal
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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10-04-09, 02:28 PM   #5
Seerah
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/me huggles Blu
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"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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10-07-09, 06:33 PM   #6
Bluspacecow
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NEW BUILD OUT BUILD # 10554

WoW-0.3.0.10522-to-0.3.0.10554-enUS-ptr-downloader.app

WoW-0.3.0.10522-to-0.3.0.10554-enUS-ptr-patch.app

102 MB

Patch notes thread has been updated with :

http://forums.worldofwarcraft.com/th...26978820&sid=1

Update: 10.07.2009

The Forge of Souls in Icecrown Citadel added
A new "you're welcome" emote added: /yw
Tail sweep knockbacks no longer affect pets
AoE damage caps
Pet resilience
Taunt diminishing returns
Unique totem art for orc and troll shamans
Battlegrounds section added
Death Knights: Scourge Strike, Unholy Blight
Druids: Prowl
Hunters: Deterrence, Call Stabled Pet, Avoidance, additional pet ability and talent changes added
Paladins section added
Priests: Mind Flay
Rogues: Vanish
Warlocks: Affliction, Demonology, Destruction, Infernal/Doomguard, Shadow Bite
Enchanting: Unholy Weapon
First Aid section added
Mining section added
Quests section added
Items: death knight tier-9 set bonus
Bug Fixes: items, druids, hunters, priests, warlocks
MMO champion has a nice post where they've bolded the changes in the patch notes :

http://www.mmo-champion.com/news-2/p...-notes-update/

THOSE MAC USERS WHO WERE HAVING PROBLEMS INSTALLING THE LAST BUILD SHOULD NOW BE ABLE TO GET ON WITH THIS BUILD JUST MAKE SURE YOU INSTALL 3.01 PTR THEN THE UPDATER FOR THAT TO 3.3 THEN THIS NEW BUILD AS WELL USING THE LAUNCHER INSIDE YOUR WORLD OF WARCRAFT PUBLIC TEST FOLDER
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)

Last edited by Bluspacecow : 10-08-09 at 01:07 AM.
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10-08-09, 01:03 AM   #7
Bluspacecow
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QQ Shamans looks likes you got missed out on the Patch notes update for buld 10554

Shamans

* Fire Nova Totem:

This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.

* Talents
o Elemental Combat

+ Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)

Last edited by Bluspacecow : 10-08-09 at 01:05 AM.
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10-08-09, 05:34 AM   #8
Yhor
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TLR

Cool Story Brah...


Yes, I'm just kidding!
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10-08-09, 06:01 AM   #9
Bluspacecow
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Originally Posted by Yhor View Post
TLR

Cool Story Brah...


Yes, I'm just kidding!
Grrrr

*eats Yhor*
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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10-13-09, 06:03 PM   #10
Bluspacecow
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NEW BUILD 0.3.3.10571

CHANGES IN THIS BUILD :

Druid

Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.

Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% instead of its previous effect.

Hunter

Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.

Mage

Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.

Priest

Power Word: Shield; This spell can now be cast on non-raid/party friendly targets.

Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.

Shadowform: This talent also now causes Devouring Plague, Shadow Word: Pain, and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.

Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff.

Shaman

Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 50 minutes (Improved Reincarnation will continue to lower the cooldown by 10/20 minutes).

Warlock

Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.

Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.

Molten Core: Redesigned. Shadow spells and damage-over-time effects have a 12% chance to increase the damage done by Incinerate by 5/10/15% and Soul Fire by 4/7/10% for 12 seconds. In addition, Molten Core now has a new spell effect.

User Interface

Non spell-based tracking now persists through logout.

Any party member may mark raid targets.

Users will be warned when their talents are reset due to a new patch.

“/Settitle” command has been added.

Instant quest text is on by default.

“Tentative” status added for calendar responses.

Players below level 10 may not join raids.

Ignore list expanded to 50 to match the friends list.

Unit frames added for special encounters.

Interface element added next to the mini-map to show what dungeon you
are in (ex: 10- and 25-player Heroic dungeons marked with a skull).

Experience earned for a quest will display in the Quest Rewards section.

Confirmation box added when buying stable slots.

Macro Changes

Symbol “@” added as a synonym for “target=”;. For example, “/cast [@focus] Flash Heal”.

New macro conditionals: “vehicleui” (if the player has a vehicle UI) and “unithasvehicleui” (if the target of the macro has a vehicle UI).

Character and Creature Nameplates

The range at which players can see nameplates has been significantly expanded.

You can no longer see nameplates through objects which block line of sight.

As long as you are able to peer through the doorway of a room, you will see nameplates of characters and creatures in that room.

Pillars and bridges in Arenas will not hide friendly or enemy nameplates.

Totem nameplates can be toggled off under “PRODUCTION” settings via “Interface Options” on the test realms.

Instead of nameplates for large groups of players or creatures trying to sort themselves, they will now overlap. This functionality can be toggled off under “PRODUCTION” settings via “Interface Options” on the test realms.

Addon Author Changes

“registerForClicks” added to xml buttons.

“MouseIsOver” has been converted to a “C” function for increased efficiency (e.g. /dump PlayerFrame:IsMouseOver() ).

When an addon file is loaded, the addon name and an addon table are passed to the file through ‘…’. The same addon table is passed to every file loaded by a particular TOC file (example at the top of a Lua file: “local addonName, addonTable = …;”.

“motionScriptsWhileDisabled” attribute added to buttons. This allows “OnEnter”; and “OnLeave”; to fire while the button is disabled.

“GetFileHeight()” and “GetFileWidth()” added to Texture objects. 0 is returned if no texture file is associated with the texture.

You can now query for a list of completed quests with “QueryQuestsCompleted()” then wait for the “QUEST_QUERY_COMPLETE” event, and call “GetQuestsCompleted(<luatable>)”.

Spell Comparisons & other notes here :

http://www.mmo-champion.com/news-2/p...r-build-10571/

Patch notes thread

http://forums.worldofwarcraft.com/th...26978820&sid=1
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10-13-09, 06:04 PM   #11
Bluspacecow
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Any party member may mark raid targets.
That's going to be fun when someone in the party is abusing it. Like putting someone putting one above someone's head , someone else removing it , the same person putting it back again.

Just imagine a raid pull where someone switchs the DPS targets! Yeah a new one to get DKP points taken off you

Users will be warned when their talents are reset due to a new patch.
Oh yay. No more running into battle and going "why am doing 1% of the DPS I was doing before ?"

Symbol “@” added as a synonym for “target=”;. For example, “/cast [@focus] Flash Heal”.
Is this a sign of more complicated macros to come needing space?

IE 8 characters down to 1

Possibly some traffic savings due to only having to send one character as opposed to 8 characters. Especially with people spamming macros everywhere.

You can now query for a list of completed quests with “QueryQuestsCompleted()” then wait for the “QUEST_QUERY_COMPLETE” event, and call “GetQuestsCompleted(<luatable>)”.
O.

M.

G.

How long have we all been waiting for Blizzard to do something like this ???
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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10-19-09, 01:57 AM   #12
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NEW BUILD 10596

http://www.mmo-champion.com/news-2/p...s-update-1016/
http://www.wowhead.com/?blog=126326

Has nice summary of the changes

Possibly the only major stuff I can see is :

The following reputations have been sped up by roughly 30%:
Argent Crusade
Alliance Vanguard
Horde Expedition
Kirin Tor
Knights of the Ebon Blade
Sons of Hodir
Wyrmrest Accord

Sons of Hodir quests now give more reputation overall.

Top-level helm and shoulder faction-related enchants are now available as

Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).

Reputation commendations can now be purchased for 1 Emblem of Triumph each.

Mage

Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze.
There's some other stuff I might of missed that's significant so if you wanna post on it please do so.
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)

Last edited by Bluspacecow : 10-24-09 at 06:01 AM.
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10-20-09, 08:09 PM   #13
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NEW BUILD 10623

http://www.mmo-champion.com/news-2/p...s-update-1020/

http://forums.worldofwarcraft.com/th...26978820&sid=1

Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk’s Nest rather than as a drop from Takk the Leaper.
There's some other new stuff there but I kinda skipped over it

PERSONAL OBSERVATIONS

The first beta version of the new LFG tool is out.

I think they might still be working on it but here is what you get :

* 4 Icons up the top denoting what role you want to play in a group (tank,dps,lead,heals)
* You get a droup down to select a specific dungeon or a random dungeon
* Random LK dungeon or heroic gets you a quest to get 2 badges and 49 G
* There isn't any rewards for doing Classic or BC Dungeons but I could be wrong ... I might just be the wrong level for it or that might be coming in a later build

* Specific dungeon gives you a scrolling list of all dungeons. That is ALL dungeons. Yes that means you can queue your 80 for say Deadmines. They really need to improve this so that high high level toons aren't queued onto ridiculously low level dungeons for their level. You can use a check box to say if you want to queue for that dungeon. Yes you can select more then 3

* Some dungeons have a lock beside them. Mousing over them you see it tells you you need better gear to queue to go there.

Also there seems to be an airship in the Alterecs Mountains zone just down from Gavin's Naze :

http://picasaweb.google.com/Bluspace...erecMountains#

I posted about it in the O.forums but the post was locked . Oooooo mystery
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)

Last edited by Bluspacecow : 10-20-09 at 09:32 PM.
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10-21-09, 02:31 AM   #14
Torhal
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Originally Posted by Bluspacecow View Post
NEW BUILD 10623
* Some dungeons have a lock beside them. Mousing over them you see it tells you you need better gear to queue to go there.
I'm not sure if this is good, bad, or even necessary.
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10-21-09, 04:00 AM   #15
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Originally Posted by Torhal View Post
I'm not sure if this is good, bad, or even necessary.
Anything that stops people from noobing others through runs is a plus to me. As I consider this, if it means a level 10 or 12 can't be noobed through Deadmines, then yes, it's high time they stop this nonsense. Then again, I favor party level caps for dungeons. For example, a level 80 can go beat the piss out of Scarlet Monastery all he wants by himself but if he joins a group, he cant go with anyone below his own level

Maybe this is an effort to get people to run things as they are intended? If so, great news. If not, oh well, I don't really care.
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10-21-09, 05:07 AM   #16
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It appears, from the wording in the patch notes, that this only affects the queue for the new LFG tool.
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10-22-09, 07:05 PM   #17
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EDIT : Added more common fixes and erm run a spell checker on some posts.

I speil gud Not !
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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10-24-09, 06:00 AM   #18
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NEW BUILD 10676

Whew this one's a big updated lots of stuff.

http://www.mmo-champion.com/news-2/p...s-update-1023/

There have been a whole raft of changes from class changes to achievement changes.

I haven't got the time to copy and paste it all. It's all in that MMO champion link.

For now I'm going to concentrate on the highlights of it

HIGHLIGHTS :

Knockbacks no longer dismount players. If on a flying mount, you will be knocked back a short distance before being able to resume flying.
Finally. Possibly a dumbing down of the game but no more then they've been doing a lot of recently. I can't tell you how many times I've been flying over an area and been shot down

Tutorial System: The tutorial pop-ups are now larger, contain images, and better try to direct players to the relevant locations or user interface elements on the screen. In addition, several new tips have been added, while some existing tips will now appear at more appropriate times for new players.
This feature's actually really cool. It's like having someone show you how to play the game. You click on various things , do certain things and a big tool tip comes up. Some of the time it will have a picture of what you need to look for with things highlighted. EG when it talks about HP/Mana it highlights your character frame. When talking about opening the quest frame it highlights the little quest icon thingy on your tool bar. When talking about looting it has a picture of the thing you just killed with the loot cursor icon there and instructs you to right click it. It even has a picture of the mouse with the left mouse button held down.

Roll a new toon on the PTR and give it a whirl !

Other interesting stuff :

Many of the default Interface Options settings have been changed for greater ease of use by new players. Existing players who create new characters may want to review the Interface Options in the event that the default settings feel different.

Buffs and Debuffs: This is a new section added to Interface Options.

New option - Castable Debuffs: Enabling this will cause only debuffs you have cast on an enemy target to appear.

New option - Consolidate Buffs: Enabling this adds a buff consolidation box near the mini-map. Very short term buffs (e.g. Replenishment) and very long term buffs (e.g. Prayer of Fortitude) are filtered into the buff box. The icons are stacked here, but they can still be seen by moving the mouse cursor over the buff box. Long term buffs will move out of the box when they are about to expire. Buffs such as important procs (e.g. Art of War, Lightning Overload), cooldowns (e.g. Bloodlust / Heroism, Combustion) or limited in range (e.g. totems and paladin auras) are always displayed.
Dungeon & Raid Difficult Display: A group’s dungeon or raid difficulty setting will now be displayed via an icon off of the mini-map.

Group Disenchanting Option: In addition to rolling “Need” or “Greed” on items, players now have the option to elect for an item to be disenchanted. “Disenchant” works exactly like “Greed” except if a player wins the “Greed” roll, they will receive the disenchanted materials instead. Players who choose “Need” will always win the item and will always beat those that choose “Greed” or “Disenchant.”

Lag Reports: Players can now report high latency or lag by accessing the Help Request menu.

Professions

Fishing

The all-new Kalu’ak Fishing Derby, a test of fishing skill with a healthy dash of luck, has come to Northrend! Every Wednesday beginning at 8 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him this shark. This champion fisher will be rewarded in-kind for returning with the first catch. Those who aren’t able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave. It is said that these sharks’ favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick.
And that's JUST the highlights.

Lastly the Glyph Vendors have finally been updated with all the glyphs they need and also the new ones. They had glyphs they haven't had before like Glyph of Arcane Blast.
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tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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10-24-09, 08:00 AM   #19
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UnitFrame authors may need to adjust the following.

Blizzard changed the global names of their ToT frames.

new:
Code:
TargetFrameToT
TargetFrameToTHealthBar
TargetFrameToTManaBar

FocusFrameToT
FocusFrameToTHealthBar
FocusFrameToTManaBar
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10-24-09, 08:12 AM   #20
Bluspacecow
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Thanks zork.

Might want to put the old names for those who us who enjoy "band aiding" old abandoned addons
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WoWInterface » General Discussion » General WoW Chat » 3.3 Public Test Realm is up up up up baby !

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